?? stdafx.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__9E197510_42C8_42C3_B502_7BC64ABA1300__INCLUDED_)
#define AFX_STDAFX_H__9E197510_42C8_42C3_B502_7BC64ABA1300__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <aygshell.h>
#include <todaycmn.h>
#include <DeviceResolutionAware.h>
#include "resource.h"
#endif
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