?? texturedlg.h
字號:
#if !defined(AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_)
#define AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TextureDlg.h : header file
//
enum {
Softgrain,
Hardgrain,
Coarseleather,
Sandpaper,
Loadtexture
};
enum {
Fromtop,
Frombottom,
Fromright,
Fromleft,
Fromtopright,
Fromtopleft,
Fromlowright,
Fromlowleft
};
/////////////////////////////////////////////////////////////////////////////
// CTextureDlg dialog
class CTextureDlg : public CDialog
{
// Construction
public:
CTextureDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureDlg)
enum { IDD = IDD_FILTER_TEXTURIZE };
int m_nClass;
int m_nDirection;
int m_iContrast;
//}}AFX_DATA
CString m_cstrFileName;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureDlg)
afx_msg void OnClassChange();
afx_msg void OnDirectionChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREDLG_H__6E3E9C03_0910_11D3_A557_0020AFD8B8B6__INCLUDED_)
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