?? analyzertest1.java
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/* AnalyzerTest1 - The first test for the board analyzer. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.engine.test;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.engine.hashtable.*;import de.java_chess.javaChess.game.*;import de.java_chess.javaChess.piece.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.position.*;import junit.framework.*;/** * A simple test for the BitBoardAnalyzer. */class AnalyzerTest1 extends TestCase { // Instance variables /** * A game for the generator. */ Game _game; /** * The analyzed board. */ Board _board; /** * A ply generator. */ PlyGenerator _plyGenerator; /** * The analyzer. */ BitBoardAnalyzer _analyzer; // Constructors /** * Create a new instance of this test. */ public AnalyzerTest1() { super( "A simple analyzer test with a attack on the black queen"); } // Methods /** * Run the actual test(s). */ public void runTest() { analyzerTest1(); } /** * Prepare the test(s). */ protected void setUp() { // Create a new game. _game = new GameImpl(); // Create a new board. _board = new BitBoardImpl(); // Create the ply generator. _plyGenerator = new PlyGenerator( _game, new PlyHashtableImpl( 1000)); // And the analyzer. _analyzer = new BitBoardAnalyzerImpl( _game, _plyGenerator); // Set the pieces on their initial positions. _board.initialPosition(); // Move the black knight to f6 _board.doPly( new PlyImpl( new PositionImpl( 62), new PositionImpl( 62 - 17), false)); // Move a white pawn to the 6th row _board.doPly( new PlyImpl( new PositionImpl( 11), new PositionImpl( 11 + 32), false)); } /** * Run the actual test. */ private void analyzerTest1() { // Do the 1st analysis short score1 = _analyzer.analyze( (BitBoard)_board, true); // Move the pawn and attack a black pawn _board.doPly( new PlyImpl( new PositionImpl( 43), new PositionImpl( 52), true)); // Analyze the board after the ply short score2 = _analyzer.analyze( (BitBoard)_board, false); // Check if the 2nd board is better for white. assertTrue( "Analyzer did not recognize attack on black piece", score2 > score1); // Now attack the black queen. _board.doPly( new PlyImpl( new PositionImpl( 52), new PositionImpl( 59), true)); // Analyze the board again short score3 = _analyzer.analyze( (BitBoard)_board, false); assertTrue( "Analyzer does not recognize attack on black queen", score3 > score2); }}
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