?? stencils.h
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// -*- C++ -*-/*************************************************************************** * blitz/array/stencils.h Stencils for arrays * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Suggestions: blitz-dev@oonumerics.org * Bugs: blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: * http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_ARRAYSTENCILS_H#define BZ_ARRAYSTENCILS_H#ifndef BZ_ARRAY_H #error <blitz/array/stencils.h> must be included after <blitz/array.h>#endif#include <blitz/array/stencilops.h>// NEEDS_WORK: currently stencilExtent returns int(1). What if the// stencil contains calls to math functions, or divisions, etc.?// Should at least return a number of the appropriate type. Probably// return a sequence of quasi-random floating point numbers./* * These macros make it easier for users to declare stencil objects. * The syntax is: * * BZ_DECLARE_STENCILN(stencilname, Array1, Array2, ..., ArrayN) * // stencil operations go here * BZ_END_STENCIL */#define BZ_DECLARE_STENCIL2(name,A,B) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \ typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3, T4, T5, T6, T7, T8, T9, T10, T11) \ {#define BZ_END_STENCIL_WITH_SHAPE(MINS,MAXS) } \ template<int N> \ void getExtent(BZ_BLITZ_SCOPE(TinyVector)<int,N>& minb, \ BZ_BLITZ_SCOPE(TinyVector)<int,N>& maxb) const \ { \ minb = MINS; \ maxb = MAXS; \ } \ static const bool hasExtent = true; \};#define BZ_END_STENCIL } static const bool hasExtent = false; };#define BZ_STENCIL_END BZ_END_STENCIL#define BZ_DECLARE_STENCIL3(name,A,B,C) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \ typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4, T5, T6, T7, T8, T9, \ T10, T11) \ {#define BZ_DECLARE_STENCIL4(name,A,B,C,D) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \ typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5, T6, T7, \ T8, T9, T10, T11) \ {#define BZ_DECLARE_STENCIL5(name,A,B,C,D,E) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \ typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6, T7, T8, \ T9, T10, T11) \ {#define BZ_DECLARE_STENCIL6(name,A,B,C,D,E,F) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4,typename T5,typename T6, \ typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, \ T7, T8, T9, T10, T11) \ {#define BZ_DECLARE_STENCIL7(name,A,B,C,D,E,F,G) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4, \ typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \ T8, T9, T10, T11) \ {#define BZ_DECLARE_STENCIL8(name,A,B,C,D,E,F,G,H) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4, \ typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \ T8& H, T9, T10, T11) \ {#define BZ_DECLARE_STENCIL9(name,A,B,C,D,E,F,G,H,I) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4, \ typename T5,typename T6,typename T7,typename T8,typename T9,typename T10, \ typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \ T8& H, T9& I, T10, T11) \ {#define BZ_DECLARE_STENCIL10(name,A,B,C,D,E,F,G,H,I,J) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4, \ typename T5,typename T6,typename T7,typename T8,typename T9,typename T10,typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \ T8& H, T9& I, T10& J, T11) \ {#define BZ_DECLARE_STENCIL11(name,A,B,C,D,E,F,G,H,I,J,K) \ struct name { \ template<typename T1,typename T2,typename T3,typename T4, \ typename T5,typename T6,typename T7,typename T8,typename T9,typename T10, \ typename T11> \ static inline void apply(T1& A, T2& B, T3& C, T4& D, T5& E, T6& F, T7& G, \ T8& H, T9& I, T10& J, T11& K) \ {BZ_NAMESPACE(blitz)/* * dummyArray is used to provide "dummy" padding parameters to applyStencil(), * so that any number of arrays (up to 11) can be given as arguments. */template<typename T> class dummy;struct dummyArray { typedef dummy<double> T_iterator; const dummyArray& shape() const { return *this; }};_bz_global dummyArray _dummyArray;/* * This dummy class pretends to be a scalar of type T, or an array iterator * of type T, but really does nothing. */template<typename T>class dummy {public: dummy() { } dummy(T value) : value_(value) { } dummy(const dummyArray&) { } operator T() const { return value_; }; template<typename T2> void operator=(T2) { } _bz_typename multicomponent_traits<T>::T_element operator[](int i) const { return value_[i]; } void loadStride(int) { } void moveTo(int) { } void moveTo(int,int) { } void moveTo(int,int,int) { } void moveTo(int,int,int,int) { } void advance() { } T shift(int,int) { return T(); }private: T value_;};/* * The stencilExtent object is passed to stencil objects to find out * the spatial extent of the stencil. It pretends it's an array, * but really it's just recording the locations of the array reads * via operator(). */template<int N_rank,typename P_numtype>class stencilExtent {public: typedef P_numtype T_numtype; stencilExtent() { min_ = 0; max_ = 0; } dummy<T_numtype> operator()(int i) { update(0, i); return dummy<T_numtype>(1); } dummy<T_numtype> operator()(int i, int j) { update(0, i); update(1, j); return dummy<T_numtype>(1); } dummy<T_numtype> operator()(int i, int j, int k) { update(0, i); update(1, j); update(2, k); return dummy<T_numtype>(1); } dummy<T_numtype> shift(int offset, int dim) { update(dim, offset); return dummy<T_numtype>(1); } dummy<T_numtype> shift(int offset1, int dim1, int offset2, int dim2) { update(dim1, offset1); update(dim2, offset2); return dummy<T_numtype>(1); } dummy<_bz_typename multicomponent_traits<T_numtype>::T_element> operator[](int) { return dummy<_bz_typename multicomponent_traits<T_numtype>::T_element> (1); } void update(int rank, int offset) { if (offset < min_[rank]) min_[rank] = offset; if (offset > max_[rank]) max_[rank] = offset; } template<typename T_numtype2> void combine(const stencilExtent<N_rank,T_numtype2>& x) { for (int i=0; i < N_rank; ++i) { min_[i] = minmax::min(min_[i], x.min(i)); max_[i] = minmax::max(max_[i], x.max(i)); } } template<typename T_numtype2> void combine(const dummy<T_numtype2>&) { } int min(int i) const { return min_[i]; } int max(int i) const { return max_[i]; } const TinyVector<int,N_rank>& min() const { return min_; } const TinyVector<int,N_rank>& max() const { return max_; } template<typename T> void operator=(T) { } // NEEDS_WORK: other operators template<typename T> void operator+=(T) { } template<typename T> void operator-=(T) { } template<typename T> void operator*=(T) { } template<typename T> void operator/=(T) { } operator T_numtype() { return T_numtype(1); } T_numtype operator*() { return T_numtype(1); } private: mutable TinyVector<int,N_rank> min_, max_;};/* * stencilExtent_traits gives a stencilExtent<N,T> object for arrays, * and a dummy object for dummy arrays. */template<typename T>struct stencilExtent_traits { typedef dummy<double> T_stencilExtent;};template<typename T_numtype, int N_rank>struct stencilExtent_traits<Array<T_numtype,N_rank> > { typedef stencilExtent<N_rank,T_numtype> T_stencilExtent;};/* * Specialization of areShapesConformable(), originally * defined in <blitz/shapecheck.h> */template<typename T_shape1>inline bool areShapesConformable(const T_shape1&, const dummyArray&) { return true;}BZ_NAMESPACE_END#include <blitz/array/stencils.cc>#endif // BZ_ARRAYSTENCILS_H
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