?? overlappedserver.cpp
字號:
///////////////////////////////////////////////////////
// OverlappedServer.cpp文件
#include "../common/initsock.h"
#include <Mswsock.h>
#include <stdio.h>
#include <windows.h>
CInitSock theSock;
#define BUFFER_SIZE 1024
typedef struct _SOCKET_OBJ
{
SOCKET s; // 套節(jié)字句柄
int nOutstandingOps; // 記錄此套節(jié)字上的重疊I/O數(shù)量
LPFN_ACCEPTEX lpfnAcceptEx; // 擴(kuò)展函數(shù)AcceptEx的指針(僅對監(jiān)聽套節(jié)字而言)
} SOCKET_OBJ, *PSOCKET_OBJ;
typedef struct _BUFFER_OBJ
{
OVERLAPPED ol; // 重疊結(jié)構(gòu)
char *buff; // send/recv/AcceptEx所使用的緩沖區(qū)
int nLen; // buff的長度
PSOCKET_OBJ pSocket; // 此I/O所屬的套節(jié)字對象
int nOperation; // 提交的操作類型
#define OP_ACCEPT 1
#define OP_READ 2
#define OP_WRITE 3
SOCKET sAccept; // 用來保存AcceptEx接受的客戶套節(jié)字(僅對監(jiān)聽套節(jié)字而言)
_BUFFER_OBJ *pNext;
} BUFFER_OBJ, *PBUFFER_OBJ;
HANDLE g_events[WSA_MAXIMUM_WAIT_EVENTS]; // I/O事件句柄數(shù)組
int g_nBufferCount; // 上數(shù)組中有效句柄數(shù)量
PBUFFER_OBJ g_pBufferHead, g_pBufferTail; // 記錄緩沖區(qū)對象組成的表的地址
// 申請?zhí)坠?jié)字對象和釋放套節(jié)字對象的函數(shù)
PSOCKET_OBJ GetSocketObj(SOCKET s)
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ));
if(pSocket != NULL)
{
pSocket->s = s;
}
return pSocket;
}
void FreeSocketObj(PSOCKET_OBJ pSocket)
{
if(pSocket->s != INVALID_SOCKET)
::closesocket(pSocket->s);
::GlobalFree(pSocket);
}
PBUFFER_OBJ GetBufferObj(PSOCKET_OBJ pSocket, ULONG nLen)
{
if(g_nBufferCount > WSA_MAXIMUM_WAIT_EVENTS - 1)
return NULL;
PBUFFER_OBJ pBuffer = (PBUFFER_OBJ)::GlobalAlloc(GPTR, sizeof(BUFFER_OBJ));
if(pBuffer != NULL)
{
pBuffer->buff = (char*)::GlobalAlloc(GPTR, nLen);
pBuffer->ol.hEvent = ::WSACreateEvent();
pBuffer->pSocket = pSocket;
pBuffer->sAccept = INVALID_SOCKET;
// 將新的BUFFER_OBJ添加到列表中
if(g_pBufferHead == NULL)
{
g_pBufferHead = g_pBufferTail = pBuffer;
}
else
{
g_pBufferTail->pNext = pBuffer;
g_pBufferTail = pBuffer;
}
g_events[++ g_nBufferCount] = pBuffer->ol.hEvent;
}
return pBuffer;
}
void FreeBufferObj(PBUFFER_OBJ pBuffer)
{
// 從列表中移除BUFFER_OBJ對象
PBUFFER_OBJ pTest = g_pBufferHead;
BOOL bFind = FALSE;
if(pTest == pBuffer)
{
g_pBufferHead = g_pBufferTail = NULL;
bFind = TRUE;
}
else
{
while(pTest != NULL && pTest->pNext != pBuffer)
pTest = pTest->pNext;
if(pTest != NULL)
{
pTest->pNext = pBuffer->pNext;
if(pTest->pNext == NULL)
g_pBufferTail = pTest;
bFind = TRUE;
}
// 釋放它占用的內(nèi)存空間
if(bFind)
{
g_nBufferCount --;
::CloseHandle(pBuffer->ol.hEvent);
::GlobalFree(pBuffer->buff);
::GlobalFree(pBuffer);
}
}
PBUFFER_OBJ FindBufferObj(HANDLE hEvent)
{
