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// Scintilla source code edit control
/** @file RESearch.cxx
** Regular expression search library.
**/
/*
* regex - Regular expression pattern matching and replacement
*
* By: Ozan S. Yigit (oz)
* Dept. of Computer Science
* York University
*
* Original code available from http://www.cs.yorku.ca/~oz/
* Translation to C++ by Neil Hodgson neilh@scintilla.org
* Removed all use of register.
* Converted to modern function prototypes.
* Put all global/static variables into an object so this code can be
* used from multiple threads, etc.
* Some extensions by Philippe Lhoste PhiLho(a)GMX.net
*
* These routines are the PUBLIC DOMAIN equivalents of regex
* routines as found in 4.nBSD UN*X, with minor extensions.
*
* These routines are derived from various implementations found
* in software tools books, and Conroy's grep. They are NOT derived
* from licensed/restricted software.
* For more interesting/academic/complicated implementations,
* see Henry Spencer's regexp routines, or GNU Emacs pattern
* matching module.
*
* Modification history removed.
*
* Interfaces:
* RESearch::Compile: compile a regular expression into a NFA.
*
* const char *RESearch::Compile(const char *pat, int length,
* bool caseSensitive, bool posix)
*
* Returns a short error string if they fail.
*
* RESearch::Execute: execute the NFA to match a pattern.
*
* int RESearch::Execute(characterIndexer &ci, int lp, int endp)
*
* RESearch::Substitute: substitute the matched portions in a new string.
*
* int RESearch::Substitute(CharacterIndexer &ci, char *src, char *dst)
*
* re_fail: failure routine for RESearch::Execute. (no longer used)
*
* void re_fail(char *msg, char op)
*
* Regular Expressions:
*
* [1] char matches itself, unless it is a special
* character (metachar): . \ [ ] * + ^ $
* and ( ) if posix option.
*
* [2] . matches any character.
*
* [3] \ matches the character following it, except:
* - \a, \b, \f, \n, \r, \t, \v match the corresponding C
* escape char, respectively BEL, BS, FF, LF, CR, TAB and VT;
* Note that \r and \n are never matched because Scintilla
* regex searches are made line per line
* (stripped of end-of-line chars).
* - if not in posix mode, when followed by a
* left or right round bracket (see [7]);
* - when followed by a digit 1 to 9 (see [8]);
* - when followed by a left or right angle bracket
* (see [9]);
* - when followed by d, D, s, S, w or W (see [10]);
* - when followed by x and two hexa digits (see [11].
* Backslash is used as an escape character for all
* other meta-characters, and itself.
*
* [4] [set] matches one of the characters in the set.
* If the first character in the set is "^",
* it matches the characters NOT in the set, i.e.
* complements the set. A shorthand S-E (start dash end)
* is used to specify a set of characters S up to
* E, inclusive. S and E must be characters, otherwise
* the dash is taken literally (eg. in expression [\d-a]).
* The special characters "]" and "-" have no special
* meaning if they appear as the first chars in the set.
* To include both, put - first: [-]A-Z]
* (or just backslash them).
* examples: match:
*
* [-]|] matches these 3 chars,
*
* []-|] matches from ] to | chars
*
* [a-z] any lowercase alpha
*
* [^-]] any char except - and ]
*
* [^A-Z] any char except uppercase
* alpha
*
* [a-zA-Z] any alpha
*
* [5] * any regular expression form [1] to [4]
* (except [7], [8] and [9] forms of [3]),
* followed by closure char (*)
* matches zero or more matches of that form.
*
* [6] + same as [5], except it matches one or more.
* Both [5] and [6] are greedy (they match as much as possible).
*
* [7] a regular expression in the form [1] to [12], enclosed
* as \(form\) (or (form) with posix flag) matches what
* form matches. The enclosure creates a set of tags,
* used for [8] and for pattern substitution.
* The tagged forms are numbered starting from 1.
*
* [8] a \ followed by a digit 1 to 9 matches whatever a
* previously tagged regular expression ([7]) matched.
*
* [9] \< a regular expression starting with a \< construct
* \> and/or ending with a \> construct, restricts the
* pattern matching to the beginning of a word, and/or
* the end of a word. A word is defined to be a character
* string beginning and/or ending with the characters
* A-Z a-z 0-9 and _. Scintilla extends this definition
* by user setting. The word must also be preceded and/or
* followed by any character outside those mentioned.
*
* [10] \l a backslash followed by d, D, s, S, w or W,
* becomes a character class (both inside and
* outside sets []).
* d: decimal digits
* D: any char except decimal digits
* s: whitespace (space, \t \n \r \f \v)
* S: any char except whitespace (see above)
* w: alphanumeric & underscore (changed by user setting)
* W: any char except alphanumeric & underscore (see above)
*
* [11] \xHH a backslash followed by x and two hexa digits,
* becomes the character whose Ascii code is equal
* to these digits. If not followed by two digits,
* it is 'x' char itself.
