?? 計算器dlg.cpp
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// 計算器Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "計算器.h"
#include "計算器Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
m_fValue1 = 0.0;
m_strOpr = _T("+");
m_fValue2 = 0.0;
m_fResult = 0.0;
m_bAtOnce = FALSE;
m_dOpr = -1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Text(pDX, IDC_EDIT_VALUE1, m_fValue1);
DDX_Text(pDX, IDC_STATIC_FLAG, m_strOpr);
DDX_Text(pDX, IDC_EDIT_VALUE2, m_fValue2);
DDX_Text(pDX, IDC_EDIT_RESULT, m_fResult);
DDX_Check(pDX, IDC_CHECK_ATONCE, m_bAtOnce);
DDX_Radio(pDX, IDC_RADIO_ADD, m_dOpr);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_CAL, OnButtonCal)
ON_BN_CLICKED(IDC_RADIO_ADD, OnRadioAdd)
ON_BN_CLICKED(IDC_RADIO_SUB, OnRadioSub)
ON_BN_CLICKED(IDC_RADIO_MULTI, OnRadioMulti)
ON_BN_CLICKED(IDC_RADIO_DIV, OnRadioDiv)
ON_EN_CHANGE(IDC_EDIT_VALUE1, OnChangeEditValue1)
ON_EN_CHANGE(IDC_EDIT_VALUE2, OnChangeEditValue2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
///////////////////////////////////////////////////////////////////////////////////////////////
void CMyDlg::OnButtonCal()
{
// TODO: Add your control notification handler code here
UpdateData(true);
switch(m_dOpr)
{
case 0: //加法
m_fResult = m_fValue1 + m_fValue2;
break;
case 1: //減法
m_fResult = m_fValue1 - m_fValue2;
break;
case 2: //乘法
m_fResult = m_fValue1 * m_fValue2;
break;
case 3: //除法
m_fResult = m_fValue1 / m_fValue2;
break;
}
UpdateData(false);
}
///////////////////////////////////////////////////////////////////////////////////////////
void CMyDlg::OnRadioAdd()
{
// TODO: Add your control notification handler code here
UpdateData(true);
m_strOpr = "+";
UpdateData(false);
}
void CMyDlg::OnRadioSub()
{
// TODO: Add your control notification handler code here
UpdateData(true);
m_strOpr = "-";
UpdateData(false);
}
void CMyDlg::OnRadioMulti()
{
// TODO: Add your control notification handler code here
UpdateData(true);
m_strOpr = "×";
UpdateData(false);
}
void CMyDlg::OnRadioDiv()
{
// TODO: Add your control notification handler code here
UpdateData(true);
m_strOpr = "÷";
UpdateData(false);
}
////////////////////////////////////////////////////////////////////////////////////////
void CMyDlg::OnChangeEditValue1()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
UpdateData();
if( m_bAtOnce )
{
OnButtonCal();
}
// TODO: Add your control notification handler code here
}
void CMyDlg::OnChangeEditValue2()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
UpdateData();
if( m_bAtOnce )
{
OnButtonCal();
}
// TODO: Add your control notification handler code here
}
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