?? mixengine.h
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: mixengine.h,v 1.8.16.2 2004/07/09 02:08:04 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#ifndef _AFMTCVT_H_#define _AFMTCVT_H_#include "hxtypes.h"#include "hxresult.h"#include "hlxclib/string.h" // memcpy/memset// define the "native audio data type"// on memory- and resource-constrained devices, use 16-bit processing#if defined(_PALMOS) || defined(_SYMBIAN)typedef INT16 tAudioSample ;#if defined(HELIX_FEATURE_GAINTOOL) || defined(HELIX_FEATURE_CROSSFADE)#error "gain tool and crossfader do not work on 16-bit data types yet"#endif#else // all other platforms use 32-bit processingtypedef INT32 tAudioSample ;#endif#define NBITS_PER_AUDIOSAMPLE (sizeof(tAudioSample)<<3)// derive your class from this. This will be used as a callback to convert samples from// the renderer input queues into the HXAudioSvcMixEngine source bufferclass CAudioSvcSampleConverter{public: // As a client of the MixEngine, you need to implement this function. Its // purpose is to fill a mixengine-owned buffer with samples representing the // time between llStartTime and llStartTime + nSamples. // If you have data for all the buffer, convert it all and return 1. // If you have partial data, convert what you have, and silence out the rest. Return 1. // If you have no data at all, just return 0. You may silence the buffer, but don't have to. virtual BOOL ConvertIntoBuffer(tAudioSample* buffer, UINT32 nSamples, INT64 llStartTimeInSamples) = 0;protected: // using these utility functions. static void cvt8 (const void *in, tAudioSample* out, int nSamples) { for (int i=0; i < nSamples; i++) out[i] = (((const UINT8*)in)[i] - 128) << (NBITS_PER_AUDIOSAMPLE-8) ; } static void cvt16(const void *in, tAudioSample* out, int nSamples) { for (int i=0; i < nSamples; i++) out[i] = ((const INT16*)in)[i] << (NBITS_PER_AUDIOSAMPLE-16) ; } static void cvt32(const void *in, tAudioSample* out, int nSamples) { if (NBITS_PER_AUDIOSAMPLE == 32) memcpy(out, in, nSamples * sizeof(*out)); else for (int i=0; i < nSamples; i++) out[i] = (INT16)(((const INT32*)in)[i] >> (NBITS_PER_AUDIOSAMPLE-16)) ; } static void silence(tAudioSample* out, int nSamples) { memset(out, 0, nSamples * sizeof(*out)) ; }} ;// forward and other definitionsstruct COEFF ;class RAExactResampler ;typedef struct GAIN_STATE GAIN_STATE ;typedef struct XFADER_STATE XFADER_STATE ;typedef struct LIMSTATE LIMSTATE ;typedef struct UpMixMachine tUpMixMachine ;class HXAudioSvcMixEngine{public: HXAudioSvcMixEngine() ; ~HXAudioSvcMixEngine() ; // set the parameters. You can call this (and change the parameters) in operation, // but it will reset the time line. HX_RESULT Init(INT32 sampleRateIn, INT32 sampleRateOut, INT32 nChannelsIn, INT32 nChannelsOut) ; // set the output bytes per sample. Set it to 2 for 16-bit output, 4 for 32-bit // output. Note that this does not influence the datatype of internal computations. HX_RESULT SetOutputBytesPerSample(UINT32 bps) ; // Set the sample converter. The mix engine uses the sample converter to read // new samples. HX_RESULT SetSampleConverter(CAudioSvcSampleConverter *pCvt) ; // set the volume/gain. This is in tenth of a dB. 0 == unity gain, 6dB = twice as loud, -6dB = half as loud // set bImmediate if you want the gain change to be immediate // (if you don't know what this means, then you don't want it to be immediate) HX_RESULT SetVolume(INT32 tenthOfDB, BOOL bImmediate = FALSE) ; // use this to convert from "Helix Volume Scale" to tenth of dB. static INT32 HXVolume2TenthOfDB(INT32 vol) ; enum { VOLUME_SILENT = -200 * 