?? simplemenuappui.cpp
字號:
/**
*
* @brief Definition of CSimpleMenuAppUi
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "SimpleMenuAppUi.h"
// User includes
#include "SimpleMenu.hrh"
#include "SimpleMenuContainer.h" // CSimpleMenuContainer
// ================= MEMBER FUNCTIONS =======================
/**
* Symbian OS 2nd phase constructor. Constructs the application's container,
* setting itself as the container's MOP parent, and adds it to the control
* stack.
*/
void CSimpleMenuAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = CSimpleMenuContainer::NewL(ClientRect());
iAppContainer->SetMopParent(this);
AddToStackL(iAppContainer);
}
/**
* Destructor.
* Removes the application's container from the stack and deletes it.
*/
CSimpleMenuAppUi::~CSimpleMenuAppUi()
{
if (iAppContainer)
{
RemoveFromStack(iAppContainer);
delete iAppContainer;
}
}
/**
* From CEikAppUi, takes care of command handling.
*
* @param aCommand command to be handled
*/
void CSimpleMenuAppUi::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
// New game submenu. N.B. We don't need to handle
// the ESimpleMenuCmdNewGame command as this just pops
// up the submenu.
case ESimpleMenuCmdViaIR:
iAppContainer->PlayNewGameVia(aCommand);
break;
case ESimpleMenuCmdViaBluetooth:
iAppContainer->PlayNewGameVia(aCommand);
break;
case ESimpleMenuCmdViaSMS:
iAppContainer->PlayNewGameVia(aCommand);
break;
case EAknSoftkeyBack:
case EEikCmdExit:
Exit();
break;
default:
break;
}
}
// End of File
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