?? hailfinder.bif
字號:
(Strong, Average, LessThanAve, G) 0.48, 0.39, 0.13;
(Strong, Average, LessThanAve, H) 0.58, 0.3, 0.12;
(Strong, Average, LessThanAve, I) 0.25, 0.45, 0.3;
(Strong, Average, LessThanAve, J) 0.5, 0.28, 0.22;
(Strong, Average, LessThanAve, K) 0.65, 0.27, 0.08;
(Strong, Average, Average, A) 0.18, 0.45, 0.37;
(Strong, Average, Average, B) 0.3, 0.35, 0.35;
(Strong, Average, Average, C) 0.45, 0.3, 0.25;
(Strong, Average, Average, D) 0.45, 0.3, 0.25;
(Strong, Average, Average, E) 0.35, 0.43, 0.22;
(Strong, Average, Average, F) 0.62, 0.35, 0.03;
(Strong, Average, Average, G) 0.2, 0.65, 0.15;
(Strong, Average, Average, H) 0.52, 0.33, 0.15;
(Strong, Average, Average, I) 0.23, 0.42, 0.35;
(Strong, Average, Average, J) 0.47, 0.3, 0.23;
(Strong, Average, Average, K) 0.55, 0.3, 0.15;
(Strong, Average, MoreThanAve, A) 0.23, 0.4, 0.37;
(Strong, Average, MoreThanAve, B) 0.25, 0.4, 0.35;
(Strong, Average, MoreThanAve, C) 0.4, 0.3, 0.3;
(Strong, Average, MoreThanAve, D) 0.4, 0.3, 0.3;
(Strong, Average, MoreThanAve, E) 0.3, 0.45, 0.25;
(Strong, Average, MoreThanAve, F) 0.57, 0.4, 0.03;
(Strong, Average, MoreThanAve, G) 0.15, 0.65, 0.2;
(Strong, Average, MoreThanAve, H) 0.5, 0.33, 0.17;
(Strong, Average, MoreThanAve, I) 0.25, 0.36, 0.39;
(Strong, Average, MoreThanAve, J) 0.5, 0.28, 0.22;
(Strong, Average, MoreThanAve, K) 0.55, 0.3, 0.15;
(Strong, MoreUnstable, LessThanAve, A) 0.18, 0.3, 0.52;
(Strong, MoreUnstable, LessThanAve, B) 0.2, 0.4, 0.4;
(Strong, MoreUnstable, LessThanAve, C) 0.3, 0.3, 0.4;
(Strong, MoreUnstable, LessThanAve, D) 0.4, 0.3, 0.3;
(Strong, MoreUnstable, LessThanAve, E) 0.25, 0.48, 0.27;
(Strong, MoreUnstable, LessThanAve, F) 0.63, 0.32, 0.05;
(Strong, MoreUnstable, LessThanAve, G) 0.15, 0.63, 0.22;
(Strong, MoreUnstable, LessThanAve, H) 0.4, 0.38, 0.22;
(Strong, MoreUnstable, LessThanAve, I) 0.2, 0.37, 0.43;
(Strong, MoreUnstable, LessThanAve, J) 0.3, 0.35, 0.35;
(Strong, MoreUnstable, LessThanAve, K) 0.5, 0.32, 0.18;
(Strong, MoreUnstable, Average, A) 0.15, 0.2, 0.65;
(Strong, MoreUnstable, Average, B) 0.18, 0.4, 0.42;
(Strong, MoreUnstable, Average, C) 0.25, 0.35, 0.4;
(Strong, MoreUnstable, Average, D) 0.25, 0.35, 0.4;
(Strong, MoreUnstable, Average, E) 0.25, 0.42, 0.33;
