?? shape.h
字號:
/*************************************************************************** * blitz/array/shape.h * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Suggestions: blitz-dev@oonumerics.org * Bugs: blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: * http://oonumerics.org/blitz/ * ****************************************************************************/#ifndef BZ_ARRAYSHAPE_H#define BZ_ARRAYSHAPE_H#ifndef BZ_ARRAY_H #error <blitz/array/shape.h> must be included via <blitz/array.h>#endifBZ_NAMESPACE(blitz)/* * These routines make it easier to create shape parameters on * the fly: instead of having to write * * A.resize(TinyVector<int,4>(8,8,8,12)); * * you can just say * * A.resize(shape(8,8,8,12)); * */inline TinyVector<int,1> shape(int n1){ return TinyVector<int,1>(n1); }inline TinyVector<int,2> shape(int n1, int n2){ return TinyVector<int,2>(n1,n2); }inline TinyVector<int,3> shape(int n1, int n2, int n3){ return TinyVector<int,3>(n1,n2,n3); }inline TinyVector<int,4> shape(int n1, int n2, int n3, int n4){ return TinyVector<int,4>(n1,n2,n3,n4); }inline TinyVector<int,5> shape(int n1, int n2, int n3, int n4, int n5){ return TinyVector<int,5>(n1,n2,n3,n4,n5); }inline TinyVector<int,6> shape(int n1, int n2, int n3, int n4, int n5, int n6){ return TinyVector<int,6>(n1,n2,n3,n4,n5,n6); }inline TinyVector<int,7> shape(int n1, int n2, int n3, int n4, int n5, int n6, int n7){ return TinyVector<int,7>(n1,n2,n3,n4,n5,n6,n7); }inline TinyVector<int,8> shape(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8){ return TinyVector<int,8>(n1,n2,n3,n4,n5,n6,n7,n8); }inline TinyVector<int,9> shape(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int n9){ return TinyVector<int,9>(n1,n2,n3,n4,n5,n6,n7,n8,n9); }inline TinyVector<int,10> shape(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int n9, int n10){ return TinyVector<int,10>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10); }inline TinyVector<int,11> shape(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int n9, int n10, int n11){ return TinyVector<int,11>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11); }BZ_NAMESPACE_END#endif // BZ_ARRAYSHAPE_H
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -