?? chessserver.java
字號:
package com.fivechess.server;
import java.io.*;
import java.net.*;
import java.awt.*;
import java.util.*;
import java.awt.event.*;
/**
* 顯示服務器及用戶信息的Panel類
*/
class MessageServerPanel extends Panel
{
TextArea messageBoard = new TextArea("", 22, 50,
TextArea.SCROLLBARS_VERTICAL_ONLY);
Label statusLabel = new Label("當前連接數:", Label.LEFT);
Panel boardPanel = new Panel();//主顯示區Panel
Panel statusPanel = new Panel();//連接狀態Panel
MessageServerPanel() {
setSize(350, 300);
setBackground(new Color(204,204,204));
setLayout(new BorderLayout());
boardPanel.setLayout(new FlowLayout());
boardPanel.setSize(210, 210);
statusPanel.setLayout(new BorderLayout());
statusPanel.setSize(210, 50);
boardPanel.add(messageBoard);
statusPanel.add(statusLabel, BorderLayout.WEST);
add(boardPanel, BorderLayout.CENTER);
add(statusPanel, BorderLayout.NORTH);
}
}
/**
* 服務器線程,主要用于服務器與客戶端的通信
*/
class ServerThread extends Thread {
Socket clientSocket;
Hashtable clientDataHash;//Socket與發送數據的流的映射
Hashtable clientNameHash;//Socket與用戶名的映射
Hashtable chessPeerHash;//對弈的兩個客戶端用戶名的映射
MessageServerPanel server;
boolean isClientClosed = false;
/**
* 服務器端線程的構造函數,用于初始化一些對象。
*/
ServerThread(Socket clientSocket, Hashtable clientDataHash,
Hashtable clientNameHash, Hashtable chessPeerHash,
MessageServerPanel server) {
this.clientSocket = clientSocket;
this.clientDataHash = clientDataHash;
this.clientNameHash = clientNameHash;
this.chessPeerHash = chessPeerHash;
this.server = server;
}
/**
* 對客戶端發來的消息處理的函數,處理后轉發回客戶端。處理消息的過程比較復雜,
* 要針對很多種情況分別處理。
*/
public void messageTransfer(String message) {
String clientName, peerName;
//如果消息以“/”開頭,表明是命令消息。
if (message.startsWith("/")) {
//消息以“/changename”開頭的幾種情況.
if (message.startsWith("/changename ")) {
//獲取修改后的用戶名
clientName = message.substring(12);
if (clientName.length() <= 0 || clientName.length() > 20
|| clientName.startsWith("/")
|| clientNameHash.containsValue(clientName)
|| clientName.startsWith("changename")
|| clientName.startsWith("list")
|| clientName.startsWith("[inchess]")
|| clientName.startsWith("creatgame")
|| clientName.startsWith("joingame")
|| clientName.startsWith("yourname")
|| clientName.startsWith("userlist")
|| clientName.startsWith("chess")
|| clientName.startsWith("OK")
|| clientName.startsWith("reject")
|| clientName.startsWith("peer")
|| clientName.startsWith("peername")
|| clientName.startsWith("giveup")
|| clientName.startsWith("youwin")
|| clientName.startsWith("所有人")) {
//如果名字不合規則,則向客戶端發送信息“無效命令”。
message = "無效命令";
Feedback(message);
} else {
if (clientNameHash
.containsValue(("[inchess]" + (String) clientNameHash
.get(clientSocket)))) {
//如果用戶正在對弈中,則直接修改Socket和名字的映射Hash表。
synchronized (clientNameHash) {
clientNameHash.put((Socket) getHashKey(
clientNameHash,
("[inchess]" + clientNameHash
.get(clientSocket))),
("[inchess]" + clientName));
chessPeerTalk(("[inchess" + clientName),
("/yourname " + ("[inchess]" + clientName)));
}
}
//如果用戶在對弈雙方的客戶端,做如下處理。
else if (chessPeerHash.containsKey(clientNameHash
.get(clientSocket))) {
//將客戶端的新名字映射到clientNameHash
synchronized (clientNameHash) {
clientNameHash.put((Socket) getHashKey(
clientNameHash,
("[inchess]" + clientNameHash
.get(clientSocket))),
("[inchess]" + clientName));
}
synchronized (chessPeerHash) {
//chessPeerHash添加新名字映射
chessPeerHash.put(clientName, chessPeerHash
.get(clientNameHash.get(clientSocket)));
//chessPeerHash刪除舊映射
chessPeerHash.remove(clientNameHash
.get(clientSocket));
}
//向游戲客戶端發送新名字
chessPeerTalk(("[inchess]" + clientName),
("/yourname " + ("[inchess]" + clientName)));
//向peer游戲客戶端發送
chessPeerTalk((String) chessPeerHash.get(clientName),
("/peer " + "[inchess]" + clientName));
}
// 如果用戶在對弈雙方的服務端,做如下處理。
else if (chessPeerHash.containsValue(clientNameHash
.get(clientSocket))) {
synchronized (clientNameHash) {
//游戲客戶端改名字
clientNameHash.put((Socket) getHashKey(
clientNameHash,
("[inchess]" + clientNameHash
.get(clientSocket))),
("[inchess]" + clientName));
}
synchronized (chessPeerHash) {
//chessPeerHash重新映射
chessPeerHash.put((String) getHashKey(
chessPeerHash, clientNameHash