(Strong, MoreUnstable, Average, F) 0.58, 0.36, 0.06;
(Strong, MoreUnstable, Average, G) 0.13, 0.62, 0.25;
(Strong, MoreUnstable, Average, H) 0.3, 0.45, 0.25;
(Strong, MoreUnstable, Average, I) 0.22, 0.35, 0.43;
(Strong, MoreUnstable, Average, J) 0.35, 0.32, 0.33;
(Strong, MoreUnstable, Average, K) 0.5, 0.3, 0.2;
(Strong, MoreUnstable, MoreThanAve, A) 0.1, 0.2, 0.7;
(Strong, MoreUnstable, MoreThanAve, B) 0.2, 0.3, 0.5;
(Strong, MoreUnstable, MoreThanAve, C) 0.2, 0.4, 0.4;
(Strong, MoreUnstable, MoreThanAve, D) 0.23, 0.3, 0.47;
(Strong, MoreUnstable, MoreThanAve, E) 0.15, 0.45, 0.4;
(Strong, MoreUnstable, MoreThanAve, F) 0.5, 0.42, 0.08;
(Strong, MoreUnstable, MoreThanAve, G) 0.1, 0.65, 0.25;
(Strong, MoreUnstable, MoreThanAve, H) 0.28, 0.4, 0.32;
(Strong, MoreUnstable, MoreThanAve, I) 0.2, 0.32, 0.48;
(Strong, MoreUnstable, MoreThanAve, J) 0.3, 0.28, 0.42;
(Strong, MoreUnstable, MoreThanAve, K) 0.38, 0.32, 0.3;
}
probability ( LLIW ) {
table 0.12, 0.32, 0.38, 0.18;
}
probability ( InsChange | LoLevMoistAd, CompPlFcst ) {
(StrongPos, IncCapDecIns) 0, 0.05, 0.95;
(StrongPos, LittleChange) 0, 0.12, 0.88;
(StrongPos, DecCapIncIns) 0.05, 0.15, 0.8;
(WeakPos, IncCapDecIns) 0.05, 0.15, 0.8;
(WeakPos, LittleChange) 0.1, 0.4, 0.5;
(WeakPos, DecCapIncIns) 0.25, 0.5, 0.25;
(Neutral, IncCapDecIns) 0.15, 0.5, 0.35;
(Neutral, LittleChange) 0.2, 0.6, 0.2;
(Neutral, DecCapIncIns) 0.35, 0.5, 0.15;
(Negative, IncCapDecIns) 0.5, 0.4, 0.1;
(Negative, LittleChange) 0.8, 0.16, 0.04;
(Negative, DecCapIncIns) 0.9, 0.09, 0.01;
}
probability ( IRCloudCover ) {
table 0.15, 0.45, 0.4;
}
probability ( SfcWndShfDis | Scenario ) {
(A) 0.65, 0.05, 0.1, 0.08, 0.04, 0.07, 0.01;
(B) 0.65, 0.05, 0.1, 0.1, 0.02, 0.07, 0.01;
(C) 0, 0.65, 0.2, 0.02, 0.06, 0.05, 0.02;
(D) 0.12, 0.02, 0.02, 0.02, 0.45, 0.27, 0.1;
(E) 0.06, 0.14, 0.04, 0.04, 0.25, 0.4, 0.07;
(F) 0.1, 0.1, 0.1, 0.02, 0, 0.56, 0.12;
(G) 0.02, 0.05, 0.05, 0, 0.35, 0.33, 0.2;
(H) 0.01, 0.1, 0.15, 0.4, 0, 0.23, 0.11;
(I) 0.02, 0.1, 0.5, 0.3, 0.01, 0.02, 0.05;
(J) 0.06, 0.08, 0.04, 0.02, 0.6, 0.14, 0.06;
(K) 0.05, 0.13, 0.05, 0.39, 0.13, 0.15, 0.1;
}
probability ( LatestCIN ) {
table 0.4, 0.4, 0.15, 0.05;
}
probability ( CompPlFcst | Boundaries, CldShadeConv, AreaMeso_ALS, CldShadeOth ) {
(None, None, StrongUp, Cloudy) 0.4, 0.35, 0.25;
