?? timer-lite.c
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/*** $Id: timer-lite.c,v 1.22 2003/09/04 03:46:47 weiym Exp $**** timer-lite.c: The timer handling for MiniGUI Lite Version.**** Copyright (C) 2003 Feynman Software.** Copyright (C) 1999 ~ 2002 Wei Yongming.**** Current maintainer: Wei Yongming.**** Create date: 1999.04.21*/ /*** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*//*** TODO:*/ #include <stdio.h>#include <stdlib.h>#include <string.h>#include <signal.h>#include <unistd.h>#include "common.h"#include "minigui.h"#include "gdi.h"#include "window.h"#include "cliprect.h"#include "gal.h"#include "internals.h"#include "timer.h"#ifndef _STAND_ALONE#include "client.h"#include "sharedres.h"#endifunsigned int __mg_timer_counter;static TIMER *timerstr [MAX_TIMERS];BOOL InitTimer (void){ return TRUE;}void TerminateTimer (void){ int i; for (i = 0; i < MAX_TIMERS; i++) { if (timerstr[i] != NULL) free (timerstr[i]); timerstr[i] = NULL; }}/************************* Functions run in desktop thread *******************/void DispatchTimerMessage (unsigned int inter){ PMAINWIN pWin; PMSGQUEUE pMsgQueue; int i, slot; for (i = 0; i < MAX_TIMERS; i++ ) { if ( timerstr[i] ) {#if _TIMER_UNIT_10MS timerstr[i]->count += inter;#else timerstr[i]->count += 1<<7;#endif if ( timerstr[i]->count >= timerstr[i]->speed ) { pWin = GetMainWindowPtrOfControl (timerstr[i]->hWnd); if (pWin == NULL) continue; pMsgQueue = pWin->pMessages; for (slot = 0; slot < DEF_NR_TIMERS; slot++) { if (pMsgQueue->TimerID[slot] == timerstr[i]->id && pMsgQueue->TimerOwner[slot] == timerstr[i]->hWnd) break; } if (slot != DEF_NR_TIMERS) { pMsgQueue->dwState |= (0x01 << slot); } timerstr[i]->count -= timerstr[i]->speed; } } }}BOOL AddTimer (HWND hWnd, int id, unsigned int speed){ int i; PMAINWIN pWin; PMSGQUEUE pMsgQueue; int slot; if (!(pWin = GetMainWindowPtrOfControl (hWnd))) return FALSE; pMsgQueue = pWin->pMessages; // Is there an empty timer slot? for (slot = 0; slot < DEF_NR_TIMERS; slot++) { if ((pMsgQueue->TimerMask >> slot) & 0x01) break; } if (slot == DEF_NR_TIMERS) goto badret; for (i = 0; i < MAX_TIMERS; i++) if ( timerstr[i] != NULL ) if ( timerstr[i]->hWnd == hWnd && timerstr[i]->id == id) goto badret; for (i = 0; i < MAX_TIMERS; i++) if ( timerstr[i] == NULL ) break; if (i == MAX_TIMERS) goto badret ; timerstr[i] = malloc (sizeof (TIMER));#if _TIMER_UNIT_10MS timerstr[i]->speed = speed;#else timerstr[i]->speed = (1000<<7)/speed;#endif timerstr[i]->hWnd = hWnd; timerstr[i]->id = id; timerstr[i]->count = 0; pMsgQueue->TimerOwner[slot] = hWnd; pMsgQueue->TimerID[slot] = id; pMsgQueue->TimerMask &= ~(0x01 << slot);#ifndef _STAND_ALONE if (!mgIsServer) set_select_timeout (USEC_10MS * speed);#endif return TRUE; badret: return FALSE;}BOOL RemoveTimer (HWND hWnd, int id){ int i; PMAINWIN pWin; PMSGQUEUE pMsgQueue; int slot; void* temp; if (!(pWin = GetMainWindowPtrOfControl (hWnd))) return FALSE; pMsgQueue = pWin->pMessages; for (slot = 0; slot < DEF_NR_TIMERS; slot++) { if (pMsgQueue->TimerOwner[slot] == hWnd && pMsgQueue->TimerID[slot] == id) break; } if (slot == DEF_NR_TIMERS) goto badret; for (i = 0; i < MAX_TIMERS; i++) if (timerstr[i] != NULL) if (timerstr[i]->hWnd == hWnd && timerstr[i]->id == id) break; if (i == MAX_TIMERS) goto badret; temp = timerstr[i]; timerstr[i] = NULL; free (temp); pMsgQueue->TimerMask |= (0x01 << slot);#ifndef _STAND_ALONE if (!pMsgQueue->TimerMask && !mgIsServer) set_select_timeout (0);#endif return TRUE;badret: return FALSE;}BOOL GUIAPI IsTimerInstalled (HWND hWnd, int id){ int i; for (i=0; i<MAX_TIMERS; i++) { if ( timerstr[i] != NULL ) { if ( timerstr[i]->hWnd == hWnd && timerstr[i]->id == id) { return TRUE; } } } return FALSE;}BOOL SetTimerSpeed (HWND hWnd, int id, unsigned int speed){ int i; for (i=0; i<MAX_TIMERS; i++) if (timerstr[i]->hWnd == hWnd && timerstr[i]->id == id) {#if _TIMER_UNIT_10MS timerstr[i]->speed = speed;#else timerstr[i]->speed = (1000<<7)/speed;#endif timerstr[i]->count = 0; return TRUE; } return FALSE;}/****************** Timer Interfaces for applications ************************/unsigned int GUIAPI GetTickCount (){#ifdef _STAND_ALONE return __mg_timer_counter;#else return SHAREDRES_TIMER_COUNTER;#endif}BOOL GUIAPI SetTimer (HWND hWnd, int id, unsigned int speed){ TIMER timer; timer.hWnd = hWnd; timer.id = id; timer.speed = speed; return SendMessage (HWND_DESKTOP, MSG_ADDTIMER, 0, (LPARAM)&timer);}BOOL GUIAPI KillTimer (HWND hWnd, int id){ TIMER timer; timer.hWnd = hWnd; timer.id = id; return SendMessage (HWND_DESKTOP, MSG_REMOVETIMER, 0, (LPARAM)&timer);}BOOL GUIAPI ResetTimer (HWND hWnd, int id, unsigned int speed){ TIMER timer; timer.hWnd = hWnd; timer.id = id; timer.speed = speed; return SendMessage (HWND_DESKTOP, MSG_RESETTIMER, 0, (LPARAM)&timer);}
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