?? avisynth.h
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// Avisynth v2.5. Copyright 2002 Ben Rudiak-Gould et al.
// http://www.avisynth.org
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA, or visit
// http://www.gnu.org/copyleft/gpl.html .
//
// Linking Avisynth statically or dynamically with other modules is making a
// combined work based on Avisynth. Thus, the terms and conditions of the GNU
// General Public License cover the whole combination.
//
// As a special exception, the copyright holders of Avisynth give you
// permission to link Avisynth with independent modules that communicate with
// Avisynth solely through the interfaces defined in avisynth.h, regardless of the license
// terms of these independent modules, and to copy and distribute the
// resulting combined work under terms of your choice, provided that
// every copy of the combined work is accompanied by a complete copy of
// the source code of Avisynth (the version of Avisynth used to produce the
// combined work), being distributed under the terms of the GNU General
// Public License plus this exception. An independent module is a module
// which is not derived from or based on Avisynth, such as 3rd-party filters,
// import and export plugins, or graphical user interfaces.
#ifndef __AVISYNTH_H__
#define __AVISYNTH_H__
enum { AVISYNTH_INTERFACE_VERSION = 2 };
/* Define all types necessary for interfacing with avisynth.dll
Moved from internal.h */
// Win32 API macros, notably the types BYTE, DWORD, ULONG, etc.
#include <windef.h>
// COM interface macros
#include <objbase.h>
// Raster types used by VirtualDub & Avisynth
#define in64 (__int64)(unsigned short)
typedef unsigned long Pixel; // this will break on 64-bit machines!
typedef unsigned long Pixel32;
typedef unsigned char Pixel8;
typedef long PixCoord;
typedef long PixDim;
typedef long PixOffset;
/* Compiler-specific crap */
// Tell MSVC to stop precompiling here
#ifdef _MSC_VER
#pragma hdrstop
#endif
// Set up debugging macros for MS compilers; for others, step down to the
// standard <assert.h> interface
#ifdef _MSC_VER
#include <crtdbg.h>
#else
#define _RPT0(a,b) ((void)0)
#define _RPT1(a,b,c) ((void)0)
#define _RPT2(a,b,c,d) ((void)0)
#define _RPT3(a,b,c,d,e) ((void)0)
#define _RPT4(a,b,c,d,e,f) ((void)0)
#define _ASSERTE(x) assert(x)
#include <assert.h>
#endif
// I had problems with Premiere wanting 1-byte alignment for its structures,
// so I now set the Avisynth struct alignment explicitly here.
#pragma pack(push,8)
#define FRAME_ALIGN 16
// Default frame alignment is 16 bytes, to help P4, when using SSE2
// The VideoInfo struct holds global information about a clip (i.e.
// information that does not depend on the frame number). The GetVideoInfo
// method in IClip returns this struct.
// Audio Sample information
typedef float SFLOAT;
enum {SAMPLE_INT8 = 1<<0,
SAMPLE_INT16 = 1<<1,
SAMPLE_INT24 = 1<<2, // Int24 is a very stupid thing to code, but it's supported by some hardware.
SAMPLE_INT32 = 1<<3,
SAMPLE_FLOAT = 1<<4};
enum {
PLANAR_Y=1<<0,
PLANAR_U=1<<1,
PLANAR_V=1<<2,
PLANAR_ALIGNED=1<<3,
PLANAR_Y_ALIGNED=PLANAR_Y|PLANAR_ALIGNED,
PLANAR_U_ALIGNED=PLANAR_U|PLANAR_ALIGNED,
PLANAR_V_ALIGNED=PLANAR_V|PLANAR_ALIGNED,
};
struct VideoInfo {
int width, height; // width=0 means no video
unsigned fps_numerator, fps_denominator;
int num_frames;
// This is more extensible than previous versions. More properties can be added seeminglesly.
// Colorspace properties.
enum {
CS_BGR = 1<<28,
CS_YUV = 1<<29,
CS_INTERLEAVED = 1<<30,
CS_PLANAR = 1<<31
};
// Specific colorformats
enum { CS_UNKNOWN = 0,
CS_BGR24 = 1<<0 | CS_BGR | CS_INTERLEAVED,
CS_BGR32 = 1<<1 | CS_BGR | CS_INTERLEAVED,
CS_YUY2 = 1<<2 | CS_YUV | CS_INTERLEAVED,
CS_YV12 = 1<<3 | CS_YUV | CS_PLANAR, // y-v-u, planar
CS_I420 = 1<<4 | CS_YUV | CS_PLANAR, // y-u-v, planar
CS_IYUV = 1<<4 | CS_YUV | CS_PLANAR // same as above
};
int pixel_type; // changed to int as of 2.5
int audio_samples_per_second; // 0 means no audio
int sample_type; // as of 2.5
__int64 num_audio_samples; // changed as of 2.5
int nchannels; // as of 2.5
// Imagetype properties
int image_type;
enum {
IT_BFF = 1<<0,
IT_TFF = 1<<1,
IT_FIELDBASED = 1<<2
};
// useful functions of the above
bool HasVideo() const { return (width!=0); }
bool HasAudio() const { return (audio_samples_per_second!=0); }
bool IsRGB() const { return !!(pixel_type&CS_BGR); }
bool IsRGB24() const { return (pixel_type&CS_BGR24)==CS_BGR24; } // Clear out additional properties
bool IsRGB32() const { return (pixel_type & CS_BGR32) == CS_BGR32 ; }
bool IsYUV() const { return !!(pixel_type&CS_YUV ); }
bool IsYUY2() const { return (pixel_type & CS_YUY2) == CS_YUY2; }
bool IsYV12() const { return ((pixel_type & CS_YV12) == CS_YV12)||((pixel_type & CS_I420) == CS_I420); }
bool IsColorSpace(int c_space) const { return ((pixel_type & c_space) == c_space); }
bool Is(int property) const { return ((pixel_type & property)==property ); }
bool IsPlanar() const { return !!(pixel_type & CS_PLANAR); }
bool IsFieldBased() const { return !!(image_type & IT_FIELDBASED); }
bool IsParityKnown() const { return ((image_type & IT_FIELDBASED)&&(image_type & (IT_BFF||IT_TFF))); }
bool IsBFF() const { return !!(pixel_type & IT_BFF); }
bool IsTFF() const { return !!(pixel_type & IT_TFF); }
bool IsVPlaneFirst() const {return ((pixel_type & CS_YV12) == CS_YV12); } // Don't use this
int BytesFromPixels(int pixels) const { return pixels * (BitsPerPixel()>>3); } // Will not work on planar images, but will return only luma planes
int RowSize() const { return BytesFromPixels(width); } // Also only returns first plane on planar images
int BMPSize() const { if (IsPlanar()) {int p = height * ((RowSize()+3) & ~3); p+=p>>1; return p; } return height * ((RowSize()+3) & ~3); }
__int64 AudioSamplesFromFrames(__int64 frames) const { return ((__int64)(frames) * audio_samples_per_second * fps_denominator / fps_numerator); }
int FramesFromAudioSamples(__int64 samples) const { return (int)(samples * (__int64)fps_numerator / (__int64)fps_denominator / (__int64)audio_samples_per_second); }
__int64 AudioSamplesFromBytes(__int64 bytes) const { return bytes / BytesPerAudioSample(); }
__int64 BytesFromAudioSamples(__int64 samples) const { return samples * BytesPerAudioSample(); }
int AudioChannels() const { return nchannels; }
int SampleType() const{ return sample_type;}
int SamplesPerSecond() const { return audio_samples_per_second; }
int BytesPerAudioSample() const { return nchannels*BytesPerChannelSample();}
void SetFieldBased(bool isfieldbased) { if (isfieldbased) image_type|=IT_FIELDBASED; else image_type&=~IT_FIELDBASED; }
void Set(int property) { image_type|=property; }
void Clear(int property) { image_type&=~property; }
int BitsPerPixel() const {
switch (pixel_type) {
case CS_BGR24:
return 24;
case CS_BGR32:
return 32;
case CS_YUY2:
return 16;
case CS_YV12:
case CS_I420:
return 12;
default:
return 0;
}
}
int BytesPerChannelSample() const {
switch (sample_type) {
case SAMPLE_INT8:
return sizeof(signed char);
case SAMPLE_INT16:
return sizeof(signed short);
case SAMPLE_INT24:
return 3;
case SAMPLE_INT32:
return sizeof(signed int);
case SAMPLE_FLOAT:
return sizeof(SFLOAT);
default:
_ASSERTE("Sample type not recognized!");
return 0;
}
}
// useful mutator
void SetFPS(unsigned numerator, unsigned denominator) {
unsigned x=numerator, y=denominator;
while (y) { // find gcd
unsigned t = x%y; x = y; y = t;
}
fps_numerator = numerator/x;
fps_denominator = denominator/x;
}
};
enum {
FILTER_TYPE=1,
FILTER_INPUT_COLORSPACE=2,
FILTER_OUTPUT_TYPE=9,
FILTER_NAME=4,
FILTER_AUTHOR=5,
FILTER_VERSION=6,
FILTER_ARGS=7,
FILTER_ARGS_INFO=8,
FILTER_ARGS_DESCRIPTION=10,
FILTER_DESCRIPTION=11,
};
enum { //SUBTYPES
FILTER_TYPE_AUDIO=1,
FILTER_TYPE_VIDEO=2,
FILTER_OUTPUT_TYPE_SAME=3,
FILTER_OUTPUT_TYPE_DIFFERENT=4,
};
// VideoFrameBuffer holds information about a memory block which is used
// for video data. For efficiency, instances of this class are not deleted
// when the refcount reaches zero; instead they're stored in a linked list
// to be reused. The instances are deleted when the corresponding AVS
// file is closed.
