?? 真的打呀dlg.h
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// 真的打呀Dlg.h : header file
//
#if !defined(AFX_DLG_H__A0A7CBCB_22CD_42DA_A224_3027B74C3B05__INCLUDED_)
#define AFX_DLG_H__A0A7CBCB_22CD_42DA_A224_3027B74C3B05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
#include "DX游戲類庫/game_尋路.h"
class CMyDlg : public CDialog
{
// Construction
public:
CMyDlg(CWnd* pParent = NULL); // standard constructor
/////////////////////////////////////////////////////////////
gamepro m_game; //定義類調用名---------------
int tim; //刷屏時間
CRect lpRect;
int down,dowx,dowy;//按左鍵標志,坐標
int fidtim; //尋路時間
int no; //加入選擇號
HCURSOR m_Cur; //當前光標
HWND hMCI;
void setsmz(int h,int a);
/////////////////////////////////////////////////////////////
// Dialog Data
//{{AFX_DATA(CMyDlg)
enum { IDD = IDD_MY_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMyDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
virtual void OnCancel();
afx_msg void OnMove(int x, int y);
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLG_H__A0A7CBCB_22CD_42DA_A224_3027B74C3B05__INCLUDED_)
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