?? wall.java
字號:
import java.awt.*;
public class wall implements Actor{
public final String Type = "wall";
public Image wall;
public int xPos;
public int yPos;
public boolean[] shape;
public ClientModel gameModel;
public wall(int xPos, int yPos, int orientation, ClientModel gameModel){
this.xPos = xPos;
this.yPos = yPos;
this.gameModel = gameModel;
shape = new boolean[16];
wall = gameModel.textures[70];
if(orientation == 0){
for(int i = 8; i < 12; i ++)
shape[i] = true;
for(int i = 12; i < 16; i ++)
shape[i] = true;
}
if(orientation == 1){
for(int i = 0; i < 4; i ++)
shape[i] = true;
for(int i = 4; i < 8; i ++)
shape[i] = true;
}
if(orientation == 2){
for(int i = 3; i <= 15; i+=4)
shape[i] = true;
for(int i = 2; i <= 14; i+=4)
shape[i] = true;
}
if(orientation == 3){
for(int i = 1; i <= 13; i+=4)
shape[i] = true;
for(int i = 0; i <= 12; i+=4)
shape[i] = true;
}
}
public void draw(Graphics g){
boolean walldestoried = true;
for(int i = 0; i < shape.length; i++)
if(!shape[i]){
walldestoried = false;
break;
}
if(walldestoried)
return;
g.drawImage(wall, xPos - 12, yPos - 12, null);
g.setColor(new Color(128, 64, 0));
if(shape[0])
g.fillRect(xPos - 12, yPos - 12, 7, 7);
if(shape[1])
g.fillRect(xPos - 6, yPos - 12, 7, 7);
if(shape[2])
g.fillRect(xPos, yPos - 12, 7, 7);
if(shape[3])
g.fillRect(xPos + 6, yPos - 12, 7, 7);
if(shape[4])
g.fillRect(xPos - 12, yPos - 6, 7, 7);
if(shape[5])
g.fillRect(xPos - 6, yPos - 6, 7, 7);
if(shape[6])
g.fillRect(xPos, yPos - 6, 7, 7);
if(shape[7])
g.fillRect(xPos + 6, yPos - 6, 7, 7);
if(shape[8])
g.fillRect(xPos - 12, yPos, 7, 7);
if(shape[9])
g.fillRect(xPos - 6, yPos, 7, 7);
if(shape[10])
g.fillRect(xPos, yPos, 7, 7);
if(shape[11])
g.fillRect(xPos + 6, yPos, 7, 7);
if(shape[12])
g.fillRect(xPos - 12, yPos + 6, 7, 7);
if(shape[13])
g.fillRect(xPos - 6, yPos + 6, 7, 7);
if(shape[14])
g.fillRect(xPos, yPos + 6, 7, 7);
if(shape[15])
g.fillRect(xPos + 6, yPos + 6, 7, 7);
}
public int getxPos(){
return xPos;
}
public int getyPos(){
return yPos;
}
public String getType(){
return Type;
}
}
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