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?? modparsers.bas

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Attribute VB_Name = "modParsers"
'****************************************************************************
'人人為我,我為人人
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Option Explicit

' No APIs are declared public. This is to prevent possibly, differently
' declared APIs or different versions, of the same API, from conflciting
' with any APIs you declared in your project. Same rule for UDTs.

Private Type SafeArrayBound
    cElements As Long
    lLbound As Long
End Type
Private Type SafeArray        ' used as DMA overlay on a DIB
    cDims As Integer
    fFeatures As Integer
    cbElements As Long
    cLocks As Long
    pvData As Long
    rgSABound(0 To 1) As SafeArrayBound
End Type
Private Type PictDesc
    Size As Long
    Type As Long
    hHandle As Long
    hPal As Long
End Type
Private Type RECT
    Left As Long
    Top As Long
    Right As Long
    Bottom As Long
End Type

Private Declare Function VarPtrArray Lib "msvbvm60.dll" Alias "VarPtr" (ByRef Ptr() As Any) As Long
Private Declare Sub CopyMemory Lib "kernel32.dll" Alias "RtlMoveMemory" (ByRef Destination As Any, ByRef Source As Any, ByVal Length As Long)

' used to create a stdPicture from a byte array
Private Declare Function CreateStreamOnHGlobal Lib "ole32" (ByVal hGlobal As Long, ByVal fDeleteOnRelease As Long, ppstm As Any) As Long
Private Declare Function GlobalAlloc Lib "kernel32" (ByVal uFlags As Long, ByVal dwBytes As Long) As Long
Private Declare Function GlobalLock Lib "kernel32" (ByVal hMem As Long) As Long
Private Declare Function GlobalUnlock Lib "kernel32" (ByVal hMem As Long) As Long
Private Declare Function GlobalSize Lib "kernel32" (ByVal hMem As Long) As Long
Private Declare Function OleLoadPicture Lib "olepro32" (pStream As Any, ByVal lSize As Long, ByVal fRunmode As Long, riid As Any, ppvObj As Any) As Long
Private Declare Function OleCreatePictureIndirect Lib "olepro32.dll" (lpPictDesc As PictDesc, riid As Any, ByVal fPictureOwnsHandle As Long, iPic As IPicture) As Long

' used to see if DLL exported function exists
Private Declare Function LoadLibrary Lib "kernel32" Alias "LoadLibraryA" (ByVal lpLibFileName As String) As Long
Private Declare Function FreeLibrary Lib "kernel32" (ByVal hLibModule As Long) As Long
Private Declare Function GetProcAddress Lib "kernel32" (ByVal hModule As Long, ByVal lpProcName As String) As Long

' GDI32 APIs
Private Declare Function CombineRgn Lib "gdi32.dll" (ByVal hDestRgn As Long, ByVal hSrcRgn1 As Long, ByVal hSrcRgn2 As Long, ByVal nCombineMode As Long) As Long
Private Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long
Private Declare Function ExtCreateRegion Lib "gdi32" (lpXform As Any, ByVal nCount As Long, lpRgnData As Any) As Long
Private Declare Function GetRegionData Lib "gdi32.dll" (ByVal hRgn As Long, ByVal dwCount As Long, ByRef lpRgnData As Any) As Long
Private Declare Function GetRgnBox Lib "gdi32.dll" (ByVal hRgn As Long, ByRef lpRect As RECT) As Long
Private Declare Function CreateRectRgn Lib "gdi32.dll" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long) As Long
' User32 APIs
Private Declare Function SetRect Lib "user32" (lpRect As RECT, ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long) As Long



Public Function iparseCreateShapedRegion(cHost As c32bppDIB) As Long

    '*******************************************************
    ' FUNCTION RETURNS A HANDLE TO A REGION IF SUCCESSFUL.
    ' If unsuccessful, function retuns zero.
    ' The fastest region from bitmap routines around, custom
    ' designed by LaVolpe. This version modified to create
    ' regions from alpha masks.
    '*******************************************************
    