PBUFFER_OBJ pBuffer = g_pBufferHead;
while(pBuffer != NULL)
{
if(pBuffer->ol.hEvent == hEvent)
break;
pBuffer = pBuffer->pNext;
}
return pBuffer;
}
void RebuildArray()
{
PBUFFER_OBJ pBuffer = g_pBufferHead;
int i = 1;
while(pBuffer != NULL)
{
g_events[i++] = pBuffer->ol.hEvent;
pBuffer = pBuffer->pNext;
}
}
BOOL PostAccept(PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket;
if(pSocket->lpfnAcceptEx != NULL)
{
// 設(shè)置I/O類型,增加套節(jié)字上的重疊I/O計數(shù)
pBuffer->nOperation = OP_ACCEPT;
pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
pBuffer->sAccept =
::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
BOOL b = pSocket->lpfnAcceptEx(pSocket->s,
pBuffer->sAccept,
pBuffer->buff,
BUFFER_SIZE - ((sizeof(sockaddr_in) + 16) * 2),
sizeof(sockaddr_in) + 16,
sizeof(sockaddr_in) + 16,
&dwBytes,
&pBuffer->ol);
if(!b)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
return FALSE;
};
BOOL PostRecv(PBUFFER_OBJ pBuffer)
{
// 設(shè)置I/O類型,增加套節(jié)字上的重疊I/O計數(shù)
pBuffer->nOperation = OP_READ;
pBuffer->pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
if(::WSARecv(pBuffer->pSocket->s, &buf, 1, &dwBytes, &dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
BOOL PostSend(PBUFFER_OBJ pBuffer)
{
// 設(shè)置I/O類型,增加套節(jié)字上的重疊I/O計數(shù)
pBuffer->nOperation = OP_WRITE;
pBuffer->pSocket->nOutstandingOps ++;
// 投遞此重疊I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
if(::WSASend(pBuffer->pSocket->s,
&buf, 1, &dwBytes, dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
BOOL HandleIO(PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket; // 從BUFFER_OBJ對象中提取SOCKET_OBJ對象指針,為的是方便引用
pSocket->nOutstandingOps --;
// 獲取重疊操作結(jié)果
DWORD dwTrans;
DWORD dwFlags;
BOOL bRet = ::WSAGetOverlappedResult(pSocket->s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags);
if(!bRet)
{
// 在此套節(jié)字上有錯誤發(fā)生,因此,關(guān)閉套節(jié)字,移除此緩沖區(qū)對象。
// 如果沒有其它拋出的I/O請求了,釋放此緩沖區(qū)對象,否則,等待此套節(jié)字上的其它I/O也完成
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pBuffer);
return FALSE;
}
// 沒有錯誤發(fā)生,處理已完成的I/O
switch(pBuffer->nOperation)
{
case OP_ACCEPT: // 接收到一個新的連接,并接收到了對方發(fā)來的第一個封包
{
// 為新客戶創(chuàng)建一個SOCKET_OBJ對象
PSOCKET_OBJ pClient = GetSocketObj(pBuffer->sAccept);
// 為發(fā)送數(shù)據(jù)創(chuàng)建一個BUFFER_OBJ對象,這個對象會在套節(jié)字出錯或者關(guān)閉時釋放
PBUFFER_OBJ pSend = GetBufferObj(pClient, BUFFER_SIZE);
if(pSend == NULL)
{
printf(" Too much connections! \n");
FreeSocketObj(pClient);
return FALSE;
}
RebuildArray();
// 將數(shù)據(jù)復(fù)制到發(fā)送緩沖區(qū)
pSend->nLen = dwTrans;
