?? comsocketserver2.dsp
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# Microsoft Developer Studio Project File - Name="COMSocketServer2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=COMSocketServer2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "COMSocketServer2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "COMSocketServer2.mak" CFG="COMSocketServer2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "COMSocketServer2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMSocketServer2 - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMSocketServer2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "COMSocketServer2 - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Web Articles/SocketServers/COMSocketServer2/COMSocketServer2", TABAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "COMSocketServer2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Output\VC6\Debug"
# PROP Intermediate_Dir "Output\VC6\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Output\VS6\Debug/COMSocketServer.dll" /pdbtype:sept
# Begin Custom Build - Performing registration
OutDir=.\Output\VC6\Debug
TargetPath=.\Output\VS6\Debug\COMSocketServer.dll
InputPath=.\Output\VS6\Debug\COMSocketServer.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Output\VC6\UDebug"
# PROP Intermediate_Dir "Output\VC6\UDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Output\VS6\UDebug/COMSocketServer.dll" /pdbtype:sept
# Begin Custom Build - Performing registration
OutDir=.\Output\VC6\UDebug
TargetPath=.\Output\VS6\UDebug\COMSocketServer.dll
InputPath=.\Output\VS6\UDebug\COMSocketServer.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "COMSocketServer2___Win32_Release"
# PROP BASE Intermediate_Dir "COMSocketServer2___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Output\VC6\Release"
# PROP Intermediate_Dir "Output\VC6\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\\" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\\" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Output\VS6\Release/COMSocketServer.dll"
# Begin Custom Build - Performing registration
OutDir=.\Output\VC6\Release
TargetPath=.\Output\VS6\Release\COMSocketServer.dll
InputPath=.\Output\VS6\Release\COMSocketServer.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "COMSocketServer2___Win32_Unicode_Release"
# PROP BASE Intermediate_Dir "COMSocketServer2___Win32_Unicode_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Output\VC6\URelease"
# PROP Intermediate_Dir "Output\VC6\URelease"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\\" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\\" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MERGE_PROXYSTUB" /D "_UNICODE" /D "UNICODE" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Output\VS6\URelease/COMSocketServer.dll"
# Begin Custom Build - Performing registration
OutDir=.\Output\VC6\URelease
TargetPath=.\Output\VS6\URelease\COMSocketServer.dll
InputPath=.\Output\VS6\URelease\COMSocketServer.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "COMSocketServer2 - Win32 Debug"
# Name "COMSocketServer2 - Win32 Unicode Debug"
# Name "COMSocketServer2 - Win32 Release"
# Name "COMSocketServer2 - Win32 Unicode Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Address.cpp
# End Source File
# Begin Source File
SOURCE=.\COMSocketServer.cpp
# End Source File
# Begin Source File
SOURCE=.\COMSocketServer.def
# End Source File
# Begin Source File
SOURCE=.\COMSocketServer.rc
# End Source File
# Begin Source File
SOURCE=.\Data.cpp
# End Source File
# Begin Source File
SOURCE=.\dlldatax.c
# PROP Exclude_From_Scan -1
!IF "$(CFG)" == "COMSocketServer2 - Win32 Debug"
# PROP BASE Exclude_From_Build 1
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Debug"
# PROP BASE Exclude_From_Build 1
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Release"
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Server.cpp
# End Source File
# Begin Source File
SOURCE=.\Socket.cpp
# End Source File
# Begin Source File
SOURCE=.\SocketServer.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\SocketServerFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\SocketServerWorkerThread.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "COMSocketServer2 - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Debug"
# SUBTRACT CPP /YX /Yc
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Release"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "COMSocketServer2 - Win32 Unicode Release"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Address.h
# End Source File
# Begin Source File
SOURCE=.\COMSocketServerCP.h
# End Source File
# Begin Source File
SOURCE=.\Data.h
# End Source File
# Begin Source File
SOURCE=.\dlldatax.h
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\IAddressInit.h
# End Source File
# Begin Source File
SOURCE=.\IDataInit.h
# End Source File
# Begin Source File
SOURCE=.\ISocketInit.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Server.h
# End Source File
# Begin Source File
SOURCE=.\Socket.h
# End Source File
# Begin Source File
SOURCE=.\SocketServer.h
# End Source File
# Begin Source File
SOURCE=.\SocketServerFactory.h
# End Source File
# Begin Source File
SOURCE=.\SocketServerWorkerThread.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\Address.rgs
# End Source File
# Begin Source File
SOURCE=.\Data.rgs
# End Source File
# Begin Source File
SOURCE=.\Server.rgs
# End Source File
# Begin Source File
SOURCE=.\Socket.rgs
# End Source File
# Begin Source File
SOURCE=.\SocketServerFactory.rgs
# End Source File
# End Group
# Begin Group "Interfaces"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\COMSocketServer.idl
# ADD MTL /I "..\\" /tlb ".\COMSocketServer.tlb" /h "COMSocketServer.h" /iid "COMSocketServer_i.c" /Oicf
# End Source File
# End Group
# End Target
# End Project
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