?? matrix.inl
字號:
return temp;
}
// 求解聯立方程組(solve simultaneous equation)
inline CMatrix CMatrix::Solve (const CMatrix& v) const
{
unsigned int i,j,k;
double a1;
VERIFY (Row == Col && Col == v.Row);
CMatrix temp(Row,Col+v.Col);
for (i=0; i < Row; i++)
{
for (j=0; j < Col; j++)
temp.Val[i][j] = Val[i][j];
for (k=0; k < v.Col; k++)
temp.Val[i][Col+k] = v.Val[i][k];
}
for (k=0; k < Row; k++)
{
int indx = temp.pivot(k);
VERIFY (indx != -1);
a1 = temp.Val[k][k];
for (j=k; j < temp.Col; j++)
temp.Val[k][j] /= a1;
for (i=k+1; i < Row; i++)
{
a1 = temp.Val[i][k];
for (j=k; j < temp.Col; j++)
temp.Val[i][j] -= a1 * temp.Val[k][j];
}
}
CMatrix s(v.Row,v.Col);
for (k=0; k < v.Col; k++)
for (int m=int(Row)-1; m >= 0; m--)
{
s.Val[m][k] = temp.Val[m][Col+k];
for (j=m+1; j < Col; j++)
s.Val[m][k] -= temp.Val[m][j] * s.Val[j][k];
}
return s;
}
// 矩陣所有元素置零,有可能改變大小(Null)
inline void CMatrix::Null (const unsigned int& row, const unsigned int& col)
{
if (row != Row || col != Col)
realloc( row,col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = double(0);
return;
}
// 矩陣所有元素置一,有可能改變大小(Null)
inline void CMatrix::Ones (const unsigned int& row, const unsigned int& col)
{
if (row != Row || col != Col)
realloc( row,col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = double(1);
return;
}
// 矩陣所有元素置零(Null)
inline void CMatrix::Null()
{
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = double(0);
return;
}
// 矩陣所有元素置一
inline void CMatrix::Ones()
{
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = double(1);
return;
}
// 置為單位矩陣(unity)
inline void CMatrix::Unit (const unsigned int& row)
{
if (row != Row || row != Col)
realloc( row, row);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = i == j ? double(1) : double(0);
return;
}
// 置為單位矩陣(unity)
inline void CMatrix::Unit ()
{
unsigned int row = min(Row,Col);
Row = Col = row;
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
Val[i][j] = i == j ? double(1) : double(0);
return;
}
// 主元素法換行(partial pivoting method)
inline int CMatrix::pivot (unsigned int row)
{
int k = int(row);
double amax,temp;
amax = -1;
for (unsigned int i=row; i < Row; i++)
if ( (temp = fabs( Val[i][row])) > amax && temp != 0.0)
{
amax = temp;
k = i;
}
if (Val[k][row] == double(0))
return -1;
if (k != int(row))
{
double* rowptr = Val[k];
Val[k] = Val[row];
Val[row] = rowptr;
return k;
}
return 0;
}
// 計算行列式(determinant)
inline double CMatrix::Det ()
{
unsigned int i,j,k;
double piv,detVal = double(1);
VERIFY (Row == Col);
CMatrix temp(*this);
for (k=0; k < Row; k++)
{
int indx = temp.pivot(k);
if (indx == -1)
return 0;
if (indx != 0)
detVal = - detVal;
detVal = detVal * temp.Val[k][k];
for (i=k+1; i < Row; i++)
{
piv = temp.Val[i][k] / temp.Val[k][k];
for (j=k+1; j < Row; j++)
temp.Val[i][j] -= piv * temp.Val[k][j];
}
}
return detVal;
}
// 計算2范數(norm)
inline double CMatrix::Norm ()
{
double retVal = double(0);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
retVal += Val[i][j] * Val[i][j];
retVal = sqrt( retVal);
return retVal;
}
// 計算條件數(condition number)
inline double CMatrix::Cond ()
{
CMatrix inv(Row,Col);
inv = ! (*this);
double retVal = Norm() * inv.Norm();
return retVal;
}
// 計算余子式(cofactor)
inline double CMatrix::Cofact (unsigned int row, unsigned int col)
