?? graphbuildingdlg.cpp
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// GraphBuildingDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GraphBuilding.h"
#include "GraphBuildingDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGraphBuildingDlg dialog
CGraphBuildingDlg::CGraphBuildingDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGraphBuildingDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGraphBuildingDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGraphBuildingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGraphBuildingDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGraphBuildingDlg, CDialog)
//{{AFX_MSG_MAP(CGraphBuildingDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_TEST, OnButtonTest)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGraphBuildingDlg message handlers
BOOL CGraphBuildingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGraphBuildingDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGraphBuildingDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//////////////////////////////////////////////////////////////////////////////
///////////////////// Graph building methods /////////////////////////////////
HRESULT AddFilterByCLSID(
IGraphBuilder *pGraph, // Pointer to the Filter Graph Manager.
const GUID& clsid, // CLSID of the filter to create.
LPCWSTR wszName, // A name for the filter.
IBaseFilter **ppF) // Receives a pointer to the filter.
{
if (!pGraph || ! ppF) return E_POINTER;
*ppF = 0;
IBaseFilter *pF = 0;
HRESULT hr = CoCreateInstance(clsid, 0, CLSCTX_INPROC_SERVER,
IID_IBaseFilter, reinterpret_cast<void**>(&pF));
if (SUCCEEDED(hr))
{
hr = pGraph->AddFilter(pF, wszName);
if (SUCCEEDED(hr))
*ppF = pF;
else
pF->Release();
}
return hr;
}
HRESULT GetUnconnectedPin(
IBaseFilter *pFilter, // Pointer to the filter.
PIN_DIRECTION PinDir, // Direction of the pin to find.
IPin **ppPin) // Receives a pointer to the pin.
{
*ppPin = 0;
IEnumPins *pEnum = 0;
IPin *pPin = 0;
HRESULT hr = pFilter->EnumPins(&pEnum);
if (FAILED(hr))
{
return hr;
}
while (pEnum->Next(1, &pPin, NULL) == S_OK)
{
PIN_DIRECTION ThisPinDir;
pPin->QueryDirection(&ThisPinDir);
if (ThisPinDir == PinDir)
{
IPin *pTmp = 0;
hr = pPin->ConnectedTo(&pTmp);
if (SUCCEEDED(hr)) // Already connected, not the pin we want.
{
pTmp->Release();
}
else // Unconnected, this is the pin we want.
{
pEnum->Release();
*ppPin = pPin;
return S_OK;
}
}
pPin->Release();
}
pEnum->Release();
// Did not find a matching pin.
return E_FAIL;
}
HRESULT ConnectFilters(
IGraphBuilder *pGraph, // Filter Graph Manager.
IPin *pOut, // Output pin on the upstream filter.
IBaseFilter *pDest) // Downstream filter.
{
if ((pGraph == NULL) || (pOut == NULL) || (pDest == NULL))
{
return E_POINTER;
}
#ifdef debug
PIN_DIRECTION PinDir;
pOut->QueryDirection(&PinDir);
_ASSERTE(PinDir == PINDIR_OUTPUT);
#endif
// Find an input pin on the downstream filter.
IPin *pIn = 0;
HRESULT hr = GetUnconnectedPin(pDest, PINDIR_INPUT, &pIn);
if (FAILED(hr))
{
return hr;
}
// Try to connect them.
hr = pGraph->Connect(pOut, pIn);
pIn->Release();
return hr;
}
HRESULT ConnectFilters(
IGraphBuilder *pGraph,
IBaseFilter *pSrc,
IBaseFilter *pDest)
{
if ((pGraph == NULL) || (pSrc == NULL) || (pDest == NULL))
{
return E_POINTER;
}
// Find an output pin on the first filter.
IPin *pOut = 0;
HRESULT hr = GetUnconnectedPin(pSrc, PINDIR_OUTPUT, &pOut);
if (FAILED(hr))
{
return hr;
}
hr = ConnectFilters(pGraph, pOut, pDest);
pOut->Release();
return hr;
}
HRESULT FindFilterInterface(
IGraphBuilder *pGraph, // Pointer to the Filter Graph Manager.
REFGUID iid, // IID of the interface to retrieve.
void **ppUnk) // Receives the interface pointer.
{
if (!pGraph || !ppUnk) return E_POINTER;
HRESULT hr = E_FAIL;
IEnumFilters *pEnum = NULL;
IBaseFilter *pF = NULL;
if (FAILED(pGraph->EnumFilters(&pEnum)))
{
return E_FAIL;
}
// Query every filter for the interface.
while (S_OK == pEnum->Next(1, &pF, 0))
{
hr = pF->QueryInterface(iid, ppUnk);
pF->Release();
if (SUCCEEDED(hr))
{
break;
}
}
pEnum->Release();
return hr;
}
HRESULT FindPinInterface(
IBaseFilter *pFilter, // Pointer to the filter to search.
REFGUID iid, // IID of the interface.
void **ppUnk) // Receives the interface pointer.
{
if (!pFilter || !ppUnk) return E_POINTER;
HRESULT hr = E_FAIL;
IEnumPins *pEnum = 0;
if (FAILED(pFilter->EnumPins(&pEnum)))
{
return E_FAIL;
}
// Query every pin for the interface.
IPin *pPin = 0;
while (S_OK == pEnum->Next(1, &pPin, 0))
{
hr = pPin->QueryInterface(iid, ppUnk);
pPin->Release();
if (SUCCEEDED(hr))
{
break;
}
}
pEnum->Release();
return hr;
}
HRESULT FindInterfaceAnywhere(
IGraphBuilder *pGraph,
REFGUID iid,
void **ppUnk)
{
if (!pGraph || !ppUnk) return E_POINTER;
HRESULT hr = E_FAIL;
IEnumFilters *pEnum = 0;
if (FAILED(pGraph->EnumFilters(&pEnum)))
{
return E_FAIL;
}
// Loop through every filter in the graph.
IBaseFilter *pF = 0;
while (S_OK == pEnum->Next(1, &pF, 0))
{
hr = pF->QueryInterface(iid, ppUnk);
if (FAILED(hr))
{
// The filter does not expose the interface, but maybe
// one of its pins does.
hr = FindPinInterface(pF, iid, ppUnk);
}
pF->Release();
if (SUCCEEDED(hr))
{
break;
}
}
pEnum->Release();
return hr;
}
// Get the first upstream or downstream filter
HRESULT GetNextFilter(
IBaseFilter *pFilter, // Pointer to the starting filter
PIN_DIRECTION Dir, // Direction to search (upstream or downstream)
IBaseFilter **ppNext) // Receives a pointer to the next filter.
{
if (!pFilter || !ppNext) return E_POINTER;
IEnumPins *pEnum = 0;
IPin *pPin = 0;
HRESULT hr = pFilter->EnumPins(&pEnum);
if (FAILED(hr)) return hr;
while (S_OK == pEnum->Next(1, &pPin, 0))
{
// See if this pin matches the specified direction.
PIN_DIRECTION ThisPinDir;
hr = pPin->QueryDirection(&ThisPinDir);
if (FAILED(hr))
{
// Something strange happened.
hr = E_UNEXPECTED;
pPin->Release();
break;
}
if (ThisPinDir == Dir)
{
// Check if the pin is connected to another pin.
IPin *pPinNext = 0;
hr = pPin->ConnectedTo(&pPinNext);
if (SUCCEEDED(hr))
{
// Get the filter that owns that pin.
PIN_INFO PinInfo;
hr = pPinNext->QueryPinInfo(&PinInfo);
pPinNext->Release();
pPin->Release();
pEnum->Release();
if (FAILED(hr) || (PinInfo.pFilter == NULL))
{
// Something strange happened.
return E_UNEXPECTED;
}
// This is the filter we're looking for.
*ppNext = PinInfo.pFilter; // Client must release.
return S_OK;
}
}
pPin->Release();
}
pEnum->Release();
// Did not find a matching filter.
return E_FAIL;
}
// Define a typedef for a list of filters.
typedef CGenericList<IBaseFilter> CFilterList;
// Forward declaration. Adds a filter to the list unless it's a duplicate.
void AddFilterUnique(CFilterList &FilterList, IBaseFilter *pNew);
// Find all the immediate upstream or downstream peers of a filter.
HRESULT GetPeerFilters(
IBaseFilter *pFilter, // Pointer to the starting filter
PIN_DIRECTION Dir, // Direction to search (upstream or downstream)
CFilterList &FilterList) // Collect the results in this list.
