?? delaunaydoc.h
字號:
// DelaunayDoc.h : interface of the CDelaunayDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_)
#define AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//***********************************//
#include <afxtempl.h>
#include "pointpos.h"
#include "triangle.h"
#include "border.h"
#include<gl\gl.h>
#include<gl\glu.h>
#include<gl\glaux.h>
//**************************//
/******************************/
enum DO_WHAT
{
DO_ADD,
DO_INTERPOLATION,
DO_DRAW2,
DO_DRAW3,
DO_HCT,
DO_LINE,
DO_FILL,
DO_WANG,
};
/******************************/
class CDelaunayDoc : public CDocument
{
protected: // create from serialization only
CDelaunayDoc();
DECLARE_DYNCREATE(CDelaunayDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDelaunayDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual void DeleteContents();
//}}AFX_VIRTUAL
// Implementation
//******************************//
public:
void Wang();
int Belong(double x, double y,CTriangle* tri);
CTriangle* Belong(double x,double y);
double Power(double a, int e);
int Factorial(int n);
double S(POI p1, POI p2, POI p3);
double Bezier(double x, double y,int m_p1,int m_p2,CTriangle* tri);
void DrawTri(int m_p1,int m_p2,CTriangle* tri);
double F(CTriangle *temp, int i, int j);
double D(CTriangle *temp, int i, int j);//沿邊方向導:i to j
CPointPos* GetChuiZu(double x,double y,CPointPos* p2,CPointPos* p3);
double GetMold(CPointPos* p);
void BaryCenter(CTriangle* temp);
void Get_Fx_Fy_N(int p);
double DotProduction(double x1,double y1,double z1,double x2,double y2,double z2);//內積
POI Unitization(POI p);
POI VectorProduct(double x1,double y1,double z1,double x2,double y2,double z2);//外積
double GetDistance(CPointPos* p1,CPointPos* p2);
POI GetTriNormal(CTriangle *temp);
void FindRelativeTri(int p);
bool DelEdgeOrNot(int p1,int p2,int p);
int TheOtherPoint(int p1,int p2,CTriangle* temp);
CPointPos* CDelaunayDoc::IntersectionPoint(CPointPos *point1, CPointPos *point2,CPointPos *point3, CPointPos *point4);
void EditCon(int r,int l ,int p);
void DelTriMarked();
int GetInitEdges(double x,double y,int p);
int TwoEdgeSuperposition(CBorder *b1, CBorder *b2);
double S(int p1,int p2,int p3);
double S(CPointPos *p1,CPointPos *p2,CPointPos *p3);
void AddTriangle(int p);
//int m_clen;//凸包邊界的節點個數,it be replaced by 'm_con.GetSize()' now
//int m_plen;//當前節點個數,it be replaced by 'm_point.GetSize()' now
void Center(CTriangle* temp);
DO_WHAT m_DoWhat;
CTypedPtrArray<CObArray,CPointPos*> m_point;//存節點
//CTypedPtrArray<CObArray,CPointPos*> m_n;//存節點的法向量
CTypedPtrList<CObList,CTriangle*> m_tri;//存三角鏈
void AddPoint(double x,double y);
CArray<POSITION,POSITION&> m_index;//指向三角形鏈的節點的指針數組,對將要刪出的三角形做標志
CTypedPtrArray<CObArray,CBorder*> m_edge;//Record the border of the inserted polygon
CWordArray m_con;//存放凸包邊界上所有節點的坐標數組下標(of m_point),逆時針
//******************************//
virtual ~CDelaunayDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CDelaunayDoc)
afx_msg void OnButtonAdd();
afx_msg void OnUpdateButtonAdd(CCmdUI* pCmdUI);
afx_msg void OnButtonBB();
afx_msg void OnUpdateButtonBB(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DELAUNAYDOC_H__8BFDEC2D_B5F7_11D3_AB59_080039014899__INCLUDED_)
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -