?? visible_position.cpp
字號:
long offset = pos.offset();
if (!node)
return Position();
if (isAtomicNode(node))
return pos;
if (offset >= (long)node->childNodeCount()) {
do {
NodeImpl *child = node->lastChild();
if (!child)
break;
node = child;
} while (!isAtomicNode(node));
return Position(node, node->caretMaxOffset());
}
node = node->childNode(offset);
ASSERT(node);
while (!isAtomicNode(node)) {
NodeImpl *child = node->firstChild();
if (!child)
break;
node = child;
}
return Position(node, 0);
}
Position VisiblePosition::downstreamDeepEquivalent() const
{
Position pos = m_deepPosition;
if (pos.isNull() || atEnd(pos))
return pos;
Position downstreamTest = pos.downstream(StayInBlock);
Position current = pos;
while (!atEnd(current)) {
current = nextPosition(current);
if (isCandidate(current)) {
if (downstreamTest != current.downstream(StayInBlock))
break;
pos = current;
}
}
return pos;
}
Position VisiblePosition::rangeCompliantEquivalent(const Position &pos)
{
NodeImpl *node = pos.node();
if (!node)
return Position();
// FIXME: This clamps out-of-range values.
// Instead we should probably assert, and not use such values.
long offset = pos.offset();
if (!offsetInCharacters(node->nodeType()) && isAtomicNode(node) && offset > 0)
return Position(node->parentNode(), node->nodeIndex() + 1);
return Position(node, kMax(0L, kMin(offset, maxOffset(node))));
}
long VisiblePosition::maxOffset(const NodeImpl *node)
{
return offsetInCharacters(node->nodeType()) ? (long)static_cast<const CharacterDataImpl *>(node)->length() : (long)node->childNodeCount();
}
bool VisiblePosition::isAtomicNode(const NodeImpl *node)
{
return node && (!node->hasChildNodes() || (node->id() == ID_OBJECT && node->renderer() && node->renderer()->isReplaced()));
}
QChar VisiblePosition::character() const
{
Position pos = position();
NodeImpl *node = pos.node();
if (!node || !node->isTextNode()) {
return QChar();
}
TextImpl *textNode = static_cast<TextImpl *>(pos.node());
long offset = pos.offset();
if ((unsigned)offset >= textNode->length()) {
return QChar();
}
return textNode->data()[offset];
}
bool isEqualIgnoringAffinity(const VisiblePosition &a, const VisiblePosition &b)
{
bool result = a.m_deepPosition == b.m_deepPosition;
if (result) {
// We want to catch cases where positions are equal, but affinities are not, since
// this is very likely a bug, given the places where this call is used. The difference
// is very likely due to code that set the affinity on a VisiblePosition "by hand" and
// did so incorrectly.
ASSERT(a.m_affinity == b.m_affinity);
}
return result;
}
bool isNotEqualIgnoringAffinity(const VisiblePosition &a, const VisiblePosition &b)
{
return !isEqualIgnoringAffinity(a, b);
}
void VisiblePosition::debugPosition(const char *msg) const
{
#if 0
if (isNull())
fprintf(stderr, "Position [%s]: null\n", msg);
else
fprintf(stderr, "Position [%s]: %s [%p] at %d\n", msg, m_deepPosition.node()->nodeName().string().latin1(), m_deepPosition.node(), m_deepPosition.offset());
#endif
}
#ifndef NDEBUG
void VisiblePosition::formatForDebugger(char *buffer, unsigned length) const
{
m_deepPosition.formatForDebugger(buffer, length);
}
#endif
Range makeRange(const VisiblePosition &start, const VisiblePosition &end)
{
Position s = start.position();
Position e = end.position();
return Range(s.node(), s.offset(), e.node(), e.offset());
}
VisiblePosition startVisiblePosition(const Range &r, EAffinity affinity)
{
return VisiblePosition(r.startContainer().handle(), r.startOffset(), affinity);
}
VisiblePosition endVisiblePosition(const Range &r, EAffinity affinity)
{
return VisiblePosition(r.endContainer().handle(), r.endOffset(), affinity);
}
bool setStart(Range &r, const VisiblePosition &c)
{
RangeImpl *ri = r.handle();
if (!ri)
return false;
Position p = c.position();
int code = 0;
ri->setStart(p.node(), p.offset(), code);
return code == 0;
}
bool setEnd(Range &r, const VisiblePosition &c)
{
RangeImpl *ri = r.handle();
if (!ri)
return false;
Position p = c.position();
int code = 0;
ri->setEnd(p.node(), p.offset(), code);
return code == 0;
}
void setAffinityUsingLinePosition(VisiblePosition &pos)
{
// When not moving across line wrap, make sure to end up with DOWNSTREAM affinity.
