?? socketserver.cs
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/* ====================================================================
* Copyright (c) 2007 Andre Luis Azevedo (az.andrel@yahoo.com.br)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* In addition, the source code must keep original namespace names.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution. In addition, the binary form must keep the original
* namespace names and original file name.
*
* 3. The name "ALAZ" or "ALAZ Library" must not be used to endorse or promote
* products derived from this software without prior written permission.
*
* 4. Products derived from this software may not be called "ALAZ" or
* "ALAZ Library" nor may "ALAZ" or "ALAZ Library" appear in their
* names without prior written permission of the author.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Net;
using ALAZ.SystemEx.ThreadingEx;
namespace ALAZ.SystemEx.NetEx.SocketsEx
{
/// <summary>
/// Server connection host.
/// </summary>
public class SocketServer : BaseSocketConnectionHost
{
#region Constructor
public SocketServer(ISocketService socketService)
: base(HostType.htServer, socketService, DelimiterType.dtNone, null, 4096, 8192, 0, 0)
{
//-----
}
public SocketServer(ISocketService socketService, DelimiterType delimiterType, byte[] delimiter)
: base(HostType.htServer, socketService, delimiterType, delimiter, 4096, 8192, 0, 0)
{
//-----
}
public SocketServer(ISocketService socketService, DelimiterType delimiterType, byte[] delimiter, int socketBufferSize, int messageBufferSize)
: base(HostType.htServer, socketService, delimiterType, delimiter, socketBufferSize, messageBufferSize, 0, 0)
{
//-----
}
public SocketServer(ISocketService socketService, DelimiterType delimiterType, byte[] delimiter, int socketBufferSize, int messageBufferSize, int idleCheckInterval, int idleTimeOutValue)
: base(HostType.htServer, socketService, delimiterType, delimiter, socketBufferSize, messageBufferSize, idleCheckInterval, idleTimeOutValue)
{
//-----
}
#endregion
#region Methods
#region BeginReconnect
internal override void BeginReconnect(ClientSocketConnection connection) { }
#endregion
#region BeginSendToAll
internal override void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe)
{
if (!Disposed)
{
BaseSocketConnection[] items = GetSocketConnections();
if (items != null)
{
int loopSleep = 0;
foreach (BaseSocketConnection cnn in items)
{
if (Disposed)
{
break;
}
try
{
if (includeMe || connection != cnn)
{
byte[] localBuffer = new byte[buffer.Length];
Buffer.BlockCopy(buffer, 0, localBuffer, 0, buffer.Length);
BeginSend(cnn, localBuffer, true);
}
}
finally
{
ThreadEx.LoopSleep(ref loopSleep);
}
}
}
}
}
#endregion
#region BeginSendTo
internal override void BeginSendTo(BaseSocketConnection connection, byte[] buffer)
{
if (!Disposed)
{
BeginSend(connection, buffer, true);
}
}
#endregion
#region GetConnectionById
internal override BaseSocketConnection GetConnectionById(long connectionId)
{
BaseSocketConnection result = null;
if (!Disposed)
{
result = GetSocketConnectionById(connectionId);
}
return result;
}
internal override BaseSocketConnection[] GetConnectios()
{
return GetSocketConnections();
}
#endregion
#region AddListener
/// <summary>
/// Add the server connector (SocketListener).
/// </summary>
/// <param name="localEndPoint"></param>
public SocketListener AddListener(string name, IPEndPoint localEndPoint)
{
return AddListener(name, localEndPoint, EncryptType.etNone, CompressionType.ctNone, null, 5, 2);
}
public SocketListener AddListener(string name, IPEndPoint localEndPoint, EncryptType encryptType, CompressionType compressionType, ICryptoService cryptoService)
{
return AddListener(name, localEndPoint, encryptType, compressionType, cryptoService, 5, 2);
}
public SocketListener AddListener(string name, IPEndPoint localEndPoint, EncryptType encryptType, CompressionType compressionType, ICryptoService cryptoService, byte backLog, byte acceptThreads)
{
SocketListener listener = null;
if (!Disposed)
{
listener = new SocketListener(this, name, localEndPoint, encryptType, compressionType, cryptoService, backLog, acceptThreads);
AddCreator(listener);
}
return listener;
}
#endregion
#region Stop
public override void Stop()
{
if (!Disposed)
{
StopCreators();
StopConnections();
}
base.Stop();
}
#endregion
#region GetConnections
public ISocketConnectionInfo[] GetConnections()
{
return GetConnectios();
}
#endregion
#endregion
}
}
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