?? shintmanager.pas
字號:
tr := ShadowTransparency;
RValue := 255 * tr div 100;
bitBlt(TempBmp.Canvas.Handle, 0, 0, TempBmp.Width, TempBmp.Height, Manager.sStyle.FCacheBmp.Canvas.Handle, 0, 0, SrcCopy);
delta := (255 - RValue) / (Manager.sStyle.Shadow.Blur + 1);
// Prepare mask
TColor(c) := clWhite;
MaskBmp.Canvas.Pen.Style := psClear;
MaskBmp.Canvas.Brush.Style := bsSolid;
MaskBmp.Canvas.Brush.Color := clWhite;
pMouse := GetArrowPosition;
k := 0;
for i := 0 to Manager.sStyle.Shadow.Blur do begin
c.R := RValue + Round(delta * (Manager.sStyle.Shadow.Blur - i));
c.G := c.R;
c.B := c.R;
MaskBmp.Canvas.Brush.Color := TColor(c);
MaskBmp.Canvas.Ellipse(R.Left + i,
R.Top + i,
R.Right - i + 1,
R.Bottom - i + 1);
xcenter := R.Left + WidthOf(R) div 2;// + Manager.sStyle.Shadow.Blur;
tr := WidthOf(R) div 8 - Round(i * k * 2);
if tr < 0 then tr := 0;
case FMousePos of
mpLeftTop, mpRightTop : begin
k := (R.Top + HeightOf(R) / 2) / (R.Top + 1);
MaskBmp.Canvas.Polygon([pMouse,
Point(xcenter - tr, R.Top + HeightOf(R) div 2),
Point(xcenter + tr, R.Top + HeightOf(R) div 2),
pMouse
]);
end
else begin
k := (Height - (R.Bottom - HeightOf(R) / 2)) / (Height - R.Bottom + 1);
MaskBmp.Canvas.Polygon([pMouse,
Point(xcenter - tr, R.Bottom - HeightOf(R) div 2),
Point(xcenter + tr, R.Bottom - HeightOf(R) div 2)
]);
end;
end;
end;
// SumBitmaps(TempBmp, MaskBmp, TsColor(Manager.sStyle.Shadow.Color));
BlendBmpByMask(TempBmp, MaskBmp, TsColor(Manager.sStyle.Shadow.Color));
// Copy back
// BitBlt(Manager.sStyle.FCacheBmp.Canvas.Handle, 0, 0, TempBmp.Width, MaskBmp.Height, MaskBmp.Canvas.Handle, 0, 0, SRCCOPY);
BitBlt(Manager.sStyle.FCacheBmp.Canvas.Handle, 0, 0, TempBmp.Width, MaskBmp.Height, TempBmp.Canvas.Handle, 0, 0, SRCCOPY);
finally
if Assigned(Maskbmp) then FreeAndNil(MaskBmp);
if Assigned(TempBmp) then FreeAndNil(TempBmp);
end;
end;
{ TsBalloonHintWindow }
function TsBalloonHintWindow.CalcHintRect(MaxWidth: Integer;
const AHint: string; AData: Pointer): TRect;
var
s, {z,} l : real;
begin
Result := inherited CalcHintRect(MaxWidth, AHint, AData);
Inc(Result.Bottom, Manager.ExOffset);
l := Sqrt(Sqr(WidthOf(Result)) + Sqr(HeightOf(Result)));
s := l - WidthOf(Result);
dx := Round(s * WidthOf(Result) / HeightOf(Result));
dy := Round(s * HeightOf(Result) / WidthOf(Result));
Inc(Result.Right, dx);
Inc(Result.Bottom, dy);
end;
constructor TsBalloonHintWindow.Create(AOwner: TComponent);
begin
inherited;
BalloonCount := 3;
Divid := 4;
end;
function TsBalloonHintWindow.GetArrowPosition: TPoint;
const
Offs = 3;
begin
case FMousePos of
mpLeftTop: begin
Result := Point(Offs, Offs);
end;
mpRightTop: begin
Result := Point(Width - Offs, Offs);
end;
mpLeftBottom: begin
Result := Point(Offs, Height - Offs);
end;
mpRightBottom: begin
Result := Point(Width - Offs, Height - Offs);
end;
end;
end;
function TsBalloonHintWindow.GetBody: TBitmap;
var
// P : TPoint;
R{, rText}: TRect;
// SmallOffset, ShadowOffset : integer;
// MaskBmp, BodyBmp: TBitmap;
begin
Result := CreateBmpLike(Manager.sStyle.FCacheBmp);
R := ClientRect;
// ShadowOffset := iffi(Manager.sStyle.Shadow.Enabled, Manager.sStyle.Shadow.Offset, 0);