(None, None, StrongUp, PC) 0.1, 0.35, 0.55;
(None, None, StrongUp, Clear) 0.05, 0.3, 0.65;
(None, None, WeakUp, Cloudy) 0.6, 0.25, 0.15;
(None, None, WeakUp, PC) 0.4, 0.3, 0.3;
(None, None, WeakUp, Clear) 0.2, 0.5, 0.3;
(None, None, Neutral, Cloudy) 0.6, 0.35, 0.05;
(None, None, Neutral, PC) 0.45, 0.4, 0.15;
(None, None, Neutral, Clear) 0.25, 0.45, 0.3;
(None, None, Down, Cloudy) 0.7, 0.27, 0.03;
(None, None, Down, PC) 0.65, 0.3, 0.05;
(None, None, Down, Clear) 0.6, 0.35, 0.05;
(None, Some, StrongUp, Cloudy) 0.4, 0.35, 0.25;
(None, Some, StrongUp, PC) 0.25, 0.3, 0.45;
(None, Some, StrongUp, Clear) 0.15, 0.35, 0.5;
(None, Some, WeakUp, Cloudy) 0.65, 0.25, 0.1;
(None, Some, WeakUp, PC) 0.45, 0.3, 0.25;
(None, Some, WeakUp, Clear) 0.25, 0.5, 0.25;
(None, Some, Neutral, Cloudy) 0.65, 0.3, 0.05;
(None, Some, Neutral, PC) 0.5, 0.4, 0.1;
(None, Some, Neutral, Clear) 0.3, 0.45, 0.25;
(None, Some, Down, Cloudy) 0.75, 0.23, 0.02;
(None, Some, Down, PC) 0.7, 0.26, 0.04;
(None, Some, Down, Clear) 0.65, 0.32, 0.03;
(None, Marked, StrongUp, Cloudy) 0.45, 0.3, 0.25;
(None, Marked, StrongUp, PC) 0.4, 0.3, 0.3;
(None, Marked, StrongUp, Clear) 0.35, 0.3, 0.35;
(None, Marked, WeakUp, Cloudy) 0.7, 0.22, 0.08;
(None, Marked, WeakUp, PC) 0.55, 0.3, 0.15;
(None, Marked, WeakUp, Clear) 0.4, 0.45, 0.15;
(None, Marked, Neutral, Cloudy) 0.7, 0.27, 0.03;
(None, Marked, Neutral, PC) 0.6, 0.3, 0.1;
(None, Marked, Neutral, Clear) 0.55, 0.33, 0.12;
(None, Marked, Down, Cloudy) 0.85, 0.14, 0.01;
(None, Marked, Down, PC) 0.8, 0.17, 0.03;
(None, Marked, Down, Clear) 0.75, 0.23, 0.02;
(Weak, None, StrongUp, Cloudy) 0.35, 0.35, 0.3;
(Weak, None, StrongUp, PC) 0.05, 0.35, 0.6;
(Weak, None, StrongUp, Clear) 0.03, 0.25, 0.72;
(Weak, None, WeakUp, Cloudy) 0.5, 0.25, 0.25;
(Weak, None, WeakUp, PC) 0.3, 0.35, 0.35;
(Weak, None, WeakUp, Clear) 0.15, 0.45, 0.4;
(Weak, None, Neutral, Cloudy) 0.55, 0.3, 0.15;
(Weak, None, Neutral, PC) 0.4, 0.4, 0.2;
(Weak, None, Neutral, Clear) 0.2, 0.4, 0.4;
(Weak, None, Down, Cloudy) 0.6, 0.35, 0.05;
(Weak, None, Down, PC) 0.6, 0.3, 0.1;
(Weak, None, Down, Clear) 0.55, 0.33, 0.12;
(Weak, Some, StrongUp, Cloudy) 0.35, 0.35, 0.3;
(Weak, Some, StrongUp, PC) 0.1, 0.35, 0.55;
(Weak, Some, StrongUp, Clear) 0.05, 0.3, 0.65;
