?? zip.cs
字號:
using System;
using System.Text;
using System.IO;
//using System.IO.Compression;
namespace SoundCondense
{
/// <summary>
/// Zip 的摘要說明。
/// 該壓縮和解壓縮算法為vs2005下的算法,由于vs2003沒有using System.IO.Compression該命名空間
/// </summary>
public class Zip
{
/*
public void CompressFile ( string sourceFile, string destinationFile )
{
// make sure the source file is there
if ( File.Exists ( sourceFile ) == false )
throw new FileNotFoundException ( );
// Create the streams and byte arrays needed
byte[] buffer = null;
FileStream sourceStream = null;
FileStream destinationStream = null;
GZipStream compressedStream = null;
try
{
// Read the bytes from the source file into a byte array
sourceStream = new FileStream ( sourceFile, FileMode.Open, FileAccess.Read, FileShare.Read );
// Read the source stream values into the buffer
buffer = new byte[sourceStream.Length];
int checkCounter = sourceStream.Read ( buffer, 0, buffer.Length );
if ( checkCounter != buffer.Length )
{
throw new ApplicationException ( );
}
// Open the FileStream to write to
destinationStream = new FileStream ( destinationFile, FileMode.OpenOrCreate, FileAccess.Write );
// Create a compression stream pointing to the destiantion stream
compressedStream = new GZipStream ( destinationStream, CompressionMode.Compress, true );
// Now write the compressed data to the destination file
compressedStream.Write ( buffer, 0, buffer.Length );
}
catch ( ApplicationException ex )
{
MessageBox.Show ( ex.Message, "壓縮文件時發生錯誤:", MessageBoxButtons.OK, MessageBoxIcon.Error );
}
finally
{
// Make sure we allways close all streams
if ( sourceStream != null )
sourceStream.Close ( );
if ( compressedStream != null )
compressedStream.Close ( );
if ( destinationStream != null )
destinationStream.Close ( );
}
}
public void DecompressFile ( string sourceFile, string destinationFile )
{
// make sure the source file is there
if ( File.Exists ( sourceFile ) == false )
throw new FileNotFoundException ( );
// Create the streams and byte arrays needed
FileStream sourceStream = null;
FileStream destinationStream = null;
GZipStream decompressedStream = null;
byte[] quartetBuffer = null;
try
{
// Read in the compressed source stream
sourceStream = new FileStream ( sourceFile, FileMode.Open );
// Create a compression stream pointing to the destiantion stream
decompressedStream = new GZipStream ( sourceStream, CompressionMode.Decompress, true );
// Read the footer to determine the length of the destiantion file
quartetBuffer = new byte[4];
int position = (int)sourceStream.Length - 4;
sourceStream.Position = position;
sourceStream.Read ( quartetBuffer, 0, 4 );
sourceStream.Position = 0;
int checkLength = BitConverter.ToInt32 ( quartetBuffer, 0 );
byte[] buffer = new byte[checkLength + 100];
int offset = 0;
int total = 0;
// Read the compressed data into the buffer
while ( true )
{
int bytesRead = decompressedStream.Read ( buffer, offset, 100 );
if ( bytesRead == 0 )
break;
offset += bytesRead;
total += bytesRead;
}
// Now write everything to the destination file
destinationStream = new FileStream ( destinationFile, FileMode.Create );
destinationStream.Write ( buffer, 0, total );
// and flush everyhting to clean out the buffer
destinationStream.Flush ( );
}
catch ( ApplicationException ex )
{
MessageBox.Show(ex.Message, "解壓文件時發生錯誤:", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
// Make sure we allways close all streams
if ( sourceStream != null )
sourceStream.Close ( );
if ( decompressedStream != null )
decompressedStream.Close ( );
if ( destinationStream != null )
destinationStream.Close ( );
}
}
*/
}
}
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