    ' Useful should a region want to be created around the alpha image.
    ' Tip. Check c32bppDIB.Alpha property before calling this routine.
    '   -- If Alpha=False: When applying to a Window handle,
    '       then SetWindowRgn hWnd,0&,True uses no extra system resources
    '       vs setting the window region to a rectangular region
    
    ' declare bunch of variables...
    Dim rgnRects() As RECT ' array of rectangles comprising region
    Dim rectCount As Long ' number of rectangles & used to increment above array
    Dim rStart As Long ' pixel that begins a new regional rectangle
    
    Dim X As Long, Y As Long ' loop counters
    Dim lScanWidth As Long ' used to size the DIB bit array
    
    Dim bDib() As Byte  ' the DIB bit array
    Dim tSA As SafeArray ' array overlay
    Dim rtnRegion As Long ' region handle returned by this function
    Dim Width As Long, Height As Long
    
    On Error GoTo CleanUp
      
    ' Simple sanity checks
    Width = cHost.Width
    If Width < 1& Then Exit Function
    Height = cHost.Height
    
    If cHost.Alpha = False Then
        iparseCreateShapedRegion = CreateRectRgn(0&, 0&, Width, Height)
        Exit Function
    End If
    
    lScanWidth = Width * 4& ' how many bytes per bitmap line?
    With tSA                ' prepare array overlay
        .cbElements = 1     ' byte elements
        .cDims = 2          ' two dim array
        .pvData = cHost.BitsPointer  ' data location
        .rgSABound(0).cElements = Height
        .rgSABound(1).cElements = lScanWidth
    End With
    ' overlay now
    CopyMemory ByVal VarPtrArray(bDib()), VarPtr(tSA), 4&
    
     ' start with an arbritray number of rectangles
    ReDim rgnRects(0 To Width * 3&)
    ' reset flag
    rStart = -1&
    
    ' begin pixel by pixel comparisons
    For Y = Height - 1 To 0& Step -1&
        ' the alpha byte is every 4th byte
        For X = 3& To lScanWidth - 1& Step 4&
        
            ' test to see if next pixel is 100% transparent
            If bDib(X, Y) = 0 Then
                If rStart > -1& Then ' we're currently tracking a rectangle,
                                    ' so let's close it
                    ' see if array needs to be resized
                   If rectCount + 1& = UBound(rgnRects) Then _
                       ReDim Preserve rgnRects(0 To UBound(rgnRects) + Width * 3&)
                    
                    ' add the rectangle to our array
                    SetRect rgnRects(rectCount + 2&), rStart, Height - Y - 1&, X \ 4, Height - Y
                    rStart = -1& ' reset flag
                    rectCount = rectCount + 1&     ' keep track of nr in use
                End If
            
            Else
                ' not a target color
                If rStart = -1& Then rStart = X \ 4 ' set start point
            
            End If
        Next X
        If rStart > -1& Then
            ' got to end of bitmap without hitting another transparent pixel
            ' but we're tracking so we'll close rectangle now
           
                ' see if array needs to be resized
           If rectCount + 1& = UBound(rgnRects) Then _
               ReDim Preserve rgnRects(0 To UBound(rgnRects) + Width * 3&)
                ' add the rectangle to our array
            SetRect rgnRects(rectCount + 2), rStart, Height - Y - 1, X \ 4, Height - Y
            rStart = -1& ' reset flag
            rectCount = rectCount + 1&     ' keep track of nr in use
        End If
    Next Y

    ' remove the array overlay
    CopyMemory ByVal VarPtrArray(bDib()), 0&, 4&
        
    On Error Resume Next
    ' check for failure & engage backup plan if needed
    If Not rectCount = 0 Then
        ' there were rectangles identified, try to create the region in one step
        rtnRegion = CreatePartialRegion(rgnRects(), 2&, rectCount + 1&, 0&, Width)
        
        ' ok, now to test whether or not we are good to go...
        ' if less than 2000 rectangles, region should have been created & if it didn't
        ' it wasn't due O/S restrictions -- failure
        If rtnRegion = 0& Then
            If rectCount > 2000& Then
                ' Win98 has limitation of approximately 4000 regional rectangles
                ' In cases of failure, we will create the region in steps of
                ' 2000 vs trying to create the region in one step
                rtnRegion = CreateWin98Region(rgnRects, rectCount + 1&, 0&, Width)
            End If
        End If
    End If

CleanUp:
    Erase rgnRects()
    
    If Err Then ' failure; probably low on resources
        If Not rtnRegion = 0& Then DeleteObject rtnRegion
        Err.Clear
    Else
        iparseCreateShapedRegion = rtnRegion
    End If


End Function

Private Function CreatePartialRegion(rgnRects() As RECT, lIndex As Long, uIndex As Long, leftOffset As Long, cx As Long) As Long
    ' Helper function for CreateShapedRegion & CreateWin98Region
    ' Called to create a region in its entirety or stepped (see CreateWin98Region)

    On Error Resume Next
    ' Note: Ideally contiguous rectangles of equal height & width should be combined
    ' into one larger rectangle. However, thru trial & error I found that Windows
    ' does this for us and taking the extra time to do it ourselves
    ' is too cumbersome & slows down the results.
    
    ' the first 32 bytes of a region is the header describing the region.
    ' Well, 32 bytes equates to 2 rectangles (16 bytes each), so I'll
    ' cheat a little & use rectangles to store the header
    With rgnRects(lIndex - 2) ' bytes 0-15
        .Left = 32&                     ' length of region header in bytes
        .Top = 1&                       ' required cannot be anything else
        .Right = uIndex - lIndex + 1&   ' number of rectangles for the region
        .Bottom = .Right * 16&          ' byte size used by the rectangles; can be zero
    End With
    With rgnRects(lIndex - 1&) ' bytes 16-31 bounding rectangle identification
        .Left = leftOffset                  ' left
        .Top = rgnRects(lIndex).Top         ' top
        .Right = leftOffset + cx            ' right
        .Bottom = rgnRects(uIndex).Bottom   ' bottom
    End With
    ' call function to create region from our byte (RECT) array
    CreatePartialRegion = ExtCreateRegion(ByVal 0&, (rgnRects(lIndex - 2&).Right + 2&) * 16&, rgnRects(lIndex - 2&))
    If Err Then Err.Clear

End Function

Private Function CreateWin98Region(rgnRects() As RECT, rectCount As Long, leftOffset As Long, cx As Long) As Long
    ' Fall-back routine when a very large region fails to be created.
    ' Win98 has problems with regional rectangles over 4000
    ' So, we'll try again in case this is the prob with other systems too.
    ' We'll step it at 2000 at a time which is stil very quick

    Dim X As Long, Y As Long ' loop counters
    Dim win98Rgn As Long     ' partial region
    Dim rtnRegion As Long    ' combined region & return value of this function
    Const RGN_OR As Long = 2&
    Const scanSize As Long = 2000&

    ' we start with 2 'cause first 2 RECTs are the header
    For X = 2& To rectCount Step scanSize
    
        If X + scanSize > rectCount Then
            Y = rectCount
        Else
            Y = X + scanSize
        End If
        
        ' attempt to create partial region, scanSize rects at a time
        win98Rgn = CreatePartialRegion(rgnRects(), X, Y, leftOffset, cx)
        
        If win98Rgn = 0& Then    ' failure
            ' cleaup combined region if needed
            If Not rtnRegion = 0& Then DeleteObject rtnRegion
            Exit For ' abort; system won't allow us to create the region
        Else
            If rtnRegion = 0& Then ' first time thru
                rtnRegion = win98Rgn
            Else ' already started
                ' use combineRgn, but only every scanSize times
                CombineRgn rtnRegion, rtnRegion, win98Rgn, RGN_OR
                DeleteObject win98Rgn
            End If
        End If
    Next
    ' done; return result
    CreateWin98Region = rtnRegion
    
End Function

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