(Weak, Some, WeakUp, Cloudy) 0.55, 0.25, 0.2;
(Weak, Some, WeakUp, PC) 0.35, 0.35, 0.3;
(Weak, Some, WeakUp, Clear) 0.2, 0.5, 0.3;
(Weak, Some, Neutral, Cloudy) 0.6, 0.3, 0.1;
(Weak, Some, Neutral, PC) 0.45, 0.4, 0.15;
(Weak, Some, Neutral, Clear) 0.25, 0.5, 0.25;
(Weak, Some, Down, Cloudy) 0.65, 0.3, 0.05;
(Weak, Some, Down, PC) 0.65, 0.3, 0.05;
(Weak, Some, Down, Clear) 0.6, 0.35, 0.05;
(Weak, Marked, StrongUp, Cloudy) 0.4, 0.35, 0.25;
(Weak, Marked, StrongUp, PC) 0.25, 0.4, 0.35;
(Weak, Marked, StrongUp, Clear) 0.2, 0.4, 0.4;
(Weak, Marked, WeakUp, Cloudy) 0.65, 0.25, 0.1;
(Weak, Marked, WeakUp, PC) 0.45, 0.35, 0.2;
(Weak, Marked, WeakUp, Clear) 0.3, 0.5, 0.2;
(Weak, Marked, Neutral, Cloudy) 0.65, 0.3, 0.05;
(Weak, Marked, Neutral, PC) 0.55, 0.3, 0.15;
(Weak, Marked, Neutral, Clear) 0.5, 0.3, 0.2;
(Weak, Marked, Down, Cloudy) 0.78, 0.18, 0.04;
(Weak, Marked, Down, PC) 0.75, 0.2, 0.05;
(Weak, Marked, Down, Clear) 0.7, 0.25, 0.05;
(Strong, None, StrongUp, Cloudy) 0.3, 0.3, 0.4;
(Strong, None, StrongUp, PC) 0.01, 0.25, 0.74;
(Strong, None, StrongUp, Clear) 0.01, 0.2, 0.79;
(Strong, None, WeakUp, Cloudy) 0.35, 0.25, 0.4;
(Strong, None, WeakUp, PC) 0.15, 0.4, 0.45;
(Strong, None, WeakUp, Clear) 0.1, 0.35, 0.55;
(Strong, None, Neutral, Cloudy) 0.45, 0.3, 0.25;
(Strong, None, Neutral, PC) 0.3, 0.4, 0.3;
(Strong, None, Neutral, Clear) 0.15, 0.4, 0.45;
(Strong, None, Down, Cloudy) 0.5, 0.35, 0.15;
(Strong, None, Down, PC) 0.48, 0.32, 0.2;
(Strong, None, Down, Clear) 0.45, 0.35, 0.2;
(Strong, Some, StrongUp, Cloudy) 0.3, 0.3, 0.4;
(Strong, Some, StrongUp, PC) 0.05, 0.6, 0.35;
(Strong, Some, StrongUp, Clear) 0.04, 0.27, 0.69;
(Strong, Some, WeakUp, Cloudy) 0.4, 0.25, 0.35;
(Strong, Some, WeakUp, PC) 0.2, 0.4, 0.4;
(Strong, Some, WeakUp, Clear) 0.12, 0.43, 0.45;
(Strong, Some, Neutral, Cloudy) 0.5, 0.3, 0.2;
(Strong, Some, Neutral, PC) 0.35, 0.4, 0.25;
(Strong, Some, Neutral, Clear) 0.2, 0.45, 0.35;
(Strong, Some, Down, Cloudy) 0.55, 0.35, 0.1;
(Strong, Some, Down, PC) 0.55, 0.3, 0.15;
(Strong, Some, Down, Clear) 0.5, 0.4, 0.1;
(Strong, Marked, StrongUp, Cloudy) 0.3, 0.35, 0.35;
(Strong, Marked, StrongUp, PC) 0.15, 0.35, 0.5;
(Strong, Marked, StrongUp, Clear) 0.13, 0.35, 0.52;
(Strong, Marked, WeakUp, Cloudy) 0.5, 0.25, 0.25;