class VideoFrameBuffer {
BYTE* const data;
const int data_size;
// sequence_number is incremented every time the buffer is changed, so
// that stale views can tell they're no longer valid.
long sequence_number;
friend class VideoFrame;
friend class Cache;
long refcount;
public:
VideoFrameBuffer(int size);
VideoFrameBuffer();
~VideoFrameBuffer();
const BYTE* GetReadPtr() const { return data; }
BYTE* GetWritePtr() { ++sequence_number; return data; }
int GetDataSize() { return data_size; }
int GetSequenceNumber() { return sequence_number; }
int GetRefcount() { return refcount; }
};
class IClip;
class PClip;
class PVideoFrame;
class IScriptEnvironment;
class AVSValue;
// VideoFrame holds a "window" into a VideoFrameBuffer. Operator new
// is overloaded to recycle class instances.
class VideoFrame {
int refcount;
VideoFrameBuffer* const vfb;
const int offset, pitch, row_size, height, offsetU, offsetV, pitchUV; // U&V offsets are from top of picture.
friend class PVideoFrame;
void AddRef() { ++refcount; }
void Release() { if (refcount==1) --vfb->refcount; --refcount; }
friend class ScriptEnvironment;
friend class Cache;
VideoFrame(VideoFrameBuffer* _vfb, int _offset, int _pitch, int _row_size, int _height);
VideoFrame(VideoFrameBuffer* _vfb, int _offset, int _pitch, int _row_size, int _height, int _offsetU, int _offsetV, int _pitchUV);
void* operator new(unsigned size);
// TESTME: OFFSET U/V may be switched to what could be expected from AVI standard!
public:
int GetPitch() const { return pitch; }
int GetPitch(int plane) const { switch (plane) {case PLANAR_U: case PLANAR_V: return pitchUV;} return pitch; }
int GetRowSize() const { return row_size; }
int GetRowSize(int plane) const {
switch (plane) {
case PLANAR_U: case PLANAR_V: if (pitchUV) return row_size>>1; else return 0;
case PLANAR_U_ALIGNED: case PLANAR_V_ALIGNED:
if (pitchUV) {
int r = ((row_size+FRAME_ALIGN-1)&(~(FRAME_ALIGN-1)) )>>1; // Aligned rowsize
if (r<=pitchUV)
return r;
return row_size>>1;
} else return 0;
case PLANAR_Y_ALIGNED:
int r = (row_size+FRAME_ALIGN-1)&(~(FRAME_ALIGN-1)); // Aligned rowsize
if (r<=pitch)
return r;
return row_size;
}
return row_size; }
int GetHeight() const { return height; }
int GetHeight(int plane) const { switch (plane) {case PLANAR_U: case PLANAR_V: if (pitchUV) return height>>1; return 0;} return height; }
// generally you shouldn't use these three
VideoFrameBuffer* GetFrameBuffer() const { return vfb; }
int GetOffset() const { return offset; }
int GetOffset(int plane) const { switch (plane) {case PLANAR_U: return offsetU;case PLANAR_V: return offsetV;default: return offset;}; }
// in plugins use env->SubFrame()
VideoFrame* Subframe(int rel_offset, int new_pitch, int new_row_size, int new_height) const;
VideoFrame* Subframe(int rel_offset, int new_pitch, int new_row_size, int new_height, int rel_offsetU, int rel_offsetV, int pitchUV) const;
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