亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? programming in java advanced imaging3.htm

?? 是一部關于java高級圖像處理的的一本入門書
?? HTM
?? 第 1 頁 / 共 5 頁
字號:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- saved from url=(0104)http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html -->
<HTML><HEAD><TITLE>Programming in Java Advanced Imaging</TITLE>
<META http-equiv=Content-Type content="text/html; charset=gb2312">
<META content=reference name=collection>
<META content="MSHTML 6.00.2900.3132" name=GENERATOR></HEAD>
<BODY bgColor=#ffffff>
<CENTER><A 
href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/JAITOC.fm.html"><IMG 
alt=Contents src="Programming in Java Advanced Imaging3.files/contents.gif"></A> 
<A 
href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/J2D-concepts.doc.html"><IMG 
alt=Previous src="Programming in Java Advanced Imaging3.files/previous.gif"></A> 
<A 
href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Acquisition.doc.html"><IMG 
alt=Next src="Programming in Java Advanced Imaging3.files/next.gif"></A> 
<P><FONT size=5><I>Programming in Java Advanced Imaging</I></FONT> </CENTER><BR>
<CENTER><A name=47227>
<TABLE width="90%" border=0>
  <TBODY>
  <TR>
    <TD align=right><FONT size=3>C H A P T E R</FONT><FONT size=7><IMG 
      src="Programming in Java Advanced Imaging3.files/sm-space.gif">3</FONT></TD></TR></TBODY></TABLE></A></CENTER>
<CENTER><A name=47285>
<TABLE width="90%" border=0>
  <TBODY>
  <TR>
    <TD align=right>
      <HR noShade SIZE=7>
      <FONT size=6>Programming in Java Advanced Imaging 
</FONT></TD></TR></TBODY></TABLE></A></CENTER>
<BLOCKQUOTE>
  <P><BR><BR><BR>
  <P><FONT size=7><B>T</B></FONT>HIS chapter describes how to get started 
  programming with the Java Advanced Imaging (JAI) API. 
  <P><A name=53111>
  <H2>3.1 <IMG 
  src="Programming in Java Advanced Imaging3.files/space.gif">Introduction</H2></A>An 
  imaging operation within JAI is summarized in the following four steps: 
  <P>
  <UL>1. Obtain the source image or images. Images may be obtained in one of 
    three ways (see <A 
    href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Acquisition.doc.html#81550">Chapter 
    4, "Image Acquisition and Display</A>"):
    <P>
    <UL>a. Load from an image file such as GIF, TIFF, or JPEG
      <P>b. Fetch the image from another data source, such as a remote server
      <P>c. Generate the image internally
      <P></P></UL>2. Define the imaging graph. This is a two part process:
    <P>
    <UL>a. Define the image operators (see <A 
      href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#55112">Section 
      3.6, "JAI API Operators</A>")
      <P>b. Define the parent/child relationship between sources and sinks
      <P></P></UL>3. Evaluate the graph using one of three execution models:
    <P>
    <UL>a. Rendered execution model (Immediate mode - see <A 
      href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#56858">Section 
      3.3.1, "Rendered Graphs</A>")
      <P>b. Renderable execution model (Deferred mode - see <A 
      href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#55932">Section 
      3.3.2, "Renderable Graphs</A>")
      <P>c. Remote execution model (Remote mode - see <A 
      href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#56364">Section 
      3.4, "Remote Execution</A>")
      <P></P></UL>4. Process the result. There are four possible destinations:
    <P>
    <UL>a. Save the image in a file
      <P>b. Display the image on the screen
      <P>c. Print the image on a printer or other output device
      <P>d. Send the image to another API, such as Swing
      <P></P></UL></UL><A name=53105>
  <H2>3.2 <IMG src="Programming in Java Advanced Imaging3.files/space.gif">An 
  Overview of Graphs</H2></A>In JAI, any operation is defined as an object. An 
  operator object is instantiated with zero or more image sources and other 
  parameters that define the operation. Two or more operators may be strung 
  together so that the first operator becomes an image source to the next 
  operator. By linking one operator to another, we create an imaging 
  <EM>graph</EM> or <EM>chain</EM>. 
  <P>In its simplest form, the imaging graph is a chain of operator objects with 
  one or more image sources at one end and an image <EM>sinc</EM> (or "user") at 
  the other end. The graph that is created is commonly known as a <EM>directed 
  acyclic graph</EM> (DAG), where each object is a <EM>node</EM> in the graph 
  and object references form the <EM>edges</EM> (see <A 
  href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#54895">Figure 
  3-1</A>). 