memcpy(pSend->buff, pBuffer->buff, dwTrans);
// 投遞此發(fā)送I/O(將數(shù)據(jù)回顯給客戶)
if(!PostSend(pSend))
{
// 萬一出錯的話,釋放上面剛申請的兩個對象
FreeSocketObj(pSocket);
FreeBufferObj(pSend);
return FALSE;
}
// 繼續(xù)投遞接受I/O
PostAccept(pBuffer);
}
break;
case OP_READ: // 接收數(shù)據(jù)完成
{
if(dwTrans > 0)
{
// 創(chuàng)建一個緩沖區(qū),以發(fā)送數(shù)據(jù)。這里就使用原來的緩沖區(qū)
PBUFFER_OBJ pSend = pBuffer;
pSend->nLen = dwTrans;
// 投遞發(fā)送I/O(將數(shù)據(jù)回顯給客戶)
PostSend(pSend);
}
else // 套節(jié)字關(guān)閉
{
// 必須先關(guān)閉套節(jié)字,以便在此套節(jié)字上投遞的其它I/O也返回
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pBuffer);
return FALSE;
}
}
break;
case OP_WRITE: // 發(fā)送數(shù)據(jù)完成
{
if(dwTrans > 0)
{
// 繼續(xù)使用這個緩沖區(qū)投遞接收數(shù)據(jù)的請求
pBuffer->nLen = BUFFER_SIZE;
PostRecv(pBuffer);
}
else // 套節(jié)字關(guān)閉
{
// 同樣,要先關(guān)閉套節(jié)字
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pBuffer);
return FALSE;
}
}
break;
}
return TRUE;
}
void main()
{
// 創(chuàng)建監(jiān)聽套節(jié)字,綁定到本地端口,進(jìn)入監(jiān)聽模式
int nPort = 4567;
SOCKET sListen =
::WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
SOCKADDR_IN si;
si.sin_family = AF_INET;
si.sin_port = ::ntohs(nPort);
si.sin_addr.S_un.S_addr = INADDR_ANY;
::bind(sListen, (sockaddr*)&si, sizeof(si));
::listen(sListen, 200);
// 為監(jiān)聽套節(jié)字創(chuàng)建一個SOCKET_OBJ對象
PSOCKET_OBJ pListen = GetSocketObj(sListen);
// 加載擴(kuò)展函數(shù)AcceptEx
GUID GuidAcceptEx = WSAID_ACCEPTEX;
DWORD dwBytes;
WSAIoctl(pListen->s,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidAcceptEx,
sizeof(GuidAcceptEx),
&pListen->lpfnAcceptEx,
sizeof(pListen->lpfnAcceptEx),
&dwBytes,
NULL,
NULL);
// 創(chuàng)建用來重新建立g_events數(shù)組的事件對象
g_events[0] = ::WSACreateEvent();
// 在此可以投遞多個接受I/O請求
for(int i=0; i<5; i++)
{
PostAccept(GetBufferObj(pListen, BUFFER_SIZE));
}
::WSASetEvent(g_events[0]);
while(TRUE)
{
int nIndex =
::WSAWaitForMultipleEvents(g_nBufferCount + 1, g_events, FALSE, WSA_INFINITE, FALSE);
if(nIndex == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents() failed \n");
break;
}
nIndex = nIndex - WSA_WAIT_EVENT_0;
for(int i=0; i<=nIndex; i++)
{
int nRet = ::WSAWaitForMultipleEvents(1, &g_events[i], TRUE, 0, FALSE);
if(nRet == WSA_WAIT_TIMEOUT)
continue;
else
{
::WSAResetEvent(g_events[i]);
// 重新建立g_events數(shù)組
if(i == 0)
{
RebuildArray();
continue;
}
// 處理這個I/O
PBUFFER_OBJ pBuffer = FindBufferObj(g_events[i]);
if(pBuffer != NULL)
{
if(!HandleIO(pBuffer))
RebuildArray();
}
}
}
}
}
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