?? devicecontroller.h
字號:
#if !defined(AFX_DEVICECONTROLLER_H__86FFE4DE_3A6C_4EC0_A4FA_FA626FA3CC62__INCLUDED_)
#define AFX_DEVICECONTROLLER_H__86FFE4DE_3A6C_4EC0_A4FA_FA626FA3CC62__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DeviceController.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDeviceController frame
#if (WINVER < 0x0500)
#define DBT_DEVTYP_DEVICEINTERFACE 0x00000005 // device interface class
#define DBT_DEVTYP_HANDLE 0x00000006 // file system handle
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
typedef PVOID HDEVNOTIFY;
#endif
extern "C"
{
typedef BOOL (WINAPI *PUnregisterDeviceNotification)(IN HDEVNOTIFY Handle);
typedef HDEVNOTIFY (WINAPI *PRegisterDeviceNotification)(IN HANDLE hRecipient,
IN LPVOID NotificationFilter,
IN DWORD Flags);
}
#if (WINVER < 0x0500)
typedef struct _DEV_BROADCAST_DEVICEINTERFACE {
DWORD dbcc_size;
DWORD dbcc_devicetype;
DWORD dbcc_reserved;
GUID dbcc_classguid;
char dbcc_name[1];
} DEV_BROADCAST_DEVICEINTERFACE, *PDEV_BROADCAST_DEVICEINTERFACE;
#endif
class CDeviceController : public CFrameWnd
{
DECLARE_DYNCREATE(CDeviceController)
protected:
CDeviceController(); // protected constructor used by dynamic creation
// Attributes
public:
protected:
HDEVNOTIFY mNotifyHandle;
PRegisterDeviceNotification mRegisterDeviceNotification;
PUnregisterDeviceNotification mUnregisterDeviceNotification;
void Register(void);
void Unregister(void);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDeviceController)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CDeviceController();
// Generated message map functions
//{{AFX_MSG(CDeviceController)
// NOTE - the ClassWizard will add and remove member functions here.
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnClose();
afx_msg BOOL OnDeviceChange( UINT nEventType, DWORD dwData );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DEVICECONTROLLER_H__86FFE4DE_3A6C_4EC0_A4FA_FA626FA3CC62__INCLUDED_)
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