{
if (!pFilter) return E_POINTER;
IEnumPins *pEnum = 0;
IPin *pPin = 0;
HRESULT hr = pFilter->EnumPins(&pEnum);
if (FAILED(hr)) return hr;
while (S_OK == pEnum->Next(1, &pPin, 0))
{
// See if this pin matches the specified direction.
PIN_DIRECTION ThisPinDir;
hr = pPin->QueryDirection(&ThisPinDir);
if (FAILED(hr))
{
// Something strange happened.
hr = E_UNEXPECTED;
pPin->Release();
break;
}
if (ThisPinDir == Dir)
{
// Check if the pin is connected to another pin.
IPin *pPinNext = 0;
hr = pPin->ConnectedTo(&pPinNext);
if (SUCCEEDED(hr))
{
// Get the filter that owns that pin.
PIN_INFO PinInfo;
hr = pPinNext->QueryPinInfo(&PinInfo);
pPinNext->Release();
if (FAILED(hr) || (PinInfo.pFilter == NULL))
{
// Something strange happened.
pPin->Release();
pEnum->Release();
return E_UNEXPECTED;
}
// Insert the filter into the list.
AddFilterUnique(FilterList, PinInfo.pFilter);
PinInfo.pFilter->Release();
}
}
pPin->Release();
}
pEnum->Release();
return S_OK;
}
void AddFilterUnique(CFilterList &FilterList, IBaseFilter *pNew)
{
if (pNew == NULL) return;
POSITION pos = FilterList.GetHeadPosition();
while (pos)
{
IBaseFilter *pF = FilterList.GetNext(pos);
if (IsEqualObject(pF, pNew))
{
return;
}
}
pNew->AddRef(); // The caller must release everything in the list.
FilterList.AddTail(pNew);
}
// Tear down everything downstream of a given filter
void NukeDownstream(IGraphBuilder * inGraph, IBaseFilter * inFilter)
{
if (inGraph && inFilter)
{
IEnumPins * pinEnum = 0;
if (SUCCEEDED(inFilter->EnumPins(&pinEnum)))
{
pinEnum->Reset();
IPin * pin = 0;
ULONG cFetched = 0;
bool pass = true;
while (pass && SUCCEEDED(pinEnum->Next(1, &pin, &cFetched)))
{
if (pin && cFetched)
{
IPin * connectedPin = 0;
pin->ConnectedTo(&connectedPin);
if(connectedPin)
{
PIN_INFO pininfo;
if (SUCCEEDED(connectedPin->QueryPinInfo(&pininfo)))
{
if(pininfo.dir == PINDIR_INPUT)
{
NukeDownstream(inGraph, pininfo.pFilter);
inGraph->Disconnect(connectedPin);
inGraph->Disconnect(pin);
inGraph->RemoveFilter(pininfo.pFilter);
}
pininfo.pFilter->Release();
}
connectedPin->Release();
}
pin->Release();
}
else
{
pass = false;
}
}
pinEnum->Release();
}
}
}
// Tear down everything upstream of a given filter
void NukeUpstream(IGraphBuilder * inGraph, IBaseFilter * inFilter)
{
if (inGraph && inFilter)
{
IEnumPins * pinEnum = 0;
if (SUCCEEDED(inFilter->EnumPins(&pinEnum)))
{
pinEnum->Reset();
IPin * pin = 0;
ULONG cFetched = 0;
bool pass = true;
while (pass && SUCCEEDED(pinEnum->Next(1, &pin, &cFetched)))
{
if (pin && cFetched)
{
IPin * connectedPin = 0;
pin->ConnectedTo(&connectedPin);
if(connectedPin)
{
PIN_INFO pininfo;
if (SUCCEEDED(connectedPin->QueryPinInfo(&pininfo)))
{
if(pininfo.dir == PINDIR_OUTPUT)
{
NukeUpstream(inGraph, pininfo.pFilter);
inGraph->Disconnect(connectedPin);
inGraph->Disconnect(pin);
inGraph->RemoveFilter(pininfo.pFilter);
}
pininfo.pFilter->Release();
}
connectedPin->Release();
}
pin->Release();
}
else
{
pass = false;
}
}
pinEnum->Release();
}
}
}
/////////////////////////////////////////////////////////////////////////////
void CGraphBuildingDlg::OnButtonTest()
{
// TODO: Add your control notification handler code here
}
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