?? visible_text.h
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/*
* Copyright (C) 2004 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KHTML_EDITING_VISIBLE_TEXT_H
#define KHTML_EDITING_VISIBLE_TEXT_H
#include "dom/dom2_range.h"
namespace khtml {
class InlineTextBox;
// FIXME: Can't really answer this question without knowing the white-space mode.
// FIXME: Move this along with the white-space position functions above
// somewhere in the editing directory. It doesn't belong here.
inline bool isCollapsibleWhitespace(const QChar &c)
{
switch (c.unicode()) {
case ' ':
case '\n':
return true;
default:
return false;
}
}
QString plainText(const DOM::Range &);
DOM::Range findPlainText(const DOM::Range &, const QString &, bool forward, bool caseSensitive);
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text comes back in
// chunks so as to optimize for performance of the iteration.
enum IteratorKind { CONTENT = 0, RUNFINDER = 1 };
class TextIterator
OOM_MODIFIED
{
public:
TextIterator();
explicit TextIterator(const DOM::Range &, IteratorKind kind = CONTENT );
bool atEnd() const { return !m_positionNode; }
void advance();
long length() const { return m_textLength; }
const QChar *characters() const { return m_textCharacters; }
DOM::Range range() const;
static long TextIterator::rangeLength(const DOM::Range &r);
static void TextIterator::setRangeFromLocationAndLength (const DOM::Range &range, DOM::Range &resultRange, long rangeLocation, long rangeLength);
private:
void exitNode();
bool handleTextNode();
bool handleReplacedElement();
bool handleNonTextNode();
void handleTextBox();
void emitCharacter(QChar, DOM::NodeImpl *textNode, DOM::NodeImpl *offsetBaseNode, long textStartOffset, long textEndOffset);
// Current position, not necessarily of the text being returned, but position
// as we walk through the DOM tree.
DOM::NodeImpl *m_node;
long m_offset;
bool m_handledNode;
bool m_handledChildren;
// End of the range.
DOM::NodeImpl *m_endContainer;
long m_endOffset;
DOM::NodeImpl *m_pastEndNode;
// The current text and its position, in the form to be returned from the iterator.
DOM::NodeImpl *m_positionNode;
mutable DOM::NodeImpl *m_positionOffsetBaseNode;
mutable long m_positionStartOffset;
mutable long m_positionEndOffset;
const QChar *m_textCharacters;
long m_textLength;
// Used when there is still some pending text from the current node; when these
// are false and 0, we go back to normal iterating.
bool m_needAnotherNewline;
InlineTextBox *m_textBox;
// Used to do the whitespace collapsing logic.
DOM::NodeImpl *m_lastTextNode;
bool m_lastTextNodeEndedWithCollapsedSpace;
QChar m_lastCharacter;
// Used for whitespace characters that aren't in the DOM, so we can point at them.
QChar m_singleCharacterBuffer;
};
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text comes back in
// chunks so as to optimize for performance of the iteration.
class SimplifiedBackwardsTextIterator
OOM_MODIFIED
{
public:
SimplifiedBackwardsTextIterator();
explicit SimplifiedBackwardsTextIterator(const DOM::Range &);
bool atEnd() const { return !m_positionNode; }
void advance();
long length() const { return m_textLength; }
const QChar *characters() const { return m_textCharacters; }
DOM::Range range() const;
private:
void exitNode();
bool handleTextNode();
bool handleReplacedElement();
bool handleNonTextNode();
void emitCharacter(QChar, DOM::NodeImpl *Node, long startOffset, long endOffset);
void emitNewlineForBROrText();
// Current position, not necessarily of the text being returned, but position
// as we walk through the DOM tree.
DOM::NodeImpl *m_node;
long m_offset;
bool m_handledNode;
bool m_handledChildren;
// End of the range.
DOM::NodeImpl *m_startNode;
long m_startOffset;
// The current text and its position, in the form to be returned from the iterator.
DOM::NodeImpl *m_positionNode;
long m_positionStartOffset;
long m_positionEndOffset;
const QChar *m_textCharacters;
long m_textLength;
// Used to do the whitespace logic.
DOM::NodeImpl *m_lastTextNode;
QChar m_lastCharacter;
// Used for whitespace characters that aren't in the DOM, so we can point at them.
QChar m_singleCharacterBuffer;
};
// Builds on the text iterator, adding a character position so we can walk one
// character at a time, or faster, as needed. Useful for searching.
class CharacterIterator
OOM_MODIFIED
{
public:
CharacterIterator();
explicit CharacterIterator(const DOM::Range &r);
void advance(long numCharacters);
bool atBreak() const { return m_atBreak; }
bool atEnd() const { return m_textIterator.atEnd(); }
long length() const { return m_textIterator.length() - m_runOffset; }
const QChar *characters() const { return m_textIterator.characters() + m_runOffset; }
QString string(long numChars);
long characterOffset() const { return m_offset; }
DOM::Range range() const;
private:
long m_offset;
long m_runOffset;
bool m_atBreak;
TextIterator m_textIterator;
};
// Very similar to the TextIterator, except that the chunks of text returned are "well behaved",
// meaning they never end split up a word. This is useful for spellcheck or (perhaps one day) searching.
class WordAwareIterator
OOM_MODIFIED
{
public:
WordAwareIterator();
explicit WordAwareIterator(const DOM::Range &r);
bool atEnd() const { return !m_didLookAhead && m_textIterator.atEnd(); }
void advance();
long length() const;
const QChar *characters() const;
// Range of the text we're currently returning
DOM::Range range() const { return m_range; }
private:
// text from the previous chunk from the textIterator
const QChar *m_previousText;
long m_previousLength;
// many chunks from textIterator concatenated
QString m_buffer;
// Did we have to look ahead in the textIterator to confirm the current chunk?
bool m_didLookAhead;
DOM::Range m_range;
TextIterator m_textIterator;
};
}
#endif
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