?? draw_moun.cpp
字號:
// draw_moun.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include <time.h>
#include <stdlib.h>
#include <list>
#define MAX_LOADSTRING 100
using namespace std;
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
struct v_point
{
int x;
int y; //x,y坐標
};
struct vertex
{
v_point point;
float z; //對于每個點有三個坐標,z表示在y方向上的上升坐標
};
list<vertex> lst_vertex;
//the count of iterations.
#define PLYS 7
static int g_plys=PLYS;
static HDC s_hdc;
static HWND s_hwnd;
//funcions for drawing the triangles.
template<typename T> T midpoint(T x,T y);
vertex fraline(vertex vertex1,vertex vertex2);
void drawtriangle(v_point A,v_point B,v_point C);
void startdraw(v_point A,v_point B,v_point C,int plys);
void fratriangle(vertex A,vertex B,vertex C,int plys);
int sig();//return 1 or -1
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
//seed the random number generator
srand((unsigned int)time(NULL));
#define Rnd(num) ((float)rand())/RAND_MAX*num
#define Sig (sig())//return 1 or -1
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_DRAW_MOUN, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_DRAW_MOUN);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_DRAW_MOUN);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_DRAW_MOUN;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
TCHAR szHello[MAX_LOADSTRING];
LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
s_hwnd=hWnd;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
RECT rt;
GetClientRect(hWnd, &rt);
s_hdc=hdc;
vertex v1,v2,v3;
//x,y,z
//注意:在下面設置山的位置
v1.point.x=100;
v1.point.y=300;
v2.point.x=500;
v2.point.y=200;
v3.point.x=200;
v3.point.y=500;
//注意:在下面設置山的參數
v1.z=6;
v2.z=2;
v3.z=60;
lst_vertex.push_back(v1);
lst_vertex.push_back(v2);
lst_vertex.push_back(v3);
fratriangle(v1,v2,v3,PLYS);
g_plys=PLYS;
//for debugs.
startdraw(v1.point,v2.point,v3.point,PLYS);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
//make the middle point of point1 and point2.
template<typename T>
T midpoint(T x,T y)
{
return (T)(x+y)/2;
}
vertex fraline(vertex vertex1,vertex vertex2)
{
int mid_x=midpoint(vertex1.point.x , vertex2.point.x);
list<vertex>::iterator ite;
vertex node;
//iterate the list for vetex.and find the point if exists.
for(ite=lst_vertex.begin();ite!=lst_vertex.end();++ite)
{
if(ite->point.x==mid_x)
return *ite;
}
node.point.x=mid_x;
node.point.y=midpoint(vertex1.point.y,vertex2.point.y);
//need the z posision.so the parameters must be vertex type.
node.z=midpoint(vertex1.z,vertex2.z)+Rnd(4);
//lst_vertex.push_front(node);
lst_vertex.push_back(node);
return node;
}
//vertexs are the three vertexs of the triangle.
void fratriangle(vertex A,vertex B,vertex C,int plys)
{
if(plys<=1) return;
vertex AB,BC,CA;
AB=fraline(A,B);
BC=fraline(B,C);
CA=fraline(C,A);
--plys;
fratriangle(CA,BC,C,plys);
fratriangle(AB,B,BC,plys);
fratriangle(BC,CA,AB,plys);
fratriangle(A,AB,CA,plys);
}
void startdraw(v_point A,v_point B,v_point C,int plys)
{
v_point AB,BC,CA;
if(plys==1)
drawtriangle(A,B,C);
else
{
AB.x=midpoint(A.x,B.x);
AB.y=midpoint(A.y,B.y);
BC.x=midpoint(B.x,C.x);
BC.y=midpoint(B.y,C.y);
CA.x=midpoint(C.x,A.x);
CA.y=midpoint(C.y,A.y);
--plys;
startdraw(CA,BC,C,plys);
startdraw(AB,B,BC,plys);
startdraw(BC,CA,AB,plys);
startdraw(A,AB,CA,plys);
}
}
//draw the triangles.
void drawtriangle(v_point A,v_point B,v_point C)
{
list<vertex>::iterator ite;
int a_x=A.x;
int b_x=B.x;
int c_x=C.x;
int a_z;
int b_z;
int c_z;
v_point point[3];
//i must come back to improve this algorithm.
for(ite=lst_vertex.begin();ite!=lst_vertex.end();++ite)
{
if(ite->point.x==a_x)
a_z=ite->z;
else if(ite->point.x==b_x)
b_z=ite->z;
else if(ite->point.x==c_x)
c_z=ite->z;
}
point[0].x=a_x;
point[0].y=A.y+a_z;
point[1].x=b_x;
point[1].y=B.y+b_z;
point[2].x=c_x;
point[2].y=C.y+c_z;
//NOTE:to improve the efficiency,we should create a brush array that is loaded on
//the intialization of the program.
static int loop=100;
HBRUSH br;
HPEN pen;
float rnd=Rnd(loop);
//注意:在下面修改山的顏色
COLORREF cr=RGB(90+rnd,150+rnd,120+rnd);
loop=loop-1;
if(loop<1)
loop=100;
// int r=80+(int)(l*(rand-0.5)*60);
br=CreateSolidBrush(cr);
pen=CreatePen(PS_NULL,1,0);
SelectObject(s_hdc,br);
SelectObject(s_hdc,pen);
Polygon(s_hdc,(POINT*)point,3);
return;
}
int sig()
{
if(Rnd(1)>0.5)
return 1;
else
return -1;
}
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