*
* [12] a composite regular expression xy where x and y
* are in the form [1] to [11] matches the longest
* match of x followed by a match for y.
*
* [13] ^ a regular expression starting with a ^ character
* $ and/or ending with a $ character, restricts the
* pattern matching to the beginning of the line,
* or the end of line. [anchors] Elsewhere in the
* pattern, ^ and $ are treated as ordinary characters.
*
*
* Acknowledgements:
*
* HCR's Hugh Redelmeier has been most helpful in various
* stages of development. He convinced me to include BOW
* and EOW constructs, originally invented by Rob Pike at
* the University of Toronto.
*
* References:
* Software tools Kernighan & Plauger
* Software tools in Pascal Kernighan & Plauger
* Grep [rsx-11 C dist] David Conroy
* ed - text editor Un*x Programmer's Manual
* Advanced editing on Un*x B. W. Kernighan
* RegExp routines Henry Spencer
*
* Notes:
*
* This implementation uses a bit-set representation for character
* classes for speed and compactness. Each character is represented
* by one bit in a 256-bit block. Thus, CCL always takes a
* constant 32 bytes in the internal nfa, and RESearch::Execute does a single
* bit comparison to locate the character in the set.
*
* Examples:
*
* pattern: foo*.*
* compile: CHR f CHR o CLO CHR o END CLO ANY END END
* matches: fo foo fooo foobar fobar foxx ...
*
* pattern: fo[ob]a[rz]
* compile: CHR f CHR o CCL bitset CHR a CCL bitset END
* matches: fobar fooar fobaz fooaz
*
* pattern: foo\\+
* compile: CHR f CHR o CHR o CHR \ CLO CHR \ END END
* matches: foo\ foo\\ foo\\\ ...
*
* pattern: \(foo\)[1-3]\1 (same as foo[1-3]foo)
* compile: BOT 1 CHR f CHR o CHR o EOT 1 CCL bitset REF 1 END
* matches: foo1foo foo2foo foo3foo
*
* pattern: \(fo.*\)-\1
* compile: BOT 1 CHR f CHR o CLO ANY END EOT 1 CHR - REF 1 END
* matches: foo-foo fo-fo fob-fob foobar-foobar ...
*/
#include "CharClassify.h"
#include "RESearch.h"
// Shut up annoying Visual C++ warnings:
#ifdef _MSC_VER
#pragma warning(disable: 4514)
#endif
#define OKP 1
#define NOP 0
#define CHR 1
#define ANY 2
#define CCL 3
#define BOL 4
#define EOL 5
#define BOT 6
#define EOT 7
#define BOW 8
#define EOW 9
#define REF 10
#define CLO 11
#define END 0
/*
* The following defines are not meant to be changeable.
* They are for readability only.
*/
#define BLKIND 0370
#define BITIND 07
const char bitarr[] = { 1, 2, 4, 8, 16, 32, 64, '\200' };
#define badpat(x) (*nfa = END, x)
/*
* Character classification table for word boundary operators BOW
* and EOW is passed in by the creator of this object (Scintilla
* Document). The Document default state is that word chars are:
* 0-9, a-z, A-Z and _
*/
RESearch::RESearch(CharClassify *charClassTable) {
charClass = charClassTable;
Init();
}
RESearch::~RESearch() {
Clear();
}
void RESearch::Init() {
sta = NOP; /* status of lastpat */
bol = 0;
for (int i = 0; i < MAXTAG; i++)
pat[i] = 0;
for (int j = 0; j < BITBLK; j++)
bittab[j] = 0;
}
void RESearch::Clear() {
for (int i = 0; i < MAXTAG; i++) {
delete []pat[i];
pat[i] = 0;
bopat[i] = NOTFOUND;
eopat[i] = NOTFOUND;
}
}
bool RESearch::GrabMatches(CharacterIndexer &ci) {
bool success = true;
for (unsigned int i = 0; i < MAXTAG; i++) {
if ((bopat[i] != NOTFOUND) && (eopat[i] != NOTFOUND)) {
unsigned int len = eopat[i] - bopat[i];
pat[i] = new char[len + 1];
if (pat[i]) {
for (unsigned int j = 0; j < len; j++)
pat[i][j] = ci.CharAt(bopat[i] + j);
pat[i][len] = '\0';
} else {
success = false;
}
}
}
return success;
}
void RESearch::ChSet(unsigned char c) {
bittab[((c) & BLKIND) >> 3] |= bitarr[(c) & BITIND];
}
void RESearch::ChSetWithCase(unsigned char c, bool caseSensitive) {
if (caseSensitive) {
ChSet(c);
} else {
if ((c >= 'a') && (c <= 'z')) {
ChSet(c);
ChSet(static_cast<unsigned char>(c - 'a' + 'A'));
} else if ((c >= 'A') && (c <= 'Z')) {
ChSet(c);
ChSet(static_cast<unsigned char>(c - 'A' + 'a'));
} else {
ChSet(c);
}
}
}
const unsigned char escapeValue(unsigned char ch) {
switch (ch) {
case 'a': return '\a';
case 'b': return '\b';
case 'f': return '\f';
case 'n': return '\n';
case 'r': return '\r';
case 't': return '\t';
case 'v': return '\v';
}
return 0;
}
static int GetHexaChar(unsigned char hd1, unsigned char hd2) {
int hexValue = 0;
if (hd1 >= '0' && hd1 <= '9') {
hexValue += 16 * (hd1 - '0');
} else if (hd1 >= 'A' && hd1 <= 'F') {
hexValue += 16 * (hd1 - 'A' + 10);
} else if (hd1 >= 'a' && hd1 <= 'f') {
hexValue += 16 * (hd1 - 'a' + 10);
} else
return -1;
if (hd2 >= '0' && hd2 <= '9') {
hexValue += hd2 - '0';
} else if (hd2 >= 'A' && hd2 <= 'F') {
hexValue += hd2 - 'A' + 10;
} else if (hd2 >= 'a' && hd2 <= 'f') {
hexValue += hd2 - 'a' + 10;
} else
return -1;
return hexValue;
}
/**
* Called when the parser finds a backslash not followed
* by a valid expression (like \( in non-Posix mode).
* @param pat: pointer on the char after the backslash.
* @param incr: (out) number of chars to skip after expression evaluation.
* @return the char if it resolves to a simple char,
* or -1 for a char class. In this case, bittab is changed.
*/
int RESearch::GetBackslashExpression(
const char *pat,
int &incr) {
// Since error reporting is primitive and messages are not used anyway,
// I choose to interpret unexpected syntax in a logical way instead
// of reporting errors. Otherwise, we can stick on, eg., PCRE behavior.
incr = 0; // Most of the time, will skip the char "naturally".
int c;
int result = -1;
unsigned char bsc = *pat;
if (!bsc) {
// Avoid overrun
result = '\\'; // \ at end of pattern, take it literally
return result;
}
switch (bsc) {
case 'a':
case 'b':
case 'n':
case 'f':
case 'r':
case 't':
case 'v':
result = escapeValue(bsc);
break;
case 'x': {
unsigned char hd1 = *(pat + 1);
unsigned char hd2 = *(pat + 2);
int hexValue = GetHexaChar(hd1, hd2);
if (hexValue >= 0) {
result = hexValue;
incr = 2; // Must skip the digits
} else {
result = 'x'; // \x without 2 digits: see it as 'x'
}
}
break;
case 'd':
for (c = '0'; c <= '9'; c++) {
ChSet(static_cast<unsigned char>(c));
}
break;
case 'D':
for (c = 0; c < MAXCHR; c++) {
if (c < '0' || c > '9') {
ChSet(static_cast<unsigned char>(c));
}
}
break;
case 's':
ChSet(' ');
ChSet('\t');
ChSet('\n');
ChSet('\r');
ChSet('\f');
ChSet('\v');
break;
case 'S':
for (c = 0; c < MAXCHR; c++) {
if (c != ' ' && !(c >= 0x09 && c <= 0x0D)) {
ChSet(static_cast<unsigned char>(c));
}
}
case 'w':
for (c = 0; c < MAXCHR; c++) {
if (iswordc(static_cast<unsigned char>(c))) {
ChSet(static_cast<unsigned char>(c));
}
}
break;
case 'W':
for (c = 0; c < MAXCHR; c++) {
if (!iswordc(static_cast<unsigned char>(c))) {
ChSet(static_cast<unsigned char>(c));
}
}
break;
default:
result = bsc;
}
return result;
}
const char *RESearch::Compile(const char *pat, int length, bool caseSensitive, bool posix) {
char *mp=nfa; /* nfa pointer */
char *lp; /* saved pointer */
char *sp=nfa; /* another one */
char *mpMax = mp + MAXNFA - BITBLK - 10;
int tagi = 0; /* tag stack index */
int tagc = 1; /* actual tag count */
int n;
char mask; /* xor mask -CCL/NCL */
int c1, c2, prevChar;
if (!pat || !length)
if (sta)
return 0;
else
return badpat("No previous regular expression");
sta = NOP;
const char *p=pat; /* pattern pointer */
for (int i=0; i<length; i++, p++) {
if (mp > mpMax)
return badpat("Pattern too long");
lp = mp;
switch (*p) {
case '.': /* match any char */
*mp++ = ANY;
break;
case '^': /* match beginning */
if (p == pat)
*mp++ = BOL;
else {
*mp++ = CHR;
*mp++ = *p;
}
break;
case '$': /* match endofline */
if (!*(p+1))
*mp++ = EOL;
else {
*mp++ = CHR;
*mp++ = *p;
}
break;
case '[': /* match char class */
*mp++ = CCL;
prevChar = 0;
i++;
if (*++p == '^') {
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