?? sound.h
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/******************************************************************************\
* Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik
* Copyright (c) 2001
*
* Author(s):
* Alexander Kurpiers
*
* Decription:
* Linux sound interface
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#ifndef _SOUND_H
#define _SOUND_H
#include "../../common/GlobalDefinitions.h"
#include "../../common/util/Vector.h"
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <stdlib.h>
#include <stdio.h>
/* Definitions ****************************************************************/
#define NUM_IN_OUT_CHANNELS 2 /* Stereo recording (but we only
use one channel for recording) */
#define BITS_PER_SAMPLE 16 /* Use all bits of the D/A-converter */
#define BYTES_PER_SAMPLE 2 /* Number of bytes per sample */
#define RECORDING_CHANNEL 0 /* 0: Left, 1: Right
/* Classes ********************************************************************/
class CSound
{
public:
CSound() {}
virtual ~CSound() {}
/* Not implemented yet, always return one device and default string */
int GetNumDev() {return 1;}
string GetDeviceName(int iDiD) {return "Default Sound Device";}
void SetOutDev(int iNewDev) {}
void SetInDev(int iNewDev) {}
/* Return invalid device ID which is the same as using "wave mapper" which
we assume here to be used */
int GetOutDev() {return 1;}
int GetInDev() {return 1;}
#if WITH_SOUND
void InitRecording(int iNewBufferSize, _BOOLEAN bNewBlocking = TRUE);
void InitPlayback(int iNewBufferSize, _BOOLEAN bNewBlocking = FALSE);
_BOOLEAN Read(CVector<short>& psData);
_BOOLEAN Write(CVector<short>& psData);
void Close();
protected:
int iBufferSize, iInBufferSize;
void Init_HW( int mode );
friend class RecThread;
friend class PlayThread;
static int read_HW( void * recbuf, int size);
static int write_HW( _SAMPLE *playbuf, int size );
void close_HW( void );
short int *tmpplaybuf, *tmprecbuf;
_BOOLEAN bBlockingRec;
_BOOLEAN bBlockingPlay;
#else
/* Dummy definitions */
void InitRecording(int iNewBufferSize, _BOOLEAN bNewBlocking = TRUE){}
void InitPlayback(int iNewBufferSize, _BOOLEAN bNewBlocking = FALSE){}
_BOOLEAN Read(CVector<short>& psData){return FALSE;}
_BOOLEAN Write(CVector<short>& psData){return FALSE;}
void Close(){}
#endif
};
#endif
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