?? unit_ce.cpp
字號:
// unit_CE.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "unit_CE.h"
#include "unit_CEDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUnit_CEApp
BEGIN_MESSAGE_MAP(CUnit_CEApp, CWinApp)
//{{AFX_MSG_MAP(CUnit_CEApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUnit_CEApp construction
CUnit_CEApp::CUnit_CEApp(LPCTSTR lpszAppName)
: CWinApp(lpszAppName)
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CUnit_CEApp object
// WCE MFC apps require the application name to be specified in the CWinApp
// constructor. A help contents filename may also be specified.
CUnit_CEApp theApp(_T("unit_CE"));
/////////////////////////////////////////////////////////////////////////////
// CUnit_CEApp initialization
BOOL CUnit_CEApp::InitInstance()
{
HWND hwnd=FindWindow(NULL,_T("單位換算器"));
if(hwnd!=NULL)
{
//::MessageBox(hwnd,_T("單位換算1.0已經運行!"),_T("單位換算1.0"),MB_OK );
SetActiveWindow(hwnd);
BringWindowToTop(hwnd);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CUnit_CEDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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