PaintBg(Result, ClientRect);
TextOut(Result);
PaintBorder(Result);
end;
function TsBalloonHintWindow.GetMask: TBitmap;
begin
Result := GetCustMask(False);
end;
function TsBalloonHintWindow.GetCustMask(Shadow: boolean): TBitmap;
var
R, mRect, bRect : TRect;
RValue, tr, bl, xcenter, ycenter, blur : integer;
pMouse : TPoint;
delta{, k}: real;
c : TsColor;
//
j, deltaY, deltaX : integer;
function MinHeight : real; begin
Result := HeightOf(mRect) / (Divid * BalloonCount);
end;
function AddOffset : integer; begin
if (FMousePos in [mpLeftBottom, mpRightBottom]) then begin
Result := iffi(Manager.sStyle.Shadow.Enabled, Manager.sStyle.Shadow.Offset, 0);
// Result := 0;
end
else begin
Result := 0;
end;
end;
function GetMinDelta : integer;
var
i, j : integer;
begin
j := 0;
for i := 0 to BalloonCount - 1 do begin
j := j + i * 2;
end;
Result := Round((Manager.ExOffset - BalloonCount * MinHeight) / j);
end;
function GetHeight(i : integer) : integer;
begin
Result := Round(MinHeight + GetMinDelta * (i - 1) * 2);
end;
function GetTop(i : integer) : integer;
var
cur, j : integer;
begin
cur := 0;
for j := 1 to i do begin
cur := cur + GetHeight(j);
end;
Result := Cur - GetHeight(i);
end;
function GetBubbleHalfSize(i : integer) : TSize; begin
Result.cy := GetHeight(i) div 2;
Result.cx := Round(Result.cy * WidthOf(mRect) / (HeightOf(mRect) * 2) );
end;
function GetBubbleCenter(i : integer) : TPoint;
begin
case FMousePos of
mpLeftTop : begin
Result.x := deltaX * i;
Result.y := GetTop(i) + GetBubbleHalfSize(i).cy;// div 2;
end;
mpRightTop : begin
Result.x := pMouse.X - deltaX * i;
Result.y := GetTop(i) + GetBubbleHalfSize(i).cy;// div 2;
end;
mpLeftBottom : begin
Result.x := deltaX * i;
Result.y := pMouse.Y - deltaY * i;
Result.y := Height - AddOffset -(GetTop(i) + GetBubbleHalfSize(i).cy)// div 2);
end;
mpRightBottom : begin
Result.x := pMouse.X - deltaX * i - AddOffset;
Result.y := Height - AddOffset - (GetTop(i) + GetBubbleHalfSize(i).cy)// div 2);
end;
end;
end;
function GetBubbleRect(i : integer) : TRect;
var
bSize : TSize;
bCenter : TPoint;
begin
bSize := GetBubbleHalfSize(i);
bCenter := GetBubbleCenter(i);
Result.Left := Mini(bCenter.x - bSize.cx, bCenter.x);
Result.Top := Mini(bCenter.y - bSize.cy, bCenter.y);
Result.Right := Maxi(bCenter.x + bSize.cx + 1, bCenter.x + 1);
Result.Bottom := Maxi(bCenter.y + bSize.cy + 1, bCenter.y + 1);
end;
begin
Result := CreateBmpLike(Manager.sStyle.FCacheBmp);
Result.Canvas.Pen.Style := psClear;
Result.Canvas.Brush.Color := clWhite;
Result.Canvas.FillRect(ClientRect);
R := MainRect;
xcenter := R.Left + WidthOf(R) div 2;
ycenter := R.Top + HeightOf(R) div 2;
case FMousePos of
mpLeftTop, mpRightTop : begin
dec(yCenter, HeightOf(MainRect) div 2);
end;
mpLeftBottom, mpRightBottom : begin
inc(yCenter, HeightOf(MainRect) div 2);
end;
end;
if Shadow then begin
tr := ShadowTransparency;
blur := Manager.sStyle.Shadow.Blur;
end
else begin
tr := Manager.sStyle.Painting.Transparency * integer(Manager.sStyle.Painting.Transparency > 0);
blur := Manager.Blur;
end;
RValue := 255 * tr div 100;
delta := (255 - RValue) / (Blur + 1);
// Prepare mask
