?? crocodile.java
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import java.util.Vector;
/**
* Crocodile - simulates a crocodile - can wade, eat, and consume
* energy in the process.
*/
public class Crocodile extends LivingBeing {
/**
* The crocodile is born "alive".
* Then it dies, becoming a corpse.
*/
private static final String ALIVE = "alive";
/**
* The crocodile is born "alive".
* Then it dies, becoming a "dead" corpse.
*/
private static final String DEAD = "dead";
/**
* Energy needed to wade in a block of time.
*/
private static final int ENERGY_TO_WADE = 2;
/**
* debugging level.
*/
private static final int DEBUG = 0;
/**
* Energy needed to look for food once.
*/
private static final int ENERGY_TO_LOOK_FOR_FOOD = 1;
/**
* Energy expended to eat once.
*/
private static final int ENERGY_TO_EAT = 1;
/**
* Energy gained when a full meal is eaten.
*/
private static final int ENERGY_IN_A_FULL_MEAL = 10;
/**
* Lowest possible energy needed for a baby to survive.
*/
private static final int BABY_MIN_ENERGY = 15;
/**
* Maximum energy that a baby can store.
*/
private static final int BABY_MAX_ENERGY = 100;
/**
* For each block of time, the min energy grows by a certain amount
*/
private static final int MIN_ENERGY_GROWTH_INCREMENT = 5;
/**
* For each block of time, the max energy grows by a certain amount
*/
private static final int MAX_ENERGY_GROWTH_INCREMENT = 10;
// Concept example: final. since it is a constant
// Concept example: static. since only one value is needed
// irrespective of number of object instances
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String RIGHT = "right";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String LEFT = "left";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String UP = "up";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String DOWN = "down";
/**
* Name of species
*/
private static final String SPECIES = "Crocodile";
/**
* Row-wise location of the crocodile
*/
private int row;
/**
* Column-wise location of the crocodile
*/
private int column;
/**
* Is the crocodile dead or alive?
*/
private String deadOrAlive;
/**
* Amount of energy the crocodile has.
*/
private int energy;
/**
* Age expressed as blocks of time lived
*/
private int age = 0;
/**
* Name of this crocodile.
*/
private final String name;
/**
* The simulation to which this crocodile belongs.
* This is needed so the crocodile can send a message
* to simulation and ask
* for prey (or predator) in the neighboring locations.
* Prey is food. Food is good!
*/
private Simulation simulation;
/**
* Minimum energy level needed to survive.
* The minimum could increase as the individual grows.
*/
private int minEnergy;
/**
* Maximum energy level that the crocodile could carry.
* The maximum could change as the individual grows.
*/
private int maxEnergy;
/**
* Which direction am I facing.
*/
private String direction;
/**
*
* Number of Crocodile created
*/
private static int nCrocodileCreated = 0;
/**
* Constructor. Initialize an algae to start life at a specified
* location with a specified energy. If location is out of bounds,
* locate the crocodile at the nearest edge.
*
* @param initialRow - the row at which the crocodile is located
* @param initialColumn - the column at which the crocodile is located
* @param initialSimulation - the simulation that the crocodile belongs to
*/
public Crocodile(
int initialRow,
int initialColumn,
Simulation initialSimulation) {
simulation = initialSimulation;
deadOrAlive = ALIVE;
// Set the Row within bounds
if (initialRow > initialSimulation.getLastRow()) {
row = initialSimulation.getLastRow();
} else if (initialRow < initialSimulation.getFirstRow()) {
row = initialSimulation.getFirstRow();
} else {
row = initialRow;
}
// Set the Column within bounds
if (initialColumn > initialSimulation.getLastColumn()) {
column = initialSimulation.getLastColumn();
} else if (initialColumn < initialSimulation.getFirstColumn()) {
column = initialSimulation.getFirstColumn();
} else {
column = initialColumn;
}
// Set the minEnergy and maxEnergy
minEnergy = BABY_MIN_ENERGY;
maxEnergy = BABY_MAX_ENERGY;
energy =
simulation.getRand().nextInt(maxEnergy - minEnergy) + minEnergy;
age = 0;
name = SPECIES + nCrocodileCreated;
direction = RIGHT; // Start by facing east.
++nCrocodileCreated;
}
/**
* Get the row at which the crocodile is located
*
* @return - the row of the crocodile's location.
*/
public int getRow() {
return row;
}
/**
* Get the column at which the crocodile is located
*
* @return - the column of the crocodile's location.
*/
public int getColumn() {
return column;
}
/**
* Get the crocodile's age
*
* @return the age of the crocodile expressed in blocks of time
*/
public int getAge() {
return age;
}
/**
* Color of the crocodile expressed in hex notation.
* For example, the "green-est" color is "#00FF00",
* "blue-est" is "#0000FF", the "red-est" is "#FF0000".
*
* @return the rgb color in hex notation. preceded by a pound character '#'
*/
public String getColor() {
return "#FFFFFF"; // default is white.
}
/**
* Get the name of this crocodile
*
* @return the name of the crocodile.
*/
public String getName() {
return name;
}
/**
* Get the minimum energy needed to live.
*
* @return the minimum energy needed for the crocodile to live.
*/
private int getMinEnergy() {
return minEnergy;
}
/**
* get the maximum energy that the crocodile can carry.
*
* @return the maximum energy the crocodile can carry.
*/
private int getMaxEnergy() {
return maxEnergy;
}
/**
* Get the energy currently carried by the crocodile.
*
* @return current energy level of the organism
*/
public int getEnergy() {
return energy;
}
/**
* Sets energy level.
* If new energy level is less than minimum energy level, the organism dies.
* New energy level is capped at maximum energy level.