(Strong, Marked, WeakUp, PC) 0.35, 0.35, 0.3;
(Strong, Marked, WeakUp, Clear) 0.2, 0.45, 0.35;
(Strong, Marked, Neutral, Cloudy) 0.55, 0.35, 0.1;
(Strong, Marked, Neutral, PC) 0.45, 0.35, 0.2;
(Strong, Marked, Neutral, Clear) 0.4, 0.35, 0.25;
(Strong, Marked, Down, Cloudy) 0.7, 0.24, 0.06;
(Strong, Marked, Down, PC) 0.65, 0.28, 0.07;
(Strong, Marked, Down, Clear) 0.6, 0.3, 0.1;
}
probability ( N0_7muVerMo ) {
table 0.25, 0.25, 0.25, 0.25;
}
probability ( RHRatio | Scenario ) {
(A) 0.05, 0.5, 0.45;
(B) 0.1, 0.5, 0.4;
(C) 0.4, 0.15, 0.45;
(D) 0.2, 0.45, 0.35;
(E) 0.8, 0.05, 0.15;
(F) 0, 0, 1;
(G) 0.6, 0, 0.4;
(H) 0, 0.7, 0.3;
(I) 0.1, 0.7, 0.2;
(J) 0.4, 0.4, 0.2;
(K) 0.15, 0.45, 0.4;
}
probability ( ScenRelAMIns | Scenario ) {
(A) 1, 0, 0, 0, 0, 0;
(B) 1, 0, 0, 0, 0, 0;
(C) 0, 1, 0, 0, 0, 0;
(D) 0, 1, 0, 0, 0, 0;
(E) 0, 1, 0, 0, 0, 0;
(F) 0, 0, 1, 0, 0, 0;
(G) 0, 0, 0, 1, 0, 0;
(H) 0, 0, 0, 0, 1, 0;
(I) 1, 0, 0, 0, 0, 0;
(J) 0, 1, 0, 0, 0, 0;
(K) 0, 0, 0, 0, 0, 1;
}
probability ( ScenRelAMCIN | Scenario ) {
(A) 1, 0;
(B) 1, 0;
(C) 0, 1;
(D) 0, 1;
(E) 0, 1;
(F) 0, 1;
(G) 0, 1;
(H) 0, 1;
(I) 0, 1;
(J) 0, 1;
(K) 0, 1;
}
probability ( Boundaries | OutflowFrMt, WndHodograph, MorningBound ) {
(None, DCVZFavor, None) 0.5, 0.48, 0.02;
(None, DCVZFavor, Weak) 0.3, 0.5, 0.2;
(None, DCVZFavor, Strong) 0.1, 0.25, 0.65;
(None, StrongWest, None) 0.75, 0.22, 0.03;
(None, StrongWest, Weak) 0.45, 0.45, 0.1;
(None, StrongWest, Strong) 0.25, 0.4, 0.35;
(None, Westerly, None) 0.8, 0.18, 0.02;
(None, Westerly, Weak) 0.35, 0.5, 0.15;
(None, Westerly, Strong) 0.25, 0.35, 0.4;
(None, Other, None) 0.7, 0.28, 0.02;
(None, Other, Weak) 0.25, 0.6, 0.15;
(None, Other, Strong) 0.05, 0.35, 0.6;
(Weak, DCVZFavor, None) 0.3, 0.63, 0.07;
(Weak, DCVZFavor, Weak) 0.1, 0.5, 0.4;
(Weak, DCVZFavor, Strong) 0.05, 0.2, 0.75;
(Weak, StrongWest, None) 0.15, 0.7, 0.15;
(Weak, StrongWest, Weak) 0.1, 0.75, 0.15;
(Weak, StrongWest, Strong) 0.05, 0.5, 0.45;
(Weak, Westerly, None) 0.15, 0.7, 0.15;
(Weak, Westerly, Weak) 0.05, 0.8, 0.15;
(Weak, Westerly, Strong) 0.05, 0.45, 0.5;
(Weak, Other, None) 0.4, 0.55, 0.05;
(Weak, Other, Weak) 0.2, 0.65, 0.15;
(Weak, Other, Strong) 0.05, 0.3, 0.65;
(Strong, DCVZFavor, None) 0, 0.55, 0.45;
