?? integral_line.h
字號(hào):
/*----------------------------------------------------------------------------- File : integral_line.h Description : This CImg plug-in defines function to track integral lines. Copyright : David Tschumperle - http://www.greyc.ensicaen.fr/~dtschump/ License : CeCILL This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by the license, users are provided only with a limited warranty and the software's author, the holder of the economic rights, and the successive licensors have only limited liability. In this respect, the user's attention is drawn to the risks associated with loading, using, modifying and/or developing or reproducing the software by the user in light of its specific status of free software, that may mean that it is complicated to manipulate, and that also therefore means that it is reserved for developers and experienced professionals having in-depth computer knowledge. Users are therefore encouraged to load and test the software's suitability as regards their requirements in conditions enabling the security of their systems and/or data to be ensured and, more generally, to use and operate it in the same conditions as regards security. The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. ------------------------------------------------------------------------------*/#ifndef cimg_plugin_integral_line#define cimg_plugin_integral_line#define pcimg_valign2d(i,j) \ { restype &u = W(i,j,0,0), &v = W(i,j,0,1); \ if (u*curru + v*currv<0) { u=-u; v=-v; }}#define pcimg_valign3d(i,j,k) \ { restype &u = W(i,j,k,0), &v = W(i,j,k,1), &w = W(i,j,k,2); \ if (u*curru + v*currv + w*currw<0) { u=-u; v=-v; w=-w; }}CImgList<typename cimg::largest<float,T>::type> get_integral_line(const float x, const float y, const float z=0, const float L=1000, const float dl=0.5f, const unsigned int interpolation=3) const { typedef typename cimg::largest<float,T>::type restype; CImgList<restype> tracking; CImg<restype> W = (*this)*dl; const unsigned int dx1 = width-1, dy1 = height-1; const float L2 = L/2, cu = (float)(dl*W((int)x,(int)y,(int)z,0)), cv = (float)(dl*W((int)x,(int)y,(int)z,1)); float pu = cu, pv = cv, X = x, Y = y; // 3D integral lines //------------------- switch (W.dimv()) { case 3: { const unsigned int dz1 = depth-1; const float cw = (float)(dl*W((int)x,(int)y,(int)z,2)); float pw = cw, Z = z; switch (interpolation) { case 0: { // Nearest neighbor for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { tracking.insert(CImg<restype>::vector(X,Y,Z)); const int cx = (int)(X+0.5f), cy = (int)(Y+0.5f), cz = (int)(Z+0.5f); float u = (float)(dl*W(cx,cy,cz,0)), v = (float)(dl*W(cx,cy,cz,1)), w = (float)(dl*W(cx,cy,cz,2)); if ((pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; } X+=(pu=u); Y+=(pv=v); Z+=(pw=w); } pu = cu; pv = cv; pw = cw; X = x; Y = y; Z = z; for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { const int cx = (int)(X+0.5f), cy = (int)(Y+0.5f), cz = (int)(Z+0.5f); float u = (float)(dl*W(cx,cy,cz,0)), v = (float)(dl*W(cx,cy,cz,1)), w = (float)(dl*W(cx,cy,cz,2)); if ((pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; } X-=(pu=u); Y-=(pv=v); Z-=(pw=w); tracking.insert(CImg<restype>::vector(X,Y,Z),0); } } break; case 1: { // Linear for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { tracking.insert(CImg<restype>::vector(X,Y,Z)); const int cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>dx1)?dx1:cx+1, cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>dy1)?dy1:cy+1, cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>dz1)?dz1:cz+1; const float curru = (float)W(cx,cy,cz,0), currv = (float)W(cx,cy,cz,1), currw = (float)W(cx,cy,cz,2); pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz); pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz); pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz); pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz); pcimg_valign3d(px,cy,cz); pcimg_valign3d(nx,cy,cz); pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz); pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz); pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz); pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz); float u = (float)(dl*W.linear_pix3d(X,Y,Z,0)), v = (float)(dl*W.linear_pix3d(X,Y,Z,1)), w = (float)(dl*W.linear_pix3d(X,Y,Z,2)); if ((pu*u + pv*v + pw*w)<0) { u=-u; v=-v; w=-w; } X+=(pu=u); Y+=(pv=v); Z+=(pw=w); } pu = cu; pv = cv; pw = cw; X = x; Y = y; Z = z; for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { const int cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>dx1)?dx1:cx+1, cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>dy1)?dy1:cy+1, cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>dz1)?dz1:cz+1; const float curru = (float)W(cx,cy,cz,0), currv = (float)W(cx,cy,cz,1), currw = (float)W(cx,cy,cz,2); pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz); pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz); pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz); pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz); pcimg_valign3d(px,cy,cz); pcimg_valign3d(nx,cy,cz); pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz); pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz); pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz); pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz); float u = (float)(dl*W.linear_pix3d(X,Y,Z,0)), v = (float)(dl*W.linear_pix3d(X,Y,Z,1)), w = (float)(dl*W.linear_pix3d(X,Y,Z,2)); if ((pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; } X-=(pu=u); Y-=(pv=v); Z-=(pw=w); tracking.insert(CImg<restype>::vector(X,Y,Z),0); } } break; case 2: { // 2nd order Runge Kutta for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { tracking.insert(CImg<restype>::vector(X,Y,Z)); const int cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>dx1)?dx1:cx+1, cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>dy1)?dy1:cy+1, cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>dz1)?dz1:cz+1; const float curru = (float)W(cx,cy,cz,0), currv = (float)W(cx,cy,cz,1), currw = (float)W(cx,cy,cz,2); pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz); pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz); pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz); pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz); pcimg_valign3d(px,cy,cz); pcimg_valign3d(nx,cy,cz); pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz); pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz); pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz); pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz); const float u0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,0)), v0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,1)), w0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,2)); float u = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,0)), v = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,1)), w = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,2)); if ((pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; } X+=(pu=u); Y+=(pv=v); Z+=(pw=w); } pu = cu; pv = cv; pw = cw; X = x; Y = y; Z = z; for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { const int cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>dx1)?dx1:cx+1, cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>dy1)?dy1:cy+1, cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>dz1)?dz1:cz+1; const float curru = (float)W(cx,cy,cz,0), currv = (float)W(cx,cy,cz,1), currw = (float)W(cx,cy,cz,2); pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz); pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz); pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz); pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz); pcimg_valign3d(px,cy,cz); pcimg_valign3d(nx,cy,cz); pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz); pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz); pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz); pcimg_valign3d(px,ny,nz); pcimg_valign3d(cx,ny,nz); pcimg_valign3d(nx,ny,nz); const float u0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,0)), v0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,1)), w0 = (float)(0.5f*dl*W.linear_pix3d(X,Y,Z,2)); float u = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,0)), v = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,1)), w = (float)(dl*W.linear_pix3d(X+u0,Y+v0,Z+w0,2)); if ((pu*u+pv*v+pw*w)<0) { u=-u; v=-v; w=-w; } X-=(pu=u); Y-=(pv=v); Z-=(pw=w); tracking.insert(CImg<restype>::vector(X,Y,Z),0); } } break; case 3: { // 4nd order Runge Kutta for (float l=0; l<L2 && X>=0 && X<=dx1 && Y>=0 && Y<=dy1 && Z>=0 && Z<=dz1; l+=dl) { tracking.insert(CImg<restype>::vector(X,Y,Z)); const int cx = (int)X, px = (cx-1<0)?0:cx-1, nx = (cx+1>dx1)?dx1:cx+1, cy = (int)Y, py = (cy-1<0)?0:cy-1, ny = (cy+1>dy1)?dy1:cy+1, cz = (int)Z, pz = (cz-1<0)?0:cz-1, nz = (cz+1>dz1)?dz1:cz+1; const float curru = (float)W(cx,cy,cz,0), currv = (float)W(cx,cy,cz,1), currw = (float)W(cx,cy,cz,2); pcimg_valign3d(px,py,pz); pcimg_valign3d(cx,py,pz); pcimg_valign3d(nx,py,pz); pcimg_valign3d(px,cy,pz); pcimg_valign3d(cx,cy,pz); pcimg_valign3d(nx,cy,pz); pcimg_valign3d(px,ny,pz); pcimg_valign3d(cx,ny,pz); pcimg_valign3d(nx,ny,pz); pcimg_valign3d(px,py,cz); pcimg_valign3d(cx,py,cz); pcimg_valign3d(nx,py,cz); pcimg_valign3d(px,cy,cz); pcimg_valign3d(nx,cy,cz); pcimg_valign3d(px,ny,cz); pcimg_valign3d(cx,ny,cz); pcimg_valign3d(nx,ny,cz); pcimg_valign3d(px,py,nz); pcimg_valign3d(cx,py,nz); pcimg_valign3d(nx,py,nz); pcimg_valign3d(px,cy,nz); pcimg_valign3d(cx,cy,nz); pcimg_valign3d(nx,cy,nz);
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