?? chessthread.java
字號:
package com.fivechess.chessface;
import java.io.IOException;
import java.util.StringTokenizer;
/**
* @author wufenghanren
*/
public class chessThread extends Thread {
chessPad chesspad;
public chessThread(chessPad chesspad) {
this.chesspad = chesspad;
}
/**
* 發送消息
*/
public void sendMessage(String sndMessage) {
try {
chesspad.outData.writeUTF(sndMessage);
} catch (Exception ea) {
System.out.println("chessThread.sendMessage:" + ea);
}
}
/**
* 接收消息
*/
public void acceptMessage(String recMessage) {
//如果收到的消息以“/chess”開頭,將其中的坐標信息和顏色信息提取出來
if (recMessage.startsWith("/chess ")) {
StringTokenizer userToken = new StringTokenizer(recMessage, " ");
String chessToken;
String[] chessOpt = { "-1", "-1", "0" };
int chessOptNum = 0;
//使用Tokenizer將空格分隔的字符串分成三段
while (userToken.hasMoreTokens()) {
chessToken = (String) userToken.nextToken(" ");
if (chessOptNum >= 1 && chessOptNum <= 3) {
chessOpt[chessOptNum - 1] = chessToken;
}
chessOptNum++;
}
//將己方的走棋信息如棋子擺放的位置、棋子的顏色為參數,使用netChessPaint函數
//是對方客戶端也看到己方的落子位置。
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]), Integer
.parseInt(chessOpt[1]), Integer.parseInt(chessOpt[2]));
} else if (recMessage.startsWith("/yourname ")) {
chesspad.chessSelfName = recMessage.substring(10);
} else if (recMessage.equals("/error")) {
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
}
public void run() {
String message = "";
try {
while (true) {
message = chesspad.inData.readUTF();
acceptMessage(message);
}
} catch (IOException es) {
}
}
}
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