(Strong, DCVZFavor, Weak) 0, 0.4, 0.6;
(Strong, DCVZFavor, Strong) 0, 0.15, 0.85;
(Strong, StrongWest, None) 0, 0.5, 0.5;
(Strong, StrongWest, Weak) 0, 0.4, 0.6;
(Strong, StrongWest, Strong) 0, 0.2, 0.8;
(Strong, Westerly, None) 0, 0.7, 0.3;
(Strong, Westerly, Weak) 0, 0.5, 0.5;
(Strong, Westerly, Strong) 0, 0.2, 0.8;
(Strong, Other, None) 0.02, 0.73, 0.25;
(Strong, Other, Weak) 0.01, 0.5, 0.49;
(Strong, Other, Strong) 0.01, 0.2, 0.79;
}
probability ( InsInMt | CldShadeOth, AMInstabMt ) {
(Cloudy, None) 0.9, 0.1, 0;
(Cloudy, Weak) 0.01, 0.4, 0.59;
(Cloudy, Strong) 0, 0.05, 0.95;
(PC, None) 0.6, 0.39, 0.01;
(PC, Weak) 0, 0.4, 0.6;
(PC, Strong) 0, 0, 1;
(Clear, None) 0.5, 0.35, 0.15;
(Clear, Weak) 0, 0.15, 0.85;
(Clear, Strong) 0, 0, 1;
}
probability ( RaoContMoist ) {
table 0.15, 0.2, 0.4, 0.25;
}
probability ( AreaMeso_ALS | CombVerMo ) {
(StrongUp) 1, 0, 0, 0;
(WeakUp) 0, 1, 0, 0;
(Neutral) 0, 0, 1, 0;
(Down) 0, 0, 0, 1;
}
probability ( SubjVertMo ) {
table 0.15, 0.15, 0.5, 0.2;
}
probability ( WindFieldPln | Scenario ) {
(A) 0.05, 0.6, 0.02, 0.1, 0.23, 0;
(B) 0.08, 0.6, 0.02, 0.1, 0.2, 0;
(C) 0.1, 0, 0.75, 0, 0, 0.15;
(D) 0.1, 0.15, 0.2, 0.05, 0.3, 0.2;
(E) 0.43, 0.1, 0.15, 0.06, 0.06, 0.2;
(F) 0.6, 0.07, 0.01, 0.12, 0.2, 0;
(G) 0.25, 0.01, 0.3, 0.01, 0.03, 0.4;
(H) 0.04, 0.02, 0.04, 0.8, 0.1, 0;
(I) 0.2, 0.3, 0.05, 0.37, 0.07, 0.01;
(J) 0.6, 0.08, 0.07, 0.03, 0.2, 0.02;
(K) 0.1, 0.05, 0.1, 0.05, 0.2, 0.5;
}
probability ( CurPropConv | LatestCIN, LLIW ) {
(None, Unfavorable) 0.7, 0.28, 0.02, 0;
(None, Weak) 0.1, 0.5, 0.3, 0.1;
(None, Moderate) 0.01, 0.14, 0.35, 0.5;
(None, Strong) 0, 0.02, 0.18, 0.8;
(PartInhibit, Unfavorable) 0.9, 0.09, 0.01, 0;
(PartInhibit, Weak) 0.65, 0.25, 0.09, 0.01;
(PartInhibit, Moderate) 0.25, 0.35, 0.3, 0.1;
(PartInhibit, Strong) 0.01, 0.15, 0.33, 0.51;
(Stifling, Unfavorable) 0.95, 0.05, 0, 0;
(Stifling, Weak) 0.75, 0.23, 0.02, 0;
(Stifling, Moderate) 0.4, 0.4, 0.18, 0.02;
(Stifling, Strong) 0.2, 0.3, 0.35, 0.15;
(TotalInhibit, Unfavorable) 1, 0, 0, 0;
(TotalInhibit, Weak) 0.95, 0.05, 0, 0;
(TotalInhibit, Moderate) 0.75, 0.2, 0.05, 0;
(TotalInhibit, Strong) 0.5, 0.35, 0.1, 0.05;
}
probability ( TempDis | Scenario ) {
(A) 0.13, 0.15, 0.1, 0.62;
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