?? reversi.c
字號:
#if (GUI_SUPPORT_MOUSE & GUI_SUPPORT_CURSOR)
WM_HWIN hWin;
hWin = WM_GetClientWindow(_hFrame);
if (WM_HasCaptured(hWin)) {
WM_ReleaseCapture();
GUI_CURSOR_Select(&GUI_CursorArrowM);
}
#endif
}
/*********************************************************************
*
* Static code, game API routines
*
**********************************************************************
*/
/*******************************************************************
*
* _GetStone
*/
static char _GetStone(const BOARD* pBoard, int x, int y) {
char r = 0;
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
r = pBoard->aCells[x][y];
}
return r;
}
/*******************************************************************
*
* _SetStone
*/
static void _SetStone(BOARD* pBoard, int x, int y) {
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
pBoard->aCells[x][y] = pBoard->ActPlayer;
_InvalidateCell(x, y);
}
}
/*******************************************************************
*
* _IsValidMove
*/
static char _IsValidMove(BOARD* pBoard, int x, int y) {
char r = 0;
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
r = ((pBoard->aMoves[x][y]) ? 1 : 0);
}
return r;
}
/*******************************************************************
*
* _GetNextPlayer
*/
static int _GetNextPlayer(int ActPlayer) {
return (3 - ActPlayer);
}
/*******************************************************************
*
* _CheckDirection
*/
static char _CheckDirection(const BOARD* pBoard, int x, int y, int dx, int dy) {
char Cell;
x += dx;
y += dy;
Cell = _GetStone(pBoard, x, y);
if ((Cell != pBoard->ActPlayer) && (Cell != 0)) {
do {
x += dx;
y += dy;
Cell = _GetStone(pBoard, x, y);
} while ((Cell != pBoard->ActPlayer) && (Cell != 0));
return ((Cell == pBoard->ActPlayer) ? 1 : 0);
}
return 0;
}
/*******************************************************************
*
* _CalcValidMoves
*/
static int _CalcValidMoves(BOARD* pBoard) {
int x, y, r = 0;
U8 Valid;
for (y = 0; y < NUM_CELL_Y; y++) {
for (x = 0; x < NUM_CELL_X; x++) {
Valid = 0;
if (pBoard->aCells[x][y] == 0) {
Valid |= _CheckDirection(pBoard, x, y, -1, -1) << 0;
Valid |= _CheckDirection(pBoard, x, y, 0, -1) << 1;
Valid |= _CheckDirection(pBoard, x, y, 1, -1) << 2;
Valid |= _CheckDirection(pBoard, x, y, 1, 0) << 3;
Valid |= _CheckDirection(pBoard, x, y, 1, 1) << 4;
Valid |= _CheckDirection(pBoard, x, y, 0, 1) << 5;
Valid |= _CheckDirection(pBoard, x, y, -1, 1) << 6;
Valid |= _CheckDirection(pBoard, x, y, -1, 0) << 7;
if (Valid) {
r++;
}
}
if (Valid != pBoard->aMoves[x][y]) {
pBoard->aMoves[x][y] = Valid;
_InvalidateCell(x, y);
}
}
}
return r;
}
/*******************************************************************
*
* _DoDirection
*/
static void _DoDirection(BOARD* pBoard, int x, int y, int dx, int dy) {
do {
_SetStone(pBoard, x, y);
x += dx;
y += dy;
} while (_GetStone(pBoard, x, y) != pBoard->ActPlayer);
}
/*******************************************************************
*
* _MakeMove
*/
static void _MakeMove(BOARD* pBoard, int x, int y) {
U8 Valid;
_SetStone(pBoard, x, y);
_Delay(100);
Valid = pBoard->aMoves[x][y];
if (Valid & (U8)(1 << 0)) { _DoDirection(pBoard, x, y, -1, -1); }
if (Valid & (U8)(1 << 1)) { _DoDirection(pBoard, x, y, 0, -1); }
