?? myui.java
字號:
import java.io.IOException;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;
public class MyUI {
public Sprite m_CaptionSprite;
public Sprite m_ButtonSprite;
public Sprite m_LabelSprite;
MyUI( int nWidth, int nHeight ){
try {
Image image = Image.createImage("/Caption.png");
m_CaptionSprite = new Sprite( image, 80, 23 );
int nX = nWidth / 2 - 40;
int nY = nHeight / 2 - 11 - 30;
m_CaptionSprite.setPosition( nX, nY );
image = null;
image = Image.createImage("/button.png");
m_ButtonSprite = new Sprite( image, 48, 28 );
nX = nWidth / 2 - 24;
nY = nHeight / 2 - 14 + 10;
m_ButtonSprite.setPosition( nX, nY );
image = null;
image = Image.createImage("/Label.png");
m_LabelSprite = new Sprite( image, 37, 13 );
nX = nWidth / 2 - 18;
nY = nHeight / 2 - 6 + 10;
m_LabelSprite.setPosition( nX, nY );
} catch (IOException e) {
// TODO 自動生成 catch 塊
e.printStackTrace();
}
}
public void Paint( Graphics g ){
m_CaptionSprite.paint( g );
m_ButtonSprite.paint( g );
m_LabelSprite.paint( g );
}
//返回: false---沒有按鍵,true---按下了開始鍵
public boolean Input( int keyStates ){
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
return true;
}
return false;
}
}
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