?? 計算器3.txt
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這個是我再上一個的基礎上修改的,希望對大家有點幫助
import javax.swing.*;
//import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
//計算器顯示結果的窗體
class Result extends JPanel {
//text先是輸入和結果
JTextField text = new JTextField("0");
Result() {
//講輸入的數字或得到的結果在text的右邊顯示
text.setHorizontalAlignment(SwingConstants.RIGHT);
text.enable(false);//文本框不能編輯
setLayout(new BorderLayout());//設定布局管理器邊框布局
add(text, BorderLayout.CENTER);//text放置在窗體的中間
}
}
//計算器數字按鈕定義面板
class Number_Key extends JPanel {
JButton zero = new JButton("0");//數字鍵0
JButton one = new JButton("1");//數字鍵1
JButton two = new JButton("2");//數字鍵2
JButton three = new JButton("3");//數字鍵3
JButton four = new JButton("4");//數字鍵4
JButton five = new JButton("5");//數字鍵5
JButton six = new JButton("6");//數字鍵6
JButton seven = new JButton("7");//數字鍵7
JButton eight = new JButton("8");//數字鍵8
JButton nine = new JButton("9");//數字鍵9
JButton plus = new JButton("+");
JButton sub = new JButton("-");
JButton mul = new JButton("*");
JButton div = new JButton("/");
JButton equal = new JButton("=");
JButton ce = new JButton("ce");//置零鍵
JButton point = new JButton(".");
JButton tzero = new JButton("00");
Number_Key() {
setLayout(new GridLayout(6, 3, 10, 10));//定義布局管理器為網格布局
//添加各個按鈕鍵
add(seven);
add(eight);
add(nine);
add(four);
add(five);
add(six);
add(one);
add(two);
add(three);
add(zero);
add(tzero);
add(plus);
add(sub);
add(mul);
add(div);
add(point);
add(equal);
add(ce);
}
}
//計算器主類
public class Calculator extends JFrame implements ActionListener {
Result result = new Result();//定義text的面板
Number_Key number_key = new Number_Key();//定義按鈕面板
//當點擊按鈕+、-、*、/時,com = true
boolean com = false;
//當i=0時說明是我們第一次輸入,字符串sum不會累加
int i = 0;
//存放text的內容
String sum = "";
//存放點擊按鈕+、-、*、/之前的數值
double total = 0;
//+、-、*、/的代號分別為1,2,3,4
int symbol = 0;
Calculator() {
super("Calculator");//設定標題
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//設定關閉窗體時退出程序
JPanel pane = new JPanel();//定義主面板
pane.setLayout(new BorderLayout());
pane.add(result, BorderLayout.NORTH);
pane.add(number_key, BorderLayout.SOUTH);
number_key.one.addActionListener(this);//對1按鈕添加監聽事件
number_key.two.addActionListener(this);//對2按鈕添加監聽事件
number_key.three.addActionListener(this);//對3按鈕添加監聽事件
number_key.four.addActionListener(this);//對4按鈕添加監聽事件
number_key.five.addActionListener(this);//對5按鈕添加監聽事件
number_key.six.addActionListener(this);//對6按鈕添加監聽事件
number_key.seven.addActionListener(this);//對7按鈕添加監聽事件
number_key.eight.addActionListener(this);//對8按鈕添加監聽事件
number_key.nine.addActionListener(this);//對9按鈕添加監聽事件
number_key.zero.addActionListener(this);//對0按鈕添加監聽事件
number_key.ce.addActionListener(this);//對置零按鈕添加監聽事件
number_key.plus.addActionListener(this);//對+按鈕添加監聽事件
number_key.equal.addActionListener(this);//對=按鈕添加監聽事件
number_key.sub.addActionListener(this);//對-按鈕添加監聽事件
number_key.mul.addActionListener(this);//對*按鈕添加監聽事件
number_key.div.addActionListener(this);//對/按鈕添加監聽事件
number_key.tzero.addActionListener(this);//對00按鈕添加監聽事件
number_key.point.addActionListener(this);//對.按鈕添加監聽事件
setContentPane(pane);
pack();//初始化窗體大小為正好盛放所有按鈕
}
//各個按鈕觸發的事件
public void actionPerformed(ActionEvent e) {
/*如果是點擊數字按鈕那么先要判斷是否在此之前點擊了+、-、*、/、=,如果是那么com=true
* 如果沒有com= false;或者是否點擊數字鍵,如果是i = 1,如果沒有 i = 0;
**/
if (e.getSource() == number_key.one) {
if (com || i == 0) {
result.text.setText("1");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "1");
}
} else if (e.getSource() == number_key.two) {
if (com || i == 0) {
result.text.setText("2");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "2");
}
} else if (e.getSource() == number_key.three) {
if (com || i == 0) {
result.text.setText("3");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "3");
}
} else if (e.getSource() == number_key.four) {
if (com || i == 0) {
result.text.setText("4");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "4");
}
} else if (e.getSource() == number_key.five) {
if (com || i == 0) {
result.text.setText("5");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "5");
}
} else if (e.getSource() == number_key.six) {
if (com || i == 0) {
result.text.setText("6");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "6");
}
} else if (e.getSource() == number_key.seven) {
if (com || i == 0) {
result.text.setText("7");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "7");
}
} else if (e.getSource() == number_key.eight) {
if (com || i == 0) {
result.text.setText("8");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "8");
}
} else if (e.getSource() == number_key.nine) {
if (com || i == 0) {
result.text.setText("9");
com = false;
i = 1;
} else {
sum = result.text.getText();
result.text.setText(sum + "9");
}
}
/*對于0這個按鈕有一定的說法,在我的程序里不會出現如00000這樣的情況,我加了判斷條件就是
* 如果text中的數值=0就要判斷在這個數值中是否有.存在?如果有那么就在原來數值基礎之上添
* 加0;否則保持原來的數值不變
*/
else if (e.getSource() == number_key.zero) {
if (com || i == 0) {
result.text.setText("0");
com = false;
i = 1;
} else {
sum = result.text.getText();
if (Float.parseFloat(sum) > 0 || Float.parseFloat(sum) < 0) {
result.text.setText(sum + "0");
} else {
if (sum.trim().indexOf(".") == -1) {
result.text.setText(sum);
} else {
result.text.setText(sum + "0");
}
}
}
} else if (e.getSource() == number_key.ce) {
result.text.setText("0");
i = 0;
com = true;
} else if (e.getSource() == number_key.tzero) {
if (com || i == 0) {
result.text.setText("0");
com = false;
i = 1;
} else {
sum = result.text.getText();
if (Float.parseFloat(sum) > 0 || Float.parseFloat(sum) < 0) {
result.text.setText(sum + "00");
} else {
if (sum.trim().indexOf(".") == -1) {
result.text.setText(sum);
} else {
result.text.setText(sum + "00");
}
}
}
}
/*本程序不會讓一個數值中出現2個以上的小數點.具體做法是:判斷是否已經存在.存在就不添加,
* 不存在就添加.
*/
else if (e.getSource() == number_key.point) {
if (com || i == 0) {
result.text.setText("0.");
com = false;
i = 1;
} else {
sum = result.text.getText();
if (sum.trim().indexOf(".") == -1) {
result.text.setText(sum + ".");
} else {
result.text.setText(sum);
}
}
}//獲得點擊+之前的數值
else if (e.getSource() == number_key.plus) {
com = true;
i = 0;
total = Double.parseDouble(result.text.getText());
symbol = 1;
}//獲得點擊-之前的數值
else if (e.getSource() == number_key.sub) {
com = true;
i = 0;
total = Double.parseDouble(result.text.getText());
symbol = 2;
}//獲得點擊*之前的數值
else if (e.getSource() == number_key.mul) {
com = true;
i = 0;
total = Double.parseDouble(result.text.getText());
System.out.println(total);
symbol = 3;
}//獲得點擊/之前的數值
else if (e.getSource() == number_key.div) {
com = true;
i = 0;
total = Double.parseDouble(result.text.getText());
symbol = 4;
} else if (e.getSource() == number_key.equal) {
switch (symbol) {
case 1 ://計算加法
{
double ad =
total + Double.parseDouble(result.text.getText());
result.text.setText(ad + "");
i = 0;
sum = "";
break;
}
case 2 ://計算減法
{
double ad =
total - Double.parseDouble(result.text.getText());
result.text.setText(String.valueOf(ad));
i = 0;
sum = "";
break;
}
case 3 ://計算乘法
{
double ad =
total * Double.parseDouble(result.text.getText());
result.text.setText(ad + "");
i = 0;
sum = "";
break;
}
case 4 ://計算除法
{
double ad =
total / Double.parseDouble(result.text.getText());
result.text.setText(ad + "");
i = 0;
sum = "";
break;
}
}
System.out.println(com);
}
}
public static void main(String[] args) {
Calculator ww = new Calculator();
ww.show();
}
}
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