?? torus-readme.txt
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Torus 3D Engine v0.15 for OpenGL-ES BREW devices
Written by Vander Nunes (vander@imersiva.com)
Released in 08/04/2006 by IMERSIVA.COM
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You are allowed to use the Torus 3D Engine for ANY PURPOSE,
for free.
You are not required to, but if you use this engine or just
extract some ideas or code, a mention to Imersiva.com is
appreciated.
The Torus 3D Engine requires OpenGL-ES enabled BREW devices.
You will need a BREW SDK (the version 2.1 was used to write
this version of the engine) with the OpenGL-ES extension.
To compile the engine and the included samples, you will
probably need to remove and reinsert some files from the BREW
SDK within the projects.
The Torus 3D Engine features:
- OOP code;
- Small footprint;
- Quick OpenGL-ES initialization;
- Quick OpenGL-ES pipeline rendering;
- 3DSMAX model exporting script;
- 3DSMAX spline curves exporting script;
- Zip compressed resources loading;
- Model loading;
- Model mesh instancing and sharing;
- Textured, environment mapped, fake-phong rendering;
- Hierarchical scene-graph;
- Q3 BSP loading and rendering;
- Fixed-point math.
Download pre-compiled samples from
http://www.imersiva.com/downs/game/4_MobileDemos_Setup.exe
The models and textures were grabbed from the net, but the
code is fully written from scratch. Please note that you
have permission to use THE ENGINE for what you want, but
not the models and textures.
Visit the Torus 3D Engine forum at http://forum.imersiva.com
--==[ IMERSIVA.COM ]==----=--------------------- --- -- - -
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