?? basewnd.h
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/////////////////////////////////////////////////////////////////////
// Project : AppManager
// File: BaseWnd.h
// UI module of this project
// 2005/07/26
/////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASEWND_H__765E6B4A_5A8E_4342_A28A_41B6E441B774__INCLUDED_)
#define AFX_BASEWND_H__765E6B4A_5A8E_4342_A28A_41B6E441B774__INCLUDED_
//---------------- Inculde ------------------
#include "Wnd.h"
#include "MenuCtl.h"
#include "Image.h"
//-------------------------------------------
//---------------- Define -------------------
#define BASEWND_TYPE_STATIC 0x0001
#define BASEWND_TYPE_MENU 0x0002
#define BASEWND_TYPE_DOUBLE 0X0003 //雙菜單,帶選項菜單
#define BASEWND_ACTIVE_BODY 0x0000
#define BASEWND_ACTIVE_SOFTKEY 0x0001
//-------------------------------------------
class CBaseWnd :
public CWnd
{
public:
CBaseWnd(uint16 wType = BASEWND_TYPE_STATIC);
virtual ~CBaseWnd(void);
//property
protected:
// Soft key menu control
CMenuCtl *m_pSoftKeyMenu;
// Static control
CStatic *m_pStatic;
// Menu control
CMenuCtl *m_pMenuCtl;
//選項菜單
CMenuCtl *m_pMenuOption;
// Window type, static or menu
uint16 m_wWindowType;
// Current active control
uint16 m_wActiveCtl;
//Window title text
AECHAR *m_pTextTitle;
//Window title icon image
CImage *m_pImgTitle;
//method
public:
// Function to create base window
virtual boolean Create(CShell* pShell, CDisplay *pDisplay, const char *pszResFile, boolean bShow = TRUE);
// Display base window
virtual void Update(CDisplay *pDisplay);
// Event handler of base window
virtual boolean HandleEvent(AEEEvent evt, uint16 wParam, uint32 dwParam);
// Pause the window
virtual void Pause();
// Resume the window
virtual void Resume();
// Set text of the static control, return success or not.
// pwszText : The AECHAR string to set, if the string is NULL, it will clear static control
boolean SetText(AECHAR *pwszText, AECHAR *pwszTitle);
// Add a menu item to base window
boolean AddItem(const char * pszResFile,uint16 wResID,uint16 nItemID,AECHAR * pText,uint32 lData);
// Extend function to add a menu item to base window
boolean AddItemEx(CtlAddItem * pai);
// Extend function to add a menu item to bas window
boolean AddItemEx(const char * pszResFile, uint16 wResImgID, uint16 nResTextID, uint16 nItemID, AECHAR *pText, uint32 lData);
// add a menu item include a option item
boolean AddItemOption(const char *pszResFile, uint16 wResImgID, uint16 nTextID, uint16 nItemID, uint32 lData);
// Delete a special menu item
boolean DeleteItem(uint16 nItemID);
// Delete all menu items
boolean DeleteAllItems();
// Add a soft key item to base window
boolean AddSoftkey(const char * pszResFile,uint16 wResID,uint16 nItemID,AECHAR * pText,uint32 lData);
// Extend function to add a soft key item to base window
boolean AddSoftkeyEx(CtlAddItem * pai);
// Delete a special soft key item
boolean DeleteSoftkey(uint16 nItemID);
// Delete all soft key items
boolean DeleteAllSoftkeys();
//Set base window title
void SetWindowTitle(const char * pszResFile, uint16 wResTextID, uint16 wResImgID);
void SetWindowTitle(AECHAR* pTitle);
boolean SetSoftKeySel(uint16 keyID);
boolean GetMenuItemData(uint16 itemID, uint32 *plData);
//
CMenuCtl *GetMenuCtl()
{
return m_pMenuCtl;
}
//
CStatic *GetStatic()
{
return m_pStatic;
}
};
#endif
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