?? preview.pas
字號(hào):
unit Preview;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, ExtCtrls, Buttons,printers;
type
TFrmPreview = class(TForm)
Image1: TImage;
BtnPrint: TBitBtn;
BtnClose: TBitBtn;
procedure FormShow(Sender: TObject);
procedure BtnPrintClick(Sender: TObject);
procedure BitBtn2Click(Sender: TObject);
private
{ Private declarations }
public
procedure PrintPreview(var Bmp:TBitmap);
end;
var
FrmPreview: TFrmPreview;
implementation
{$R *.DFM}
uses mTm;
type
PPalEntriesArray = ^TPalEntriesArray; {for palette re-construction}
TPalEntriesArray = array[0..0] of TPaletteEntry;
procedure BltTBitmapAsDib(DestDc : hdc; {Handle of where to blt}
x : word; {Bit at x}
y : word; {Blt at y}
Width : word; {Width to stretch}
Height : word; {Height to stretch}
bm : TBitmap); {the TBitmap to Blt}
var
OriginalWidth :LongInt; {width of BM}
dc : hdc; {screen dc}
IsPaletteDevice : bool; {if the device uses palettes}
IsDestPaletteDevice : bool; {if the device uses palettes}
BitmapInfoSize : integer; {sizeof the bitmapinfoheader}
lpBitmapInfo : PBitmapInfo; {the bitmap info header}
hBm : hBitmap; {handle to the bitmap}
hPal : hPalette; {handle to the palette}
OldPal : hPalette; {temp palette}
hBits : THandle; {handle to the DIB bits}
pBits : pointer; {pointer to the DIB bits}
lPPalEntriesArray : PPalEntriesArray; {palette entry array}
NumPalEntries : integer; {number of palette entries}
i : integer; {looping variable}
begin
{If range checking is on - lets turn it off for now}
{we will remember if range checking was on by defining}
{a define called CKRANGE if range checking is on.}
{We do this to access array members past the arrays}
{defined index range without causing a range check}
{error at runtime. To satisfy the compiler, we must}
{also access the indexes with a variable. ie: if we}
{have an array defined as a: array[0..0] of byte,}
{and an integer i, we can now access a[3] by setting}
{i := 3; and then accessing a[i] without error}
{$IFOPT R+}
{$DEFINE CKRANGE}
{$R-}
{$ENDIF}
{Save the original width of the bitmap}
OriginalWidth := bm.Width;
{Get the screen's dc to use since memory dc's are not reliable}
dc := GetDc(0);
{Are we a palette device?}
IsPaletteDevice :=
GetDeviceCaps(dc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;
{Give back the screen dc}
dc := ReleaseDc(0, dc);
{Allocate the BitmapInfo structure}
if IsPaletteDevice then BitmapInfoSize := sizeof(TBitmapInfo) + (sizeof(TRGBQUAD) * 255)
else BitmapInfoSize := sizeof(TBitmapInfo);
GetMem(lpBitmapInfo, BitmapInfoSize);
{Zero out the BitmapInfo structure}
FillChar(lpBitmapInfo^, BitmapInfoSize, #0);
{Fill in the BitmapInfo structure}
lpBitmapInfo^.bmiHeader.biSize := sizeof(TBitmapInfoHeader);
lpBitmapInfo^.bmiHeader.biWidth := OriginalWidth;
lpBitmapInfo^.bmiHeader.biHeight := bm.Height;
lpBitmapInfo^.bmiHeader.biPlanes := 1;
if IsPaletteDevice then lpBitmapInfo^.bmiHeader.biBitCount := 8
else lpBitmapInfo^.bmiHeader.biBitCount := 24;
lpBitmapInfo^.bmiHeader.biCompression := BI_RGB;
lpBitmapInfo^.bmiHeader.biSizeImage :=((lpBitmapInfo^.bmiHeader.biWidth *
longint(lpBitmapInfo^.bmiHeader.biBitCount)) div 8) *
lpBitmapInfo^.bmiHeader.biHeight;
lpBitmapInfo^.bmiHeader.biXPelsPerMeter := 0;
lpBitmapInfo^.bmiHeader.biYPelsPerMeter := 0;
if IsPaletteDevice then begin
lpBitmapInfo^.bmiHeader.biClrUsed := 256;
lpBitmapInfo^.bmiHeader.biClrImportant := 256;
end else begin
lpBitmapInfo^.bmiHeader.biClrUsed := 0;
lpBitmapInfo^.bmiHeader.biClrImportant := 0;
end;
{Take ownership of the bitmap handle and palette}
hBm := bm.ReleaseHandle;
hPal := bm.ReleasePalette;
{Get the screen's dc to use since memory dc's are not reliable}
