?? phonedef.java
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/*
* Created on 2005-9-2
*
* TODO To change the template for this generated file go to
* Window - Preferences - Java - Code Style - Code Templates
*/
package mole.showhand.Game_176_208;
//import java.util.*;
/**
* @author Administrator
*
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
*/
public interface PhoneDef
{
public static final int BACKGROUND_BLOCK_WIDTH = 16;
public static final int BACKGROUND_BLOCK_HEIGHT = 16;
public static final int BACKGROUND_BLOCK_ROW = 13;
public static final int BACKGROUND_BLOCK_COLUME = 11;
public static final int MACHINE_TYPE = 0;
public static final int BASELINE_PIXEL = 3;
public static final int KEY_DELAY = 10;
public static final int HINT_FRAME_W = 28;
public static final int HINT_FRAME_H = 20;
public static final int SCROLL_START_X = 0;
public static final int SCROLL_END_X = 175;
public static final int SCROLL_START_Y = 38;
public static final int SCROLL_OFFSET_Y = 3;
//坐標定義
//玩家頭像
public static final int HEAD_W = 32;
public static final int HEAD_H = 32;
public static final int[] HEAD_X =
{
8,140,2,
};
public static final int[] HEAD_Y =
{
170,4,4,
};
public static final int[] NAME_X =
{
6,172,2,
};
public static final int[] NAME_Y =
{
156,39,39,
};
public static final int NAME_MAX_CNT = 8;
//指示箭頭
public static final int ARROW_X = 45;
public static final int ARROW_Y = 142;
//排面
public static final int[] CARD_X =
{
45, 0, 45, 0
};
public static final int[] CARD_Y =
{
155, 0, 5, 0
};
//提示框
public static final int[] FRAME_X =
{
11,111,37,
};
public static final int[] FRAME_Y =
{
151,7,7,
};
//底分+倍分
public static final int DIFEN_X = 4;
public static final int DIFEN_Y = 114;
//底牌
public static final int DIZHUPAI_X = 68;
public static final int DIZHUPAI_Y = 5;
//開始按鈕
public static final int BUTTON_START_X = 42;
//離開按鈕
public static final int BUTTON_LEAVE_X = 99;
//再來一盤按鈕
public static final int BUTTON_RETRY_X = 40;
public static final int BUTTON_RETRY_Y = 133;
//不玩了按鈕
public static final int BUTTON_EXIT_X = 105;
public static final int BUTTON_EXIT_Y = 133;
//菜單按鈕
public static final int[] BUTTON_MENU_X =
{
0,163,
};
public static final int[] BUTTON_MENU_Y =
{
195,195,
};
//叫分按鈕
public static final int BUTTON_JIAO_FEN_START_X = 18;
public static final int BUTTON_JIAO_FEN_START_Y = 127;
//出牌按鈕
public static final int BUTTON_CHU_PAI_START_X = 50;
public static final int BUTTON_CHU_PAI_START_Y = 127;
//輸贏界面
public static final int RESULT_DIALOGUE_WIDTH = 160;
public static final int RESULT_DIALOGUE_HEIGHT = 165;
public static final int RESULT_VIEW_HEIGHT = 85;
public static final int RESULT_ACC_Y = 10;
public static final int RESULT_CARD_CNT = 11;
public static final int[] RESULT_ARROW_X =
{
145,145,
};
public static final int[] RESULT_ARROW_Y =
{
48,153,
};
//爆炸特效
public static final int ZHA_DAN_END_X = 80;
public static final int ZHA_DAN_END_Y = 91;
public static final int BAO_ZHA_X = 70;
public static final int BAO_ZHA_Y = 90;
public static final int ZHA_DAN_STEP = 4;
public static final int BAO_ZHA_STEP_START = 7;
public static final int BAO_ZHA_STEP_END = 10;
//VS特效
public static final int VS_CTRL_STEP = 2;
public static final int VS_STEP = 16;
public static final int VS_BACKGROUND_Y = 60;
public static final int VS_BACKGROUND_HEIGHT = 95;
public static final int[] VS_HEAD_X =
{
72, 120, 22, 61, 89,
};
public static final int[] VS_HEAD_Y =
{
100, 68, 68, 68, 68,
};
//菜單
public static final int MENU_BUTTON_WIDTH = 44;
public static final int MENU_BUTTON_HEIGHT = 20;
public static final int MENU_BUTTON_OFFSET_X = 5;
public static final int MENU_BUTTON_OFFSET_Y = 5;
//手的偏移
public static final int FIGURE_OFFSET_Y = 3;
public static final int BUTTONWORD_WIDTH = 13;
public static final int BUTTONWORD_HEIGHT = 11;
//游戲按鈕
public static final int JIAO_FEN_BUTTON_W = 34;
public static final int JIAO_FEN_BUTTON_H = 18;
public static final int PLAY_BUTTON_W = 38;
public static final int PLAY_BUTTON_H = 18;
public static final int PLAY_BUTTON_OFFSET_X = 5;
public static final int PLAY_BUTTON_OFFSET_Y = 5;
public static final int DIALOGUE_WIDTH = 152;
public static final int DIALOGUE_HEIGHT = 110;
public static final int DIALOGUE_CORNER_W = 8;
public static final int DIALOGUE_CORNER_H = 8;
public static final int PREVIEW_WIDTH = 176;
public static final int PREVIEW_HEIGHT = 208;
public static final int CARD_WIDTH = 16;
public static final int CARD_HEIGHT = 24;
public static final int CARD_OFFSET_X = 12;
public static final int CARD_OFFSET_Y = 20;
//開始提示
public static final int ZHUNBEI_WAITING_Y = 90;
public static final int ZHUNBEI_WAITING_H = 28;
public static final int DIALOGUE_START_W = 164;
public static final int DIALOGUE_START_H = 110;
public static final int DIALOGUE_BUTTON_W = 38;
public static final int DIALOGUE_BUTTON_H = 18;
public static final String STRING_WAITING="等待其他玩家開始游戲!";
public static final String[] STRING_START=
{
"[方向鍵]:移動 [確認鍵]:選擇",
"[1]:出牌 [2]:放棄 [3]:提示",
"[4]:查牌 [5]:退牌 [7]:玩家",
"[8]:預設 [9]:聊天 [0]:狀態欄",
};
public static final int START_VIEW_LINE = 4;
public static final int START_SCROLL_ACC = 1;
public static final String RESOURCE_FILE = "/doudizhu_176_208.boq";
/*******************************************
* music
******************************************/
public static final int MUSIC_START = 0;
public static final int MUSIC_HURRY = 1;
public static final int MUSIC_WIN = 2;
public static final int MUSIC_LOSE = 3;
}
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