?? glcontour.h
字號(hào):
// GLContour.h: interface for the CGLContour class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLCONTOUR_H__8E92F5AF_D733_47BA_9E52_F27D16391E2B__INCLUDED_)
#define AFX_GLCONTOUR_H__8E92F5AF_D733_47BA_9E52_F27D16391E2B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Contour.h"
class CGLContour : public CContour
{
public:
CGLContour();
virtual ~CGLContour();
// Drawing segment using OpenGL
// See CContour::ExportLine for further details
virtual inline void ExportLine(int iPlane,int x1, int y1, int x2, int y2);
};
inline void CGLContour::ExportLine(int iPlane,int x1, int y1, int x2, int y2)
{
glColor3f(iPlane/(float)GetNPlanes(),0,1.f-iPlane/(float)GetNPlanes());
glBegin(GL_LINES);
glVertex2f((GLfloat)(m_pLimits[0]+x1*m_dDx),(GLfloat)(m_pLimits[2]+y1*m_dDy));
glVertex2f((GLfloat)(m_pLimits[0]+x2*m_dDx),(GLfloat)(m_pLimits[2]+y2*m_dDy));
glEnd();
glColor3f(0,0,0);
glBegin(GL_POINTS);
glVertex2f((GLfloat)(m_pLimits[0]+x1*m_dDx),(GLfloat)(m_pLimits[2]+y1*m_dDy));
glVertex2f((GLfloat)(m_pLimits[0]+x2*m_dDx),(GLfloat)(m_pLimits[2]+y2*m_dDy));
glEnd();
}
#endif // !defined(AFX_GLCONTOUR_H__8E92F5AF_D733_47BA_9E52_F27D16391E2B__INCLUDED_)
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