dc := GetDc(0);
if IsPaletteDevice then begin
{If we are using a palette, it must be}
{selected into the dc during the conversion}
OldPal := SelectPalette(dc, hPal, TRUE);
{Realize the palette}
RealizePalette(dc);
end;
{Tell GetDiBits to fill in the rest of the bitmap info structure}
GetDiBits(dc,hBm,0,lpBitmapInfo^.bmiHeader.biHeight,nil,TBitmapInfo(lpBitmapInfo^),DIB_RGB_COLORS);
{Allocate memory for the Bits}
hBits := GlobalAlloc(GMEM_MOVEABLE,
lpBitmapInfo^.bmiHeader.biSizeImage);
pBits := GlobalLock(hBits);
{Get the bits}
GetDiBits(dc,hBm,0,lpBitmapInfo^.bmiHeader.biHeight,pBits,TBitmapInfo(lpBitmapInfo^),DIB_RGB_COLORS);
if IsPaletteDevice then begin
{Lets fix up the color table for buggy video drivers}
GetMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);
{$IFDEF VER100}
NumPalEntries := GetPaletteEntries(hPal,0,256,lPPalEntriesArray^);
{$ELSE}
NumPalEntries := GetSystemPaletteEntries(dc,0,256,lPPalEntriesArray^);
{$ENDIF}
for i := 0 to (NumPalEntries - 1) do begin
lpBitmapInfo^.bmiColors[i].rgbRed :=lPPalEntriesArray^[i].peRed;
lpBitmapInfo^.bmiColors[i].rgbGreen :=lPPalEntriesArray^[i].peGreen;
lpBitmapInfo^.bmiColors[i].rgbBlue :=lPPalEntriesArray^[i].peBlue;
end;
FreeMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);
end;
if IsPaletteDevice then begin
{Select the old palette back in}
SelectPalette(dc, OldPal, TRUE);
{Realize the old palette}
RealizePalette(dc);
end;
{Give back the screen dc}
dc := ReleaseDc(0, dc);
{Is the Dest dc a palette device?}
IsDestPaletteDevice :=
GetDeviceCaps(DestDc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;
if IsPaletteDevice then begin
{If we are using a palette, it must be}
{selected into the dc during the conversion}
OldPal := SelectPalette(DestDc, hPal, TRUE);
{Realize the palette}
RealizePalette(DestDc);
end;
{Do the blt}
StretchDiBits(DestDc,x,y,Width,Height,0,0,OriginalWidth,lpBitmapInfo^.bmiHeader.biHeight,
pBits,lpBitmapInfo^,DIB_RGB_COLORS,SrcCopy);
if IsDestPaletteDevice then begin
{Select the old palette back in}
SelectPalette(DestDc, OldPal, TRUE);
{Realize the old palette}
RealizePalette(DestDc);
end;
{De-Allocate the Dib Bits}
GlobalUnLock(hBits);
GlobalFree(hBits);
{De-Allocate the BitmapInfo}
FreeMem(lpBitmapInfo, BitmapInfoSize);
{Set the ownership of the bimap handles back to the bitmap}
bm.Handle := hBm;
bm.Palette := hPal;
{Turn range checking back on if it was on when we started}
{$IFDEF CKRANGE}
{$UNDEF CKRANGE}
{$R+}
{$ENDIF}
end;
{ TFrmPreview }
procedure TFrmPreview.PrintPreview(var Bmp:TBitmap);
var
{x1,x2,y,Space:integer; }
TopLeft,TopRight,BottomLeft,BottomRight:TPoint;
begin
TopLeft.x:=10;
TopLeft.y:=15;
TopRight.x:=485;
TopRight.y:=15;
BottomLeft.x:=10;
BottomLeft.y:=305;
BottomRight.x:=485;
BottomRight.y:=305;
Bmp.Width:=664;
Bmp.Height:=460;
Bmp.Canvas.MoveTo(TopLeft.x,TopLeft.y);
Bmp.Canvas.LineTo(TopRight.x,TopRight.y);
Bmp.Canvas.LineTo(BottomRight.x,BottomRight.y);
Bmp.Canvas.LineTo(BottomLeft.x,BottomLeft.y);
Bmp.Canvas.LineTo(TopLeft.x,TopLeft.y);
Bmp.Canvas.Rectangle(10,305,520,400);
Bmp.Canvas.Rectangle(10,305,190,400);
Bmp.Canvas.Rectangle(189,305,303,338);
Bmp.Canvas.Rectangle(10,388,664,460);
Bmp.Canvas.MoveTo(10,388+35);
Bmp.Canvas.LineTo(669,388+35);
Bmp.Canvas.MoveTo(10+109,388);
Bmp.Canvas.LineTo(10+109,485);
Bmp.Canvas.MoveTo(10+109+109,388);
Bmp.Canvas.LineTo(10+109+109,485);
Bmp.Canvas.MoveTo(10+109+109+109,388);
Bmp.Canvas.LineTo(10+109+109+109,485);
Bmp.Canvas.MoveTo(10+109+109+109+109,388);
Bmp.Canvas.LineTo(10+109+109+109+109,485);
Bmp.Canvas.MoveTo(10+109+109+109+109+109,388);
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