*/
private void setEnergy(int newEnergy) {
if (newEnergy < getMinEnergy()) {
energy = newEnergy;
die();
} else if (newEnergy > getMaxEnergy()) {
energy = getMaxEnergy();
} else {
energy = newEnergy;
}
}
/**
* Die: Change the deadOrAlive to DEAD.
*/
public void die() {
deadOrAlive = DEAD;
}
/**
* Is the crocodile dead?
*
* @return <code>true</code> if dead. <code>false</code>, otherwise.
*/
public boolean isDead() {
return (deadOrAlive == DEAD);
}
/**
* Get the direction faced by the crocodile.
*
* @return the facing direction.
*/
private String getDirection() {
return direction;
}
/**
* Is the crocodile hungry?
*
* @return True, if hungry. False, otherwise.
*/
private boolean isHungry() {
// Hungry, if current energy level is less than twice the
// amount needed for survival.
return (getEnergy() < (2 * getMinEnergy()));
}
/**
* Move the crocodile to a new row, if new row is within lake bounds.
*
* @param newRow - the row to move to.
* @return the row moved to. Lake boundary limits movement. -1, if dead.
*/
private int moveToRow(int newRow) {
if (isDead()) {
return -1;
}
// Keep the new value within lake boundary.
if (newRow > simulation.getLastRow()) {
newRow = simulation.getLastRow();
} else if (newRow < simulation.getFirstRow()) {
newRow = simulation.getFirstRow();
}
// I might face a new direction.
if (newRow < row) {
direction = UP;
} else if (newRow > row) {
direction = DOWN;
}
row = newRow;
return row;
}
/**
* Move the crocodile to a new column, if new column is within lake bounds.
*
* @param newColumn - the column to move to.
* @return the column moved to. Lake boundary limits movement.
*/
private int moveToColumn(int newColumn) {
if (isDead()) {
return -1;
}
// System.out.println("column = " + column + ", newCOlumn = " + newColumn);
// System.out.flush();
// Keep the new value within lake boundary.
if (newColumn > simulation.getLastColumn()) {
newColumn = simulation.getLastColumn();
} else if (newColumn < simulation.getFirstColumn()) {
newColumn = simulation.getFirstColumn();
}
// I might face a new direction.
if (newColumn < column) {
direction = LEFT;
} else if (newColumn > column) {
direction = RIGHT;
}
column = newColumn;
return column;
}
/**
* This individual belongs to the Crocodile species.
*
* @return The string indicating the species
*/
public String getSpecies() {
return SPECIES;
}
/**
* Crocodile should be displayed as an image.
*
* @return a constant defined in {@link Simulation#IMAGE Simulation} class
*/
public String getDisplayMechanism() {
return Simulation.IMAGE;
}
/**
* Get the image of the crocodile
*
* @return filename of Crocodile image
*/
public String getImage() {
if (getDirection() == RIGHT) {
return "/Crocodile-right.gif";
}
if (getDirection() == LEFT) {
return "/Crocodile-left.gif";
}
if (getDirection() == UP) {
return "/Crocodile-up.gif";
}
if (getDirection() == DOWN) {
return "/Crocodile-down.gif";
}
return "Crocodile-right.gif";
}
/**
* Look for food in the neighborhood. Consume some energy in the process.
*
* @return a neighboring algae that is food.
*/
private Catfish lookForFoodInNeighborhood() {
int neighborIndex;
// Looking for food consumes energy.
setEnergy(getEnergy() - ENERGY_TO_LOOK_FOR_FOOD);
if (isDead()) {
return null;
}
Vector neighbors =
simulation.getNeighbors(getRow(), getColumn(), 1);
for (neighborIndex = 0;
neighborIndex < neighbors.size();
++neighborIndex) {
if (neighbors.get(neighborIndex) instanceof Catfish) {
return (Catfish) neighbors.get(neighborIndex);
}
}
return null;
}
// ******************************** Add your code here ********************************
// ******************************** Add your code here ********************************
/**
* Crocodile can wade in the lake.
*/
public void wadeIfPossible()
{
int firstRow;
int lastRow;
int firstColumn;
int lastColumn;
int newRow;
int newColumn;
setEnergy(getEnergy() - ENERGY_TO_WADE);
if(isDead())
{
return;
}
else
{
firstRow=simulation.getFirstRow();
lastRow=simulation.getLastRow();
firstColumn=simulation.getFirstColumn();
lastColumn=simulation.getLastColumn();
newRow=simulation.getRand().nextInt(lastRow-firstRow+1);
newColumn=simulation.getRand().nextInt(lastColumn-firstColumn+1);
newRow+=firstRow;
newColumn+=lastColumn;
moveToRow(newRow);
moveToColumn(newColumn);
}
}
/**
* Crocodile can look for Catfish to eat in the lake.
*/
private void eatIfPossible()
{
if(isDead())
{
return;
}
Vector foodMaybe = simulation.getNeighbors(getRow(), getColumn(), 0);
for(int neighborIndex = 0; neighborIndex < foodMaybe.size(); neighborIndex++)
{
if(foodMaybe.get(neighborIndex) instanceof Catfish)
{
Catfish alg = (Catfish)foodMaybe.get(neighborIndex);
int energyGained = alg.getEnergy();
setEnergy((getEnergy() + energyGained) - 1);
return;
}
}
}
/**
* Crocodile lives its life. It may lose or gain energy.
*/
public void liveALittle()
{
if(isDead())
{
return;
}
else
{
age++;
wadeIfPossible();
eatIfPossible();
minEnergy += MIN_ENERGY_GROWTH_INCREMENT;
maxEnergy += MAX_ENERGY_GROWTH_INCREMENT;
return;
}
}
}
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