?? roaddef.java
字號:
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.io.*;
import java.lang.*;
import com.mascotcapsule.micro3d.v3.*;
public interface RoadDef
{
// BASE VARIABLES used to build road polygons
final static int KSize = 160;
// half of borders thicknes
final static int KSm = 20;
// size of triangle longest side, also length of longer border
final static int KDiag = (int)Math.sqrt(2*(KSize*KSize));
// half of borders height
final static int DSm = 2*KSm;
// Car's starting position on Y
final static int mGameInitY = -5000;
// all game's elements uses this value to set position on Z
final static int KDistance = -380-5;
// raduis length - outside of this circle road units become invisible
final static int KOutScreen = 640;
// Half of car's width, used to set road unit side's collision points used
// later in obtaining car-road unit side colision.
final static int KCarHalf = 25;
// vector( +/-KOff, +/-KOff) - used to move longer border along triangle's longer side
final static int KOff = (int)(Math.sqrt((KSm*KSm)/2));
////////////////////////////////////////////////////////////////////////////////
// triangle specific definitions
final int mTriNorm[] = {0, 0, 4096};
final int mTriTex[] = {0, 192, 255, 192, 255, 0};
// triangle "down-right"
final int mVertTriDnR[] = {-KSize, -KSize, 0,
KSize, -KSize, 0,
-KSize, KSize, 0};
// triangle "down-left"
final int mVertTriDnL[] = {-KSize, -KSize, 0,
KSize, -KSize, 0,
KSize, KSize, 0};
// triangle "up-right"
final int mVertTriUpR[] = {-KSize, -KSize, 0,
-KSize, KSize, 0,
KSize, KSize, 0};
// triangle "up-left"
final int mVertTriUpL[] = { KSize, -KSize, 0,
-KSize, KSize, 0,
KSize, KSize, 0};
///////////////////////////////////////////////////////////////////////////////
// sides (road borders) specific definitions
final static int[] mSideNorm = {
0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096,
-4096, 0, 0, -4096, 0, 0, -4096, 0, 0,
4096, 0, 0, 4096, 0, 0, 4096, 0, 0,
0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0, 0, 4096, 0};
// Coordinates on 2D BMP image to be mapped onto the cube's faces.
final static int[] mSideTex = {
96, 0, 0, 0, 96, 96, 0, 0, 96, 96, 0, 96,
96, 0, 0, 0, 96, 96,
0, 0, 96, 96, 0, 96,
96, 0, 0, 0, 96, 96, 0, 0, 96, 96, 0, 96 };
// short side (road border for units 0,1,2,3 ) - triangle shorter size
final static int[] mVertSideShort = {
KSize, KSm, DSm, -KSize, KSm, DSm, KSize,-KSm, DSm, -KSize, KSm, DSm, KSize,-KSm, DSm, -KSize,-KSm, DSm, // front
-KSize, KSm, DSm, -KSize, KSm, 0, -KSize,-KSm, DSm, // left
KSize, KSm, DSm, KSize, KSm, 0, KSize,-KSm, DSm, // right
KSize, KSm, 0, -KSize, KSm, 0, KSize, KSm, DSm, -KSize, KSm, 0, KSize, KSm, DSm, -KSize, KSm, DSm}; // top
// long side (road border for units 4,5,6,7 )- triangle diagonal
final static int[] mVertSideLong = {
KDiag, KSm, DSm, -KDiag, KSm, DSm, KDiag,-KSm, DSm, -KDiag, KSm, DSm, KDiag,-KSm, DSm, -KDiag,-KSm, DSm, // front
-KDiag, KSm, DSm, -KDiag, KSm, 0, -KDiag,-KSm, DSm, // left
KDiag, KSm, DSm, KDiag, KSm, 0, KDiag,-KSm, DSm, // right
KDiag, KSm, 0, -KDiag, KSm, 0, KDiag, KSm, DSm, -KDiag, KSm, 0, KDiag, KSm, DSm, -KDiag, KSm, DSm}; // top
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -