?? plygeneratortest4.java
字號:
/* PlyGeneratorTest4 - A test for a rook capture by a bishop. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.engine.test;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.engine.hashtable.*;import de.java_chess.javaChess.game.*;import de.java_chess.javaChess.piece.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.position.*;import junit.framework.*;/** * A simple test for the ply generator, if it generates * a rook capture on h8 by a bishop. */class PlyGeneratorTest4 extends TestCase { // Instance variables /** * A game for the generator. */ Game _game; /** * The analyzed board. */ Board _board; /** * A ply generator. */ PlyGenerator _plyGenerator; /** * The analyzer. */ BitBoardAnalyzer _analyzer; // Constructors /** * Create a new instance of this test. */ public PlyGeneratorTest4() { super( "A simple ply generator test for a rook capture on h8 by a bishop"); } // Methods /** * Run the actual test(s). */ public void runTest() { generatorTest(); } /** * Prepare the test(s). */ protected void setUp() { // Create a new game. _game = new GameImpl(); // Create a new board. _board = new BitBoardImpl(); // Create the ply generator. _plyGenerator = new PlyGenerator( _game, (BitBoard)_board, new PlyHashtableImpl( 100)); // And the analyzer. _analyzer = new BitBoardAnalyzerImpl( _game, _plyGenerator); _plyGenerator.setAnalyzer( _analyzer); // Set the pieces on their initial positions. _board.initialPosition(); // Move the white pawn from b2 - b3 doPly( new PlyImpl( new PositionImpl( 9), new PositionImpl( 17), false)); // Move the black pawn from g7 - g6 doPly( new PlyImpl( new PositionImpl( 54), new PositionImpl( 46), false)); // Move the bishop from c1 - b2 doPly( new PlyImpl( new PositionImpl( 2), new PositionImpl( 9), false)); // Move the black pawn from g6 - g5 (doesn't matter anyway. Just keep // the attack on h8 open. doPly( new PlyImpl( new PositionImpl( 66), new PositionImpl( 66 - 8), false)); } /** * Run the actual test. */ private void generatorTest() { // Get the plies for white Ply [] plies = _plyGenerator.getPliesForColor( true); // Check if b2 x h8 was delivered as a potential ply. boolean containsCapture = false; for( int i = 0; i < plies.length; i++) { if( plies[i].getSource().getSquareIndex() == 9 && plies[i].getDestination().getSquareIndex() == 63) { containsCapture = true; break; } } assertTrue( "PlyGenerator computes capture b2 x h8", containsCapture); } /** * Perform a ply. * * @param ply The ply to perform. */ private void doPly( Ply ply) { _game.doPly( ply); _board.doPly( ply); }}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -