?? skybox.h
字號:
#pragma once
#include "header.h"
struct VERTEX
{
float x, y, z;
float tu, tv;
float tu1, tv1;
};
const DWORD VERTEXFVF = D3DFVF_XYZ | D3DFVF_TEX2;
class CSkyBox
{
private:
LPDIRECT3DDEVICE9 m_pd3dDevice ;
LPDIRECT3DVERTEXBUFFER9 m_pVB ;
LPDIRECT3DTEXTURE9 m_pTexture[7] ;
public:
CSkyBox(LPDIRECT3DDEVICE9 pD3DDevice);
~CSkyBox(void);
HRESULT InitVB();
void Render();
bool SetTexture(const char * TextureFile, int ps);
};
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