?? connectionmanager.h
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/*
* Copyright (C) 2001-2003 Jacek Sieka, j_s@telia.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#if !defined(AFX_ConnectionManager_H__675A2F66_AFE6_4A15_8386_6B6FD579D5FF__INCLUDED_)
#define AFX_ConnectionManager_H__675A2F66_AFE6_4A15_8386_6B6FD579D5FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ServerSocket.h"
#include "UserConnection.h"
#include "User.h"
#include "CriticalSection.h"
#include "TimerManager.h"
class ConnectionQueueItem {
public:
typedef ConnectionQueueItem* Ptr;
typedef vector<Ptr> List;
typedef List::iterator Iter;
typedef hash_map<Ptr, u_int32_t, PointerHash<ConnectionQueueItem> > TimeMap;
typedef TimeMap::iterator TimeIter;
enum State {
CONNECTING, // In pendingDown, recently sent request to connect
WAITING, // In pendingDown, waiting to send request to connect
NO_DOWNLOAD_SLOTS, // In pendingDown, but not needed right now
IDLE, // In the download pool
};
ConnectionQueueItem(const User::Ptr& aUser) : state(WAITING), connection(NULL), user(aUser) { };
User::Ptr& getUser() { return user; };
GETSET(State, state, State);
GETSET(UserConnection*, connection, Connection);
private:
User::Ptr user;
};
// Comparing with a user...
inline bool operator==(ConnectionQueueItem::Ptr ptr, const User::Ptr& aUser) { return ptr->getUser() == aUser; };
class ConnectionManagerListener {
public:
typedef ConnectionManagerListener* Ptr;
typedef vector<Ptr> List;
typedef List::iterator Iter;
enum Types {
ADDED,
CONNECTED,
REMOVED,
FAILED,
STATUS_CHANGED
};
virtual void onAction(Types, ConnectionQueueItem*) throw() { };
virtual void onAction(Types, ConnectionQueueItem*, const string&) throw() { };
};
class ConnectionManager : public Speaker<ConnectionManagerListener>, public UserConnectionListener, ServerSocketListener, TimerManagerListener, public Singleton<ConnectionManager>
{
public:
void connect(const string& aServer, short aPort, const string& aNick);
void getDownloadConnection(const User::Ptr& aUser);
void putDownloadConnection(UserConnection* aSource, bool reuse = false);
void putUploadConnection(UserConnection* aSource);
void removeConnection(const User::Ptr& aUser, int isDownload);
void shutdown();
/**
* Set this ConnectionManager to listen at a different port.
*/
void setPort(short aPort) throw(SocketException) {
socket.waitForConnections(aPort);
}
void disconnect() throw() {
socket.disconnect();
}
// Ugly trick to use windows messages...
ServerSocket& getServerSocket() {
return socket;
}
private:
CriticalSection cs;
/** Pending connections, i e users we're trying to connect to */
ConnectionQueueItem::TimeMap pendingDown;
/** Download connection pool, pool of active connections to be used for downloading */
ConnectionQueueItem::List downPool;
/** Connections that are currently being used by the Up/DownloadManager */
ConnectionQueueItem::List active;
User::List pendingAdd;
UserConnection::List pendingDelete;
/** All active connections */
UserConnection::List userConnections;
ServerSocket socket;
StringList features;
bool shuttingDown;
friend class Singleton<ConnectionManager>;
ConnectionManager();
virtual ~ConnectionManager() { shutdown(); };
UserConnection* getConnection() throw(SocketException) {
UserConnection* uc = new UserConnection();
uc->addListener(this);
{
Lock l(cs);
userConnections.push_back(uc);
}
return uc;
}
void putConnection(UserConnection* aConn);
// ServerSocketListener
virtual void onAction(ServerSocketListener::Types type) throw();
void onIncomingConnection() throw();
// UserConnectionListener
virtual void onAction(UserConnectionListener::Types type, UserConnection* conn) throw() ;
virtual void onAction(UserConnectionListener::Types type, UserConnection* conn, const string& line) throw();
virtual void onAction(UserConnectionListener::Types type, UserConnection* conn, const string& line1, const string& line2) throw();
virtual void onAction(UserConnectionListener::Types type, UserConnection* conn, const StringList& feat) throw();
void onMyNick(UserConnection* aSource, const string& aNick) throw();
void onLock(UserConnection* aSource, const string& aLock, const string& aPk) throw();
void onDirection(UserConnection* aSource, const string& dir, const string& num) throw();
void onConnected(UserConnection* aSource) throw();
void onKey(UserConnection* aSource, const string& aKey) throw();
void onFailed(UserConnection* aSource, const string& aError) throw();
// TimerManagerListener
virtual void onAction(TimerManagerListener::Types type, u_int32_t aTick) throw();
void onTimerSecond(u_int32_t aTick);
void onTimerMinute(u_int32_t aTick);
};
#endif // !defined(AFX_ConnectionManager_H__675A2F66_AFE6_4A15_8386_6B6FD579D5FF__INCLUDED_)
/**
* @file
* $Id: ConnectionManager.h,v 1.50 2003/07/15 14:53:10 arnetheduck Exp $
*/
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