TColor(c) := clWhite;
Result.Canvas.Pen.Style := psClear;
Result.Canvas.Brush.Style := bsSolid;
pMouse := GetArrowPosition;
mRect := R;
for bl := 0 to Blur do begin
c.R := RValue + Round(delta * (Blur - bl));
c.G := c.R;
c.B := c.R;
Result.Canvas.Brush.Color := TColor(c);
Result.Canvas.Ellipse(R.Left + bl,
R.Top + bl,
R.Right - bl + 1,
R.Bottom - bl + 1);
// tr := WidthOf(R) div 8 - Round(bl * {k *} 2);
// if tr < 0 then tr := 0;
deltaX := Round(abs((xCenter - pMouse.x) div (BalloonCount + 1)));
deltaY := Round(abs((yCenter - pMouse.y) div (BalloonCount + 1)));
// Arrow painting
for j := 1 to BalloonCount do begin
bRect := GetBubbleRect(j);
if (bRect.Bottom > bRect.Top) and (bRect.Right > bRect.Left) then
Result.Canvas.Ellipse(bRect.Left + bl,
bRect.Top + bl,
bRect.Right - bl + 1,
bRect.Bottom - bl + 1
);
end;
end;
end;
function TsBalloonHintWindow.GetMousePosition: TPoint;
var
m : TMouse;
begin
m := TMouse.Create;
Result := m.CursorPos;
inc(Result.x, 0);
inc(Result.y, 0);
FreeAndNil(m);
end;
function TsBalloonHintWindow.MainRect: TRect;
var
ShadowOffset : integer;
begin
ShadowOffset := iffi(Manager.sStyle.Shadow.Enabled, Manager.sStyle.Shadow.Offset, 0);
Result.Left := 0;
Result.Right := Width - ShadowOffset;
case FMousePos of
mpLeftTop, mpRightTop: begin
Result.Top := Manager.ExOffset;
Result.Bottom := Height - ShadowOffset;
end;
mpLeftBottom, mpRightBottom: begin
Result.Top := 0;
Result.Bottom := Height - ShadowOffset - Manager.ExOffset;
end;
end;
end;
procedure TsBalloonHintWindow.PaintBorder(Bmp: TBitmap);
var
// R: TRect;
MskBmp : TBitmap;
begin
if Manager.FBevelWidth > 0 then begin
MskBmp := GetMask;
MonoBmp(MskBmp); //!!! Slow
Bmp.Canvas.Pen.Style := psSolid;
BorderByMask(Bmp, MskBmp, TsColor(ColorToRGB(Manager.sStyle.Painting.ColorBorderTop)), TsColor(ColorToRGB(Manager.sStyle.Painting.ColorBorderBottom)));
FreeAndNil(MskBmp);
end;
end;
procedure TsBalloonHintWindow.PaintShadow;
var
R : TRect;
MaskBmp, TempBmp, BodyBmp : TBitmap;
begin
MaskBmp := CreateBmpLike(Manager.sStyle.FCacheBmp);
BodyBmp := GetCustMask(True);
TempBmp := CreateBmpLike(Manager.sStyle.FCacheBmp);
MaskBmp.Canvas.Pen.Style := psClear;
MaskBmp.Canvas.Brush.Color := clWhite;
MaskBmp.Canvas.FillRect(ClientRect);
R := ClientRect;
dec(R.Right, Manager.sStyle.Shadow.Offset);
dec(R.Bottom, Manager.sStyle.Shadow.Offset);
OffsetRect(R, Manager.sStyle.Shadow.Offset, Manager.sStyle.Shadow.Offset);
StretchBlt(MaskBmp.Canvas.Handle,
R.Left,
R.Top,
WidthOf(R),
HeightOf(R),
BodyBmp.Canvas.Handle,
0,
0,
Width - Manager.sStyle.Shadow.Offset,
Height - Manager.sStyle.Shadow.Offset,
srcCopy);
bitBlt(TempBmp.Canvas.Handle, 0, 0, TempBmp.Width, TempBmp.Height, Manager.sStyle.FCacheBmp.Canvas.Handle, 0, 0, SrcCopy);
// SumBitmaps(TempBmp, MaskBmp, TsColor(Manager.sStyle.Shadow.Color));
BlendBmpByMask(TempBmp, MaskBmp, TsColor(Manager.sStyle.Shadow.Color));
// Copy back
BitBlt(Manager.sStyle.FCacheBmp.Canvas.Handle, 0, 0, TempBmp.Width, MaskBmp.Height, TempBmp.Canvas.Handle, 0, 0, SRCCOPY);
FreeAndNil(MaskBmp);
FreeAndNil(TempBmp);
FreeAndNil(BodyBmp);
end;
end.
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