if (Valid & (U8)(1 << 2)) { _DoDirection(pBoard, x, y, 1, -1); }
if (Valid & (U8)(1 << 3)) { _DoDirection(pBoard, x, y, 1, 0); }
if (Valid & (U8)(1 << 4)) { _DoDirection(pBoard, x, y, 1, 1); }
if (Valid & (U8)(1 << 5)) { _DoDirection(pBoard, x, y, 0, 1); }
if (Valid & (U8)(1 << 6)) { _DoDirection(pBoard, x, y, -1, 1); }
if (Valid & (U8)(1 << 7)) { _DoDirection(pBoard, x, y, -1, 0); }
}
/*******************************************************************
*
* _CalcScore
*/
static int _CalcScore(const BOARD* pBoard) {
int x, y, r = 0;
char Cell;
for (y = 0; y < NUM_CELL_Y; y++) {
for (x = 0; x < NUM_CELL_X; x++) {
Cell = pBoard->aCells[x][y];
if (Cell) {
r += (Cell == pBoard->ActPlayer) ? (1) : (-1);
}
}
}
return r;
}
/*********************************************************************
*
* Static code, about box
*
**********************************************************************
*/
/*******************************************************************
*
* _cbAboutBox
*/
static void _cbAboutBox(WM_MESSAGE* pMsg) {
WM_HWIN hWin = pMsg->hWin;
switch (pMsg->MsgId) {
case WM_PAINT:
{
char acText[16] = "V";
strcat(acText, GUI_GetVersionString());
GUI_SetColor(GUI_BLACK);
GUI_SetFont(&GUI_Font10_1);
GUI_SetTextMode(GUI_TM_TRANS);
GUI_DrawBitmap(&_Logo, 4, 4);
GUI_DispStringHCenterAt("Reversi V1.0", 49, 48);
GUI_DispStringHCenterAt("礐/GUI", 138, 38);
GUI_DispStringHCenterAt(acText, 138, 48);
GUI_DispStringHCenterAt("Compiled " __DATE__ " "__TIME__, 88, 68);
GUI_DispStringHCenterAt("(c) 1998-2005", 88, 87);
GUI_DispStringHCenterAt("Micrium", 88, 97);
GUI_DispStringHCenterAt("www.micrium.com", 88, 107);
GUI_DispStringHCenterAt("Programmed by Tobias Quecke", 88, 126);
}
break;
case WM_NOTIFY_PARENT:
if (pMsg->Data.v == WM_NOTIFICATION_RELEASED) {
GUI_EndDialog(hWin, 1);
}
break;
default:
WM_DefaultProc(pMsg);
}
}
/*********************************************************************
*
* _ShowAboutBox
*/
static void _ShowAboutBox(void) {
WM_HWIN hFrame, hItem;
/* Create framewin */
hFrame = FRAMEWIN_CreateEx(70, 40, 180, 160, WM_HBKWIN, WM_CF_SHOW, FRAMEWIN_CF_MOVEABLE, 0, "About Reversi", &_cbAboutBox);
FRAMEWIN_SetClientColor (hFrame, GUI_WHITE);
FRAMEWIN_SetFont (hFrame, &GUI_Font10_1);
FRAMEWIN_SetTextAlign (hFrame, GUI_TA_HCENTER);
/* Create dialog items */
hItem = BUTTON_CreateEx(111, 7, 55, 18, WM_GetClientWindow(hFrame), WM_CF_SHOW, 0, GUI_ID_OK);
BUTTON_SetText (hItem, "Ok");
/* Exec modal dialog */
WM_SetFocus(hFrame);
WM_MakeModal(hFrame);
GUI_ExecCreatedDialog(hFrame);
WM_SetFocus(_hFrame);
}
/*********************************************************************
*
* Static code, message box
*
**********************************************************************
*/
/*******************************************************************
*
* _cbMessageBox
*/
static void _cbMessageBox(WM_MESSAGE* pMsg) {
WM_HWIN hWin = pMsg->hWin;
switch (pMsg->MsgId) {
case WM_NOTIFY_PARENT:
if (pMsg->Data.v == WM_NOTIFICATION_RELEASED) {
int Id = WM_GetId(pMsg->hWinSrc);
GUI_EndDialog(hWin, (Id == GUI_ID_OK) ? 1 : 0);
}
break;
default:
WM_DefaultProc(pMsg);
}
}
/*********************************************************************
*
* _ShowMessageBox
*/
static int _ShowMessageBox(const char* pTitle, const char* pText, int YesNo) {
WM_HWIN hFrame, hClient, hBut;
int r;
/* Create framewin */
hFrame = FRAMEWIN_CreateEx(65, 75, 190, 90, WM_HBKWIN, WM_CF_SHOW, FRAMEWIN_CF_MOVEABLE, 0, pTitle, &_cbMessageBox);
FRAMEWIN_SetClientColor (hFrame, GUI_WHITE);
FRAMEWIN_SetFont (hFrame, &GUI_Font10_1);
FRAMEWIN_SetTextAlign (hFrame, GUI_TA_HCENTER);
/* Create dialog items */
hClient = WM_GetClientWindow(hFrame);
TEXT_CreateEx(10, 7, 170, 30, hClient, WM_CF_SHOW, GUI_TA_HCENTER, 0, pText);
if (YesNo) {
hBut = BUTTON_CreateEx(97, 45, 55, 18, hClient, WM_CF_SHOW, 0, GUI_ID_CANCEL);
BUTTON_SetText (hBut, "No");
hBut = BUTTON_CreateEx(32, 45, 55, 18, hClient, WM_CF_SHOW, 0, GUI_ID_OK);
BUTTON_SetText (hBut, "Yes");
} else {
hBut = BUTTON_CreateEx(64, 45, 55, 18, hClient, WM_CF_SHOW, 0, GUI_ID_OK);
BUTTON_SetText (hBut, "Ok");
}
/* Exec modal dialog */
WM_SetFocus(hFrame);
WM_MakeModal(hFrame);
r = GUI_ExecCreatedDialog(hFrame);
WM_SetFocus(_hFrame);
return r;
}
/*********************************************************************
*
* Static code, dialog settings
*
**********************************************************************
*/
/*******************************************************************
*
* _cbDialogSettings
*/
static void _cbDialogSettings(WM_MESSAGE* pMsg) {
WM_HWIN hWin = pMsg->hWin;
switch (pMsg->MsgId) {
case WM_NOTIFY_PARENT:
if (pMsg->Data.v == WM_NOTIFICATION_RELEASED) {
WM_HWIN hItem = pMsg->hWinSrc;
switch (WM_GetId(hItem)) {
case GUI_ID_OK:
GUI_EndDialog(hWin, 1);
break;
case GUI_ID_CHECK0:
_ShowPossibleMoves = CHECKBOX_GetState(hItem);
_InvalidateBoard();
break;
}
}
break;
default:
WM_DefaultProc(pMsg);
}
}
/*********************************************************************
*
* _ShowDialogSettings
*/
static void _ShowDialogSettings(void) {
WM_HWIN hFrame, hClient, hItem;
/* Create framewin */
hFrame = FRAMEWIN_CreateEx(70, 75, 180, 90, WM_HBKWIN, WM_CF_SHOW, FRAMEWIN_CF_MOVEABLE, 0, "Game settings", &_cbDialogSettings);
FRAMEWIN_SetClientColor (hFrame, GUI_WHITE);
FRAMEWIN_SetFont (hFrame, &GUI_Font10_1);
FRAMEWIN_SetTextAlign (hFrame, GUI_TA_HCENTER);
/* Create dialog items */
hClient = WM_GetClientWindow(hFrame);
/* Create button */
hItem = BUTTON_CreateEx(59, 46, 55, 18, hClient, WM_CF_SHOW, 0, GUI_ID_OK);
BUTTON_SetText (hItem, "Ok");
/* Create checkbox */
hItem = CHECKBOX_CreateEx(10, 10, 140, 0, hClient, WM_CF_SHOW, 0, GUI_ID_CHECK0);
CHECKBOX_SetText (hItem, "Show possible moves");
CHECKBOX_SetBkColor (hItem, GUI_INVALID_COLOR);
CHECKBOX_SetState (hItem, _ShowPossibleMoves);
/* Exec modal dialog */
WM_SetFocus(hFrame);
WM_MakeModal(hFrame);
GUI_ExecCreatedDialog(hFrame);
WM_SetFocus(_hFrame);
}
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*******************************************************************
*
* _SetPlayer
*/
static void _SetPlayer(int Player) {
int PossibleMoves;
_Board.ActPlayer = Player;
if (Player == 1) {
FRAMEWIN_SetText(_hFrame, "Reversi - Player 1");
} else {
FRAMEWIN_SetText(_hFrame, "Reversi - Player 2");
}
FRAMEWIN_SetBarColor(_hFrame, 1, (Player == 1) ? GUI_RED : GUI_BLUE);
PossibleMoves = _CalcValidMoves(&_Board);
GUI_Exec();
if (!PossibleMoves) {
int ValidMoves;
GUI_Exec();
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