?? acg.cc
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// ACG.cc/* Copyright (C) 1989 Free Software FoundationThis file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "ACG.h"#include <assert.h>//// This is an extension of the older implementation of Algorithm M// which I previously supplied. The main difference between this// version and the old code are://// + Andres searched high & low for good constants for// the LCG.//// + theres more bit chopping going on.//// The following contains his comments.//// agn@UNH.CS.CMU.EDU sez..// // The generator below is based on 2 well known// methods: Linear Congruential (LCGs) and Additive// Congruential generators (ACGs).// // The LCG produces the longest possible sequence// of 32 bit random numbers, each being unique in// that sequence (it has only 32 bits of state).// It suffers from 2 problems: a) Independence// isnt great, that is the (n+1)th number is// somewhat related to the preceding one, unlike// flipping a coin where knowing the past outcomes// dont help to predict the next result. b)// Taking parts of a LCG generated number can be// quite non-random: for example, looking at only// the least significant byte gives a permuted// 8-bit counter (that has a period length of only// 256). The advantage of an LCA is that it is// perfectly uniform when run for the entire period// length (and very uniform for smaller sequences// too, if the parameters are chosen carefully).// // ACGs have extremly long period lengths and// provide good independence. Unfortunately,// uniformity isnt not too great. Furthermore, I// didnt find any theoretically analysis of ACGs// that addresses uniformity.// // The RNG given below will return numbers// generated by an LCA that are permuted under// control of a ACG. 2 permutations take place: the// 4 bytes of one LCG generated number are// subjected to one of 16 permutations selected by// 4 bits of the ACG. The permutation a such that// byte of the result may come from each byte of// the LCG number. This effectively destroys the// structure within a word. Finally, the sequence// of such numbers is permuted within a range of// 256 numbers. This greatly improves independence.// //// Algorithm M as describes in Knuths "Art of Computer Programming",// Vol 2. 1969// is used with a linear congruential generator (to get a good uniform// distribution) that is permuted with a Fibonacci additive congruential// generator to get good independence.//// Bit, byte, and word distributions were extensively tested and pass// Chi-squared test near perfect scores (>7E8 numbers tested, Uniformity// assumption holds with probability > 0.999)//// Run-up tests for on 7E8 numbers confirm independence with// probability > 0.97.//// Plotting random points in 2d reveals no apparent structure.//// Autocorrelation on sequences of 5E5 numbers (A(i) = SUM X(n)*X(n-i),// i=1..512)// results in no obvious structure (A(i) ~ const).//// Except for speed and memory requirements, this generator outperforms// random() for all tests. (random() scored rather low on uniformity tests,// while independence test differences were less dramatic).//// AGN would like to..// thanks to M.Mauldin, H.Walker, J.Saxe and M.Molloy for inspiration & help.//// And I would (DGC) would like to thank Donald Kunth for AGN for letting me// use his extensions in this implementation.////// Part of the table on page 28 of Knuth, vol II. This allows us// to adjust the size of the table at the expense of shorter sequences.