?? battlecity.plg
字號:
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<h1>Build Log</h1>
<h3>
--------------------Configuration: BattleCity - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x804 /fo"Debug/BattleCity.res" /d "_DEBUG" "F:\※WIN32編程\※游戲\TANK.source\BattleCity.rc""
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5A.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/BattleCity.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"F:\※WIN32編程\※游戲\TANK.source\Game.cpp"
"F:\※WIN32編程\※游戲\TANK.source\Input.cpp"
"F:\※WIN32編程\※游戲\TANK.source\Plane.cpp"
"F:\※WIN32編程\※游戲\TANK.source\Sound.cpp"
"F:\※WIN32編程\※游戲\TANK.source\Sprite.cpp"
"F:\※WIN32編程\※游戲\TANK.source\wavread.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5A.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5B.tmp" with contents
[
winmm.lib dxguid.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/BattleCity.pdb" /debug /machine:I386 /out:"Debug/BattleCity.exe" /pdbtype:sept
".\Debug\Game.obj"
".\Debug\Input.obj"
".\Debug\Plane.obj"
".\Debug\Sound.obj"
".\Debug\Sprite.obj"
".\Debug\wavread.obj"
".\Debug\BattleCity.res"
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP5B.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
Game.cpp
Input.cpp
Plane.cpp
Sound.cpp
Sprite.cpp
wavread.cpp
Linking...
<h3>Results</h3>
BattleCity.exe - 0 error(s), 0 warning(s)
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