?? gui_x_embos.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUI_X.CPurpose : Config / System dependent externals for GUI---------------------------END-OF-HEADER------------------------------*/#include <stdio.h>#include "RTOS.H" /* embOS include */#include "GUI.H"#include "GUI_X.H"/*********************************************************************** Timing:* GUI_GetTime()* GUI_Delay(int) Some timing dependent routines of emWin require a GetTime and delay funtion. Default time unit (tick), normally is 1 ms.*/int GUI_X_GetTime(void) { return OS_GetTime();}void GUI_X_Delay(int Period) { OS_Delay(Period);}/*********************************************************************** GUI_X_ExecIdle()**/void GUI_X_ExecIdle(void) { OS_Delay(1);}/*********************************************************************** Multitasking:** GUI_X_InitOS()* GUI_X_GetTaskId()* GUI_X_Lock()* GUI_X_Unlock()Note: The following routines are required only if emWin is used in a true multi task environment, which means you have more than one thread using the emWin API. In this case the #define GUI_OS 1 needs to be in GUIConf.h*/static OS_RSEMA RSema;void GUI_X_InitOS(void) { OS_CreateRSema(&RSema); }void GUI_X_Unlock(void) { OS_Unuse(&RSema); }void GUI_X_Lock(void) { OS_Use(&RSema); }U32 GUI_X_GetTaskId(void) { return (U32)OS_GetTaskID(); }/*********************************************************************** Keyboard input from serial inputNote: If embOS is used, characters typed into the log window will be placed in the keyboard buffer. This is a neat feature which allows you to operate your target system without having to use or even to have a keyboard connected to it. (nice for demos !)*/void GUI_X_OnRx(OS_U8 Data) { GUI_StoreKeyMsg(Data, 1);}void GUI_X_Init(void) { OS_SetRxCallback(GUI_X_OnRx);}/*********************************************************************** Logging: OS dependentNote: Logging is used in higher debug levels only. The typical target build does not use logging and does therefor not require any of the logging routines below. For a release build without logging the routines below may be eliminated to save some space. (If the linker is not function aware and eliminates unreferenced functions automatically)*/void GUI_X_Log (const char *s) { OS_SendString(s); }void GUI_X_Warn (const char *s) { OS_SendString(s); }void GUI_X_ErrorOut(const char *s) { OS_SendString(s); }
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