if (pos.isNotNull() && pos.affinity() == UPSTREAM) {
VisiblePosition temp(pos);
temp.setAffinity(DOWNSTREAM);
if (!visiblePositionsOnDifferentLines(temp, pos))
pos.setAffinity(DOWNSTREAM);
}
}
bool visiblePositionsOnDifferentLines(const VisiblePosition &pos1, const VisiblePosition &pos2)
{
if (pos1.isNull() || pos2.isNull())
return false;
if (pos1 == pos2)
return false;
Position p1 = pos1.deepEquivalent();
Position p2 = pos2.deepEquivalent();
RenderObject *r1 = p1.node()->renderer();
RenderObject *r2 = p2.node()->renderer();
if (r1->isBlockFlow() || r2->isBlockFlow())
return r1 == r2 ? false : true;
InlineBox *b1 = r1 ? r1->inlineBox(p1.offset(), pos1.affinity()) : 0;
InlineBox *b2 = r2 ? r2->inlineBox(p2.offset(), pos2.affinity()) : 0;
return (b1 && b2 && b1->root() != b2->root());
}
enum EBlockRelationship {
NoBlockRelationship,
SameBlockRelationship,
PeerBlockRelationship,
AncestorBlockRelationship,
DescendantBlockRelationship,
OtherBlockRelationship
};
static EBlockRelationship blockRelationship(const VisiblePosition &pos1, const VisiblePosition &pos2)
{
if (pos1.isNull() || pos2.isNull())
return NoBlockRelationship;
if (pos1 == pos2)
return SameBlockRelationship;
Position p1 = pos1.deepEquivalent();
Position p2 = pos2.deepEquivalent();
NodeImpl *b1 = p1.node()->enclosingBlockFlowElement();
NodeImpl *b2 = p2.node()->enclosingBlockFlowElement();
if (!b1 || !b2)
return NoBlockRelationship;
if (b1 == b2)
return SameBlockRelationship;
if (b1->parentNode() == b2->parentNode())
return PeerBlockRelationship;
if (b2->isAncestor(b1))
return AncestorBlockRelationship;
if (b1->isAncestor(b2))
return DescendantBlockRelationship;
return OtherBlockRelationship;
}
bool visiblePositionsInDifferentBlocks(const VisiblePosition &pos1, const VisiblePosition &pos2)
{
switch (blockRelationship(pos1, pos2)) {
case NoBlockRelationship:
case SameBlockRelationship:
return false;
case PeerBlockRelationship:
case AncestorBlockRelationship:
case DescendantBlockRelationship:
case OtherBlockRelationship:
return true;
}
ASSERT_NOT_REACHED();
return false;
}
bool isFirstVisiblePositionOnLine(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
VisiblePosition previous = pos.previous();
return previous.isNull() || visiblePositionsOnDifferentLines(pos, previous);
}
bool isFirstVisiblePositionInParagraph(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
return pos.deepEquivalent().upstream(StayInBlock).node()->id() == ID_BR || isFirstVisiblePositionInBlock(pos);
}
bool isFirstVisiblePositionInBlock(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
Position upstream = pos.deepEquivalent().upstream(StayInBlock);
return upstream.node()->isBlockFlow() && upstream.offset() == 0;
}
bool isFirstVisiblePositionInNode(const VisiblePosition &pos, const NodeImpl *node)
{
if (pos.isNull())
return false;
VisiblePosition previous = pos.previous();
return previous.isNull() || !previous.deepEquivalent().node()->isAncestor(node);
}
bool isLastVisiblePositionOnLine(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
VisiblePosition next = pos.next();
return next.isNull() || visiblePositionsOnDifferentLines(pos, next);
}
bool isLastVisiblePositionInParagraph(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
return pos.deepEquivalent().downstream(StayInBlock).node()->id() == ID_BR || isLastVisiblePositionInBlock(pos);
}
bool isLastVisiblePositionInBlock(const VisiblePosition &pos)
{
if (pos.isNull())
return false;
VisiblePosition next = pos.next();
if (next.isNull())
return true;
switch (blockRelationship(pos, next)) {
case NoBlockRelationship:
case SameBlockRelationship:
case AncestorBlockRelationship:
return false;
case OtherBlockRelationship:
case PeerBlockRelationship:
case DescendantBlockRelationship:
return true;
}
ASSERT_NOT_REACHED();
return false;
}
bool isLastVisiblePositionInNode(const VisiblePosition &pos, const NodeImpl *node)
{
if (pos.isNull())
return false;
VisiblePosition next = pos.next();
return next.isNull() || !next.deepEquivalent().node()->isAncestor(node);
}
} // namespace DOM
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