{
unsigned int i,i1,j,j1;
VERIFY(Row == Col);
VERIFY(row <= Row && col <= Col);
CMatrix temp (Row-1,Col-1);
for (i=i1=0; i < Row; i++)
{
if (i == row)
continue;
for (j=j1=0; j < Col; j++)
{
if (j == col)
continue;
temp.Val[i1][j1] = Val[i][j];
j1++;
}
i1++;
}
double cof = temp.Det();
if ((row+col)%2 == 1)
cof = -cof;
return cof;
}
// 計算伴隨矩陣(adjoin)
inline CMatrix CMatrix::Adj ()
{
VERIFY (Row == Col);
CMatrix temp(Row,Col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
temp.Val[i][j] = Cofact(i,j);
temp = ~temp;
return temp;
}
// 是否奇異(singular)
inline bool CMatrix::IsSingular ()
{
if (Row != Col)
return false;
return (Det() == double(0));
}
// 是對角陣(diagonal)
inline bool CMatrix::IsDiagonal ()
{
if (Row != Col)
return false;
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
if (i != j && Val[i][j] != double(0))
return false;
return true;
}
// 是標量(scalar)
inline bool CMatrix::IsScalar ()
{
if (!IsDiagonal())
return false;
double v = Val[0][0];
for (unsigned int i=1; i < Row; i++)
if (Val[i][i] != v)
return false;
return true;
}
// 是單位陣(unit matrix)
inline bool CMatrix::IsUnit ()
{
if (IsScalar() && Val[0][0] == double(1))
return true;
return false;
}
// 是零矩陣(Null)
inline bool CMatrix::IsNull ()
{
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
if (Val[i][j] != double(0))
return false;
return true;
}
// 是對稱矩陣(symmetric)
inline bool CMatrix::IsSymmetric ()
{
if (Row != Col)
return false;
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
if (Val[i][j] != Val[j][i])
return false;
return true;
}
// 反對稱矩陣(skew-symmetric)
inline bool CMatrix::IsSkewSymmetric ()
{
if (Row != Col)
return false;
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
if (Val[i][j] != -Val[j][i])
return false;
return true;
}
// 是上三角陣(upper triangular)
inline bool CMatrix::IsUpperTiangular ()
{
if (Row != Col)
return false;
for (unsigned int i=1; i < Row; i++)
for (unsigned int j=0; j < i-1; j++)
if (Val[i][j] != double(0))
return false;
return true;
}
// 是下三角陣(lower triangular)
inline bool CMatrix::IsLowerTiangular ()
{
if (Row != Col)
return false;
for (unsigned int j=1; j < Col; j++)
for (unsigned int i=0; i < j-1; i++)
if (Val[i][j] != double(0))
return false;
return true;
}
inline CMatrix Exp(const CMatrix & m)
{
CMatrix temp(m.Row,m.Col);
for (unsigned int i=0; i < m.Row; i++)
for (unsigned int j=0; j < m.Col; j++)
{
temp.Val[i][j] = exp(m.Val[i][j]);
if(temp.Val[i][j]<0.0)temp.Val[i][j]=0.0;
}
return temp;
}
//點乘
inline CMatrix CMatrix::Mul (const CMatrix &m)
{
VERIFY(m.Col == Col);
VERIFY(m.Row == Row);
CMatrix temp(Row,Col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
temp.Val[i][j] = Val[i][j]*m.Val[i][j];
return temp;
}
// 點除(A./B)
inline CMatrix CMatrix::Div (const CMatrix& m)
{
VERIFY(m.Col == Col);
VERIFY(m.Row == Row);
CMatrix temp(Row,Col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
{
VERIFY(m.Val[i][j] != 0);
temp.Val[i][j] = Val[i][j]/m.Val[i][j];
}
return temp;
}
inline CMatrix CMatrix::Div ()
{
CMatrix temp(Row,Col);
for (unsigned int i=0; i < Row; i++)
for (unsigned int j=0; j < Col; j++)
{
VERIFY(Val[i][j] != 0);
temp.Val[i][j] = 1.0/Val[i][j];
}
return temp;
}
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