//static randomStateTable[][3] = {{3,7,16}, {4,9, 32}, {3,10, 32}, {1,11, 32}, {1,15,64}, {3,17,128},{7,18,128}, {3,20,128}, {2,21, 128}, {1,22, 128}, {5,23, 128}, {3,25, 128},{2,29, 128}, {3,31, 128}, {13,33, 256}, {2,35, 256}, {11,36, 256},{14,39,256}, {3,41,256}, {9,49,256}, {3,52,256}, {24,55,256}, {7,57, 256},{19,58,256}, {38,89,512}, {17,95,512}, {6,97,512}, {11,98,512}, {-1,-1,-1} };//// spatial permutation table// RANDOM_PERM_SIZE must be a power of two//#define RANDOM_PERM_SIZE 64unsigned int randomPermutations[RANDOM_PERM_SIZE] = {0xffffffff, 0x00000000, 0x00000000, 0x00000000, // 32100x0000ffff, 0x00ff0000, 0x00000000, 0xff000000, // 23100xff0000ff, 0x0000ff00, 0x00000000, 0x00ff0000, // 31200x00ff00ff, 0x00000000, 0xff00ff00, 0x00000000, // 12300xffff0000, 0x000000ff, 0x00000000, 0x0000ff00, // 32010x00000000, 0x00ff00ff, 0x00000000, 0xff00ff00, // 23010xff000000, 0x00000000, 0x000000ff, 0x00ffff00, // 31020x00000000, 0x00000000, 0x00000000, 0xffffffff, // 21030xff00ff00, 0x00000000, 0x00ff00ff, 0x00000000, // 30120x0000ff00, 0x00000000, 0x00ff0000, 0xff0000ff, // 20130x00000000, 0x00000000, 0xffffffff, 0x00000000, // 10320x00000000, 0x0000ff00, 0xffff0000, 0x000000ff, // 10230x00000000, 0xffffffff, 0x00000000, 0x00000000, // 03210x00ffff00, 0xff000000, 0x00000000, 0x000000ff, // 02130x00000000, 0xff000000, 0x0000ffff, 0x00ff0000, // 01320x00000000, 0xff00ff00, 0x00000000, 0x00ff00ff // 0123};//// SEED_TABLE_SIZE must be a power of 2//#define SEED_TABLE_SIZE 32static unsigned int seedTable[SEED_TABLE_SIZE] = {0xbdcc47e5, 0x54aea45d, 0xec0df859, 0xda84637b,0xc8c6cb4f, 0x35574b01, 0x28260b7d, 0x0d07fdbf,0x9faaeeb0, 0x613dd169, 0x5ce2d818, 0x85b9e706,0xab2469db, 0xda02b0dc, 0x45c60d6e, 0xffe49d10,0x7224fea3, 0xf9684fc9, 0xfc7ee074, 0x326ce92a,0x366d13b5, 0x17aaa731, 0xeb83a675, 0x7781cb32,0x4ec7c92d, 0x7f187521, 0x2cf346b4, 0xad13310f,0xb89cff2b, 0x12164de1, 0xa865168d, 0x32b56cdf};//// The LCG used to scramble the ACG////// LC-parameter selection follows recommendations in // "Handbook of Mathematical Functions" by Abramowitz & Stegun 10th, edi.//// LC_A = 251^2, ~= sqrt(2^32) = 66049// LC_C = result of a long trial & error series = 3907864577//static const unsigned int LC_A = 66049;static const unsigned int LC_C = 3907864577;inline unsigned int LCG(unsigned int x){ return( x * LC_A + LC_C );}ACG::ACG(unsigned int seed, int size){ initialSeed = seed; // // Determine the size of the state table // register int l; for (l = 0; randomStateTable[l][0] != -1 && randomStateTable[l][1] < size; l++); if (randomStateTable[l][1] == -1) { l--; } initialTableEntry = l; stateSize = randomStateTable[ initialTableEntry ][ 1 ]; auxSize = randomStateTable[ initialTableEntry ][ 2 ]; // // Allocate the state table & the auxillary table in a single malloc // state = new unsigned int[stateSize + auxSize]; auxState = &state[stateSize]; reset();}//// Initialize the state//voidACG::reset(){ register unsigned int u; if (initialSeed < SEED_TABLE_SIZE) { u = seedTable[ initialSeed ]; } else { u = initialSeed ^ seedTable[ initialSeed & (SEED_TABLE_SIZE-1) ]; } j = randomStateTable[ initialTableEntry ][ 0 ] - 1; k = randomStateTable[ initialTableEntry ][ 1 ] - 1; register int i; for(i = 0; i < stateSize; i++) { state[i] = u = LCG(u); } for (i = 0; i < auxSize; i++) { auxState[i] = u = LCG(u); } k = u % stateSize; int tailBehind = (stateSize - randomStateTable[ initialTableEntry ][ 0 ]); j = k - tailBehind; if (j < 0) { j += stateSize; } lcgRecurr = u; assert(sizeof(double) == 2 * sizeof(int));}ACG::~ACG(){ if (state) delete state; state = 0; // don't delete auxState, it's really an alias for state.}//// Returns 32 bits of random information.//unsigned intACG::asLong(){ unsigned int result = state[k] + state[j]; state[k] = result; j = (j <= 0) ? (stateSize-1) : (j-1); k = (k <= 0) ? (stateSize-1) : (k-1); short int auxIndex = (result >> 24) & (auxSize - 1); register unsigned int auxACG = auxState[auxIndex]; auxState[auxIndex] = lcgRecurr = LCG(lcgRecurr); // // 3c is a magic number. We are doing four masks here, so we // do not want to run off the end of the permutation table. // This insures that we have always got four entries left. // register unsigned int *perm = & randomPermutations[result & 0x3c]; result = *(perm++) & auxACG; result |= *(perm++) & ((auxACG << 24) | ((auxACG >> 8)& 0xffffff)); result |= *(perm++) & ((auxACG << 16) | ((auxACG >> 16) & 0xffff)); result |= *(perm++) & ((auxACG << 8) | ((auxACG >> 24) & 0xff)); return(result);}
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