  <P><A name=54894>
  <HR>

  <CENTER><IMG 
  src="Programming in Java Advanced Imaging3.files/Programming-environ.doc.anc.gif"></CENTER>
  <HR>
  </A><A name=54895>
  <CENTER><FONT size=-1><B><I>Figure 3-1 </I><IMG 
  src="Programming in Java Advanced Imaging3.files/sm-blank.gif" border=0> An 
  Example DAG</B></FONT></CENTER></A>
  <P>Most APIs simply leave the DAG structure of images and operators implicit. 
  However, JAI makes the notion of a <EM>processing graph</EM> explicit and 
  allows such graphs to be considered as entities in their own right. Rather 
  than thinking only of performing a series of operations in sequence, you can 
  consider the graph structure produced by the operations. The graph form makes 
  it easier to visualize the operations. 
  <P>A directed acyclic graph is a graph containing no cycles. This means that 
  if there is a route from node A to node B then there should be no way back. 
  Normally, when creating a graph by instantiating new nodes one at a time, 
  cycles are easily avoided. However, when reconfiguring a graph, you must be 
  careful not to introduce cycles into the graph. 
  <P><A name=55910>
  <H2>3.3 <IMG 
  src="Programming in Java Advanced Imaging3.files/space.gif">Processing 
  Graphs</H2></A>JAI extends rendering independence, which was introduced in the 
  Java 2D API. With rendering independence, you have the ability to describe an 
  image as you want it to appear, independent of any specific instance of it. 
  <P>In most imaging APIs, the application must know the exact resolution and 
  size of the source image before it can begin any imaging operations on the 
  image. The application must also know the resolution of the output device 
  (computer monitor or color printer) and the color and tonal quality of the 
  original image. A rendering-independent description is concerned with none of 
  these. Rendering-independent sources and operations permit operations to be 
  specified in resolution-independent coordinates. 
  <P>Think of rendering independence a bit like how a PostScript file is handled 
  in a computer. To display a PostScript file on a monitor or to print the file 
  to a high-resolution phototypesetter, you don't need to know the resolution of 
  the output device. The PostScript file is essentially rendering independent in 
  that it displays properly no matter what the resolution of the output device 
  is. 
  <P>JAI has a "renderable" mode in which it treats all image sources as 
  rendering independent. You can set up a graph (or chain) of renderable 
  operations without any concern for the source image resolution or size; JAI 
  takes care of the details of the operations. 
  <P>JAI introduces two different types of graphs: rendered and renderable. 
  <P>
  <HR noShade>
  <B>Note:</B> The following two sections, "<A 
  href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#56858">Rendered 
  Graphs</A>" and "<A 
  href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#55932">Renderable 
  Graphs</A>," are for advanced JAI users. Most programmers will use JAI's 
  Rendered mode and don't really need to know about the Renderable mode. 
  <HR noShade>
  <A name=56858>
  <H3>3.3.1 <IMG 
  src="Programming in Java Advanced Imaging3.files/space.gif">Rendered 
  Graphs</H3></A>Rendered graphs are the simplest form of rendering in JAI. 
  Although Renderable graphs have the advantage of rendering-independence, 
  eliminating the need to deal directly with pixels, Rendered graphs are useful 
  when it is necessary to work directly with the pixels. 
  <P>A Rendered graph processes images in immediate mode. For any node in the 
  graph, the image source is considered to have been evaluated at the moment it 
  is instantiated and added to the graph. Or, put another way, as a new 
  operation is added to the chain, it appears to compute its results 
  immediately. 
  <P>A Rendered graph is composed of Rendered object nodes. These nodes are 
  usually instances of the <CODE>RenderedOp</CODE> class, but could belong to 
  any subclass of <CODE>PlanarImage</CODE>, JAI's version of 
  <CODE>RenderedImage</CODE>. 
  <P>Image sources are objects that implement the <CODE>RenderedImage</CODE> 
  interface. These sources are specified as parameters in the construction of 
  new image objects. 
  <P>Let's take a look at an example of a rendered graph in <A 
  href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Programming-environ.doc.html#61982">Listing 
  3-1</A>. This example, which is a code fragment rather than an entire class 
  definition, creates two constant images and then adds them together.
  <P><CAPTION><FONT size=-1><B><A name=61982>
  <CENTER><FONT size=-1><B><I>Listing 3-1 </I><IMG 
  src="Programming in Java Advanced Imaging3.files/sm-blank.gif" border=0> 
  Rendered Chain Example </B></FONT></CENTER></A>
  <P></B></FONT></CAPTION>
  <HR>
  <TR valign="top"><TD rowspan="4" colspan="1"><PRE>     import javax.jai.*;
     import javax.jai.widget.*;
     import java.awt.Frame;
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TR valign="top"><TD 
  rowspan="2" colspan="1"><PRE>     public class AddExample extends Frame {
</PRE><TR valign="top"><TR valign="top"><TD rowspan="4" colspan="1"><PRE>          // ScrollingImagePanel is a utility widget that
          // contains a Graphics2D (i.e., is an image sink).
          ScrollingImagePanel imagePanel1;
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TR valign="top"><TD 
  rowspan="5" colspan="1"><PRE>          // For simplicity, we just do all the work in the
          // class constructor.
          public AddExample(ParameterBlock param1,
                            ParameterBlock param2) {
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TR valign="top"><TR 
  valign="top"><TD rowspan="3" colspan="1"><PRE>               // Create a constant image
               RenderedOp im0 = JAI.create("constant", param1);
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TD rowspan="4" 
  colspan="1"><PRE>               // Create another constant image.
               RenderedOp im1 = JAI.create("constant", param2);
               // Add the two images together.
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TR valign="top"><TD 
  rowspan="2" colspan="1"><PRE>               RenderedOp im2 = JAI.create("add", im0, im1);
</PRE><TR valign="top"><TR valign="top"><TD rowspan="3" colspan="1"><PRE>               // Display the original in a scrolling window
               imagePanel1 = new ScrollingImagePanel(im2, 100, 100);
</PRE><TR valign="top"><TR valign="top"><TR valign="top"><TD rowspan="4" 
  colspan="1"><PRE>               // Add the display widget to our frame.
               add(imagePanel1);
          }
     }
</PRE><TR valign="top"><TR valign="top"><TR valign="top">
  <HR>

  <P>The first three lines of the example code specify which classes to import. 
  The classes prefixed with <CODE>javax.jai</CODE> are the Java Advanced Imaging 
  classes. The <CODE>java.awt</CODE> prefix specifies the core Java API classes. 

  <P><PRE>     import javax.jai.*;
     import javax.jai.widget.*;
     import java.awt.Frame;
</PRE>The next line declares the name of the program and that it runs in a 
  <CODE>Frame</CODE>, a window with a title and border. 
  <P><PRE>     public class AddExample extends Frame {
</PRE>The next line of code creates a <CODE>ScrollingImagePanel</CODE>, which 
  is the ultimate destination of our image: 
  <P><PRE>     ScrollingImagePanel imagePanel1;
</PRE>Next, a <CODE>ParameterBlock</CODE> for each source image is defined. 
  The parameters specify the image height, width, origin, tile size, and so on. 
  <P><PRE>     public AddExample(ParameterBlock param1,
                       ParameterBlock param2) {
</PRE>The next two lines define two operations that create the two "constant" 
  images that will be added together to create the destination image (see <A 
  href="http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Acquisition.doc.html#72170">Section 
  4.7, "Creating a Constant Image</A>"). 
  <P><PRE>     RenderedOp im0 = JAI.create("constant", param1);
     RenderedOp im1 = JAI.create("constant", param2);

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
亚洲综合自拍偷拍| 91麻豆精品国产91久久久资源速度| 国产精品国产自产拍高清av| av一区二区三区四区| 亚洲午夜三级在线| 狠狠色狠狠色合久久伊人| 自拍偷自拍亚洲精品播放| 9191久久久久久久久久久| 久久97超碰国产精品超碰| 亚洲视频在线观看三级| 久久伊人中文字幕| 欧美日韩高清一区二区不卡| 国产露脸91国语对白| 亚洲国产精品精华液网站| 国产精品剧情在线亚洲| 久久久蜜臀国产一区二区| 91精品国产综合久久久蜜臀粉嫩 | 久久先锋影音av鲁色资源| 色婷婷综合久久久中文字幕| 国产永久精品大片wwwapp| 日日夜夜精品免费视频| 蜜桃一区二区三区在线| 精品欧美一区二区久久| 日韩午夜精品电影| 欧美一区二区三区电影| 在线综合+亚洲+欧美中文字幕| 色偷偷一区二区三区| 成人美女视频在线观看| 国产成人精品免费| 懂色av一区二区夜夜嗨| 成人禁用看黄a在线| 高清不卡一区二区在线| 国产aⅴ综合色| 97se亚洲国产综合自在线不卡| 91在线观看一区二区| 成人午夜av电影| 在线观看亚洲专区| 欧美一区二区在线观看| 欧美日韩一二区| 日韩免费高清av| 欧美成人bangbros| 中文子幕无线码一区tr| 久久久综合网站| 亚洲欧美一区二区在线观看| 久久久久久久精| 国产精品沙发午睡系列990531| 久久综合99re88久久爱| 国产精品沙发午睡系列990531| 一区二区久久久久| 久草精品在线观看| 国产精品888| 欧美亚洲丝袜传媒另类| 久久久亚洲综合| 亚洲成人免费在线| 99久久99久久精品免费观看| 日韩午夜激情av| 亚洲精品欧美在线| 国产剧情一区二区| 日韩欧美资源站| 蜜臀av一级做a爰片久久| 国产制服丝袜一区| 欧美一区二区三区免费视频| 国产精品乱码一区二区三区软件| 亚州成人在线电影| 91在线精品一区二区三区| 884aa四虎影成人精品一区| 中文字幕巨乱亚洲| 国产精品88888| 久久久五月婷婷| 伊人一区二区三区| 亚洲成人在线网站| 一本一本久久a久久精品综合麻豆| 亚洲日穴在线视频| 99精品视频在线免费观看| 日韩一级免费观看| 午夜久久久影院| 一本色道**综合亚洲精品蜜桃冫| 精品国产一区二区三区忘忧草 | 久久久影视传媒| 麻豆国产欧美一区二区三区| 欧美在线观看视频在线| 国产日韩欧美激情| 国产一区视频在线看| 日韩精品中文字幕一区| 狠狠色丁香久久婷婷综合丁香| 久久久亚洲精华液精华液精华液| 日韩在线一二三区| 日韩女优电影在线观看| 不卡视频在线看| 日本大胆欧美人术艺术动态 | 午夜欧美电影在线观看| 欧美高清www午色夜在线视频| 美女诱惑一区二区| 久久久国产一区二区三区四区小说 | 中文字幕不卡在线观看| 99久久精品免费精品国产| 亚洲成人7777| 国产精品人成在线观看免费| 色哟哟精品一区| 国产盗摄视频一区二区三区| 136国产福利精品导航| 日韩一级片网站| 91麻豆.com| 国产又黄又大久久| 亚洲影院理伦片| 中文一区二区在线观看| 欧美日韩国产综合一区二区 | 国内成人自拍视频| 亚洲自拍与偷拍| 中文字幕精品一区二区精品绿巨人 | 国产精品美女久久久久久久久久久 | 欧美日韩一区二区三区免费看| 精品制服美女丁香| 日韩精品乱码免费| 亚洲欧美激情视频在线观看一区二区三区 | 在线播放欧美女士性生活| 丁香另类激情小说| 麻豆国产一区二区| 久久疯狂做爰流白浆xx| 亚洲第一福利视频在线| 一区在线中文字幕| 国产日韩av一区二区| 久久久夜色精品亚洲| 日韩欧美成人一区| 久久久99免费| 欧美伦理视频网站| 国产999精品久久久久久| 亚洲美女屁股眼交| 精品久久久久久久久久久院品网| 国产精品无人区| 日韩和欧美的一区| 久久精品国产亚洲a| 国内精品国产成人国产三级粉色| 国产伦精品一区二区三区在线观看| 国内久久精品视频| 国产一区二区三区四区五区美女| 精品一区二区在线看| 日韩成人av影视| 日韩成人一区二区三区在线观看| 视频在线观看91| 国产精品资源站在线| 在线一区二区观看| 欧美午夜精品电影| 精品国产一区二区精华| 中文字幕一区二区三区四区| 亚洲综合男人的天堂| 久久精品国产77777蜜臀| 国产一区二区三区国产| 色综合天天性综合| 5858s免费视频成人| 国产日韩一级二级三级| 舔着乳尖日韩一区| 成人小视频在线| 久久综合久久综合久久| 亚洲综合色自拍一区| 福利电影一区二区三区| 日韩亚洲欧美高清| 亚洲一区二区在线免费看| 色综合天天综合网天天看片| 国产喷白浆一区二区三区| 国产一二精品视频| 色菇凉天天综合网| 日韩免费成人网| 亚洲在线视频一区| 成人精品鲁一区一区二区| 88在线观看91蜜桃国自产| **欧美大码日韩| 老司机午夜精品| 欧美午夜不卡视频| 亚洲色图制服诱惑| 懂色一区二区三区免费观看| 精品福利二区三区| 日韩黄色小视频| 欧美三级三级三级爽爽爽| 中文字幕一区二区三区av | 国产精品视频第一区| 精品一区二区日韩| 欧美精品一区二区三区四区 | 精品国产乱码久久久久久影片| 亚洲电影一级黄| 欧美日韩亚洲另类| 香蕉久久夜色精品国产使用方法| 精品一区二区久久| 国产精品欧美极品| 91麻豆高清视频| 亚洲一区二区高清| 欧美一区二区在线不卡| 免费xxxx性欧美18vr| 欧美色图在线观看| 亚洲一区二区视频在线| 7799精品视频| 成人午夜在线视频| 夜夜精品浪潮av一区二区三区| 欧美色区777第一页| 热久久免费视频| 久久久综合九色合综国产精品| 风间由美性色一区二区三区| 国产精品大尺度| 91精品国产高清一区二区三区蜜臀| 久久97超碰色|