.get(clientSocket)), clientName);
//向游戲客戶端發送新名字
chessPeerTalk(("[inchess]" + clientName),
("/yourname " + ("[inchess]" + clientName)));
}
//向peer游戲客戶端發送
chessPeerTalk((String) getHashKey(chessPeerHash,
clientName),
("/peer " + "[inchess]" + clientName));
}
//將改名消息封裝好以備發送
message = clientNameHash.get(clientSocket) + "改名為:"
+ clientName;
synchronized (clientNameHash) {
clientNameHash.put(clientSocket, clientName);
}
//向所有的客戶端發送消息
publicTalk(message);
//回饋到改名的客戶端
Feedback("/yourname "
+ (String) clientNameHash.get(clientSocket));
//刷新用戶列表
publicTalk(getUserList());
}
}
//如果消息以“/list”開頭,則將其回饋到客戶端以更新用戶列表
else if (message.equals("/list")) {
Feedback(getUserList());
}
//如果消息以"/creatgame [inchess]"開頭,則修改clientNameHash映射
//和chessPeerHash映射。
else if (message.startsWith("/creatgame [inchess]")) {
String chessServerName = message.substring(20);
synchronized (clientNameHash) {
clientNameHash.put(clientSocket, message.substring(11));
}
synchronized (chessPeerHash) {
chessPeerHash.put(chessServerName, "wait");
}
Feedback("/yourname " + clientNameHash.get(clientSocket));
chessPeerTalk(chessServerName, "/OK");
publicTalk(getUserList());
}
//如果消息以“/joingame”開頭,則將消息的服務端名字和本地用戶名提取出來,
//然后修改clientNameHash表和chessPeerHash表。
else if (message.startsWith("/joingame ")) {
StringTokenizer userToken = new StringTokenizer(message, " ");
String getUserToken, serverName, selfName;
String[] chessNameOpt = { "0", "0" };
int getOptNum = 0;
//提取服務端用戶名和本地用戶名
while (userToken.hasMoreTokens()) {
getUserToken = (String) userToken.nextToken(" ");
if (getOptNum >= 1 && getOptNum <= 2) {
chessNameOpt[getOptNum - 1] = getUserToken;
}
getOptNum++;
}
serverName = chessNameOpt[0];
selfName = chessNameOpt[1];
//如果有服務端在等待開始棋局
if (chessPeerHash.containsKey(serverName)
&& chessPeerHash.get(serverName).equals("wait")) {
//修改Socket和名字映射
synchronized (clientNameHash) {
clientNameHash.put(clientSocket,
("[inchess]" + selfName));
}
//修改chessPeerHash映射
synchronized (chessPeerHash) {
chessPeerHash.put(serverName, selfName);
}
publicTalk(getUserList());
chessPeerTalk(selfName,
("/peer " + "[inchess]" + serverName));
chessPeerTalk(serverName,
("/peer " + "[inchess]" + selfName));
} else {
chessPeerTalk(selfName, "/reject");
try {
clientClose();
} catch (Exception ez) {
}
}
}
//如果消息以“/[inchess]”開頭,則獲取要發送消息的用戶名和發送的消息
//然后發送出去。
else if (message.startsWith("/[inchess]")) {
int firstLocation = 0, lastLocation;
lastLocation = message.indexOf(" ", 0);
peerName = message.substring((firstLocation + 1), lastLocation);
message = message.substring((lastLocation + 1));
if (chessPeerTalk(peerName, message)) {
Feedback("/error");
}
}
//如果消息以“/giveup”開頭,則判斷是對弈雙方哪方放棄了。
else if (message.startsWith("/giveup ")) {
String chessClientName = message.substring(8);
if (chessPeerHash.containsKey(chessClientName)
&& !((String) chessPeerHash.get(chessClientName))
.equals("wait")) {
//如果服務方放棄,則發送消息“/youwin”表明對方獲勝
chessPeerTalk((String) chessPeerHash.get(chessClientName),
"/youwin");
synchronized (chessPeerHash) {
chessPeerHash.remove(chessClientName);
}
}
if (chessPeerHash.containsValue(chessClientName)) {
//如果客戶方放棄,也發送消息“/youwin”表明對方獲勝
chessPeerTalk((String) getHashKey(chessPeerHash,
chessClientName), "/youwin");
synchronized (chessPeerHash) {
chessPeerHash.remove((String) getHashKey(chessPeerHash,
chessClientName));
}
}
}
//如果找不到發送消息的用戶,則輸出消息說“沒有這個用戶”
else {
int firstLocation = 0, lastLocation;
lastLocation = message.indexOf(" ", 0);
if (lastLocation == -1) {
Feedback("無效命令");
return;
} else {
peerName = message.substring((firstLocation + 1),
lastLocation);
message = message.substring((lastLocation + 1));
message = (String) clientNameHash.get(clientSocket) + ">"
+ message;
if (peerTalk(peerName, message)) {
Feedback("沒有這個用戶:" + peerName + "\n");
}
}
}
}
//如果不以“/”開頭,表明是普通消息,直接發送
else {
message = clientNameHash.get(clientSocket) + ">" + message;
server.messageBoard.append(message + "\n");
publicTalk(message);
server.messageBoard.setCaretPosition(server.messageBoard.getText()
.length());
}
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