?? awake.cpp
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// Awake.cpp : implementation file
//
#include "stdafx.h"
#include "Papaz.h"
#include "Awake.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAwake dialog
CAwake::CAwake(CWnd* pParent /*=NULL*/)
: CDialog(CAwake::IDD, pParent),m_TextpointTopLeft(0,0)
{
//{{AFX_DATA_INIT(CAwake)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CAwake::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAwake)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAwake, CDialog)
//{{AFX_MSG_MAP(CAwake)
ON_WM_PAINT()
ON_WM_CTLCOLOR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAwake message handlers
BOOL CAwake::OnInitDialog()
{
CDialog::OnInitDialog();
CAwake::OnPlay();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CAwake::OnPlay()
{
m_Wave.Play();
}
void CAwake::OnStop()
{
}
void CAwake::OnPaint()
{
// CPaintDC dc(this); // device context for painting
CPaintDC* pDC=new CPaintDC(this); // device context for painting
CBitmap bmp1;
CDC dcmem1;
BITMAP bm1;
//繪制背景圖片
bmp1.LoadBitmap(IDB_BITMAP2);
dcmem1.CreateCompatibleDC(pDC);
dcmem1.SelectObject(&bmp1);
dcmem1.SetMapMode(pDC->GetMapMode()); //設置映射方式
GetObject(bmp1.m_hObject, sizeof(BITMAP), (LPSTR)&bm1); //映射位圖
pDC->StretchBlt(m_TextpointTopLeft.x,m_TextpointTopLeft.y, bm1.bmWidth,\
bm1.bmHeight, &dcmem1, 0, 0, bm1.bmWidth, bm1.bmHeight,\
SRCCOPY);
// Do not call CDialog::OnPaint() for painting messages
}
HBRUSH CAwake::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
int nID = pWnd->GetDlgCtrlID();
if(nID==IDC_STA) //將靜態文本框設置為透明的
{
pDC->SetTextColor(RGB(255,255,120)); //設置字體顏色
pDC->SetBkMode(TRANSPARENT);
return HBRUSH(GetStockObject(BLACK_BRUSH));
// return HBRUSH(GetStockObject(GRAY_BRUSH));
}
// TODO: Return a different brush if the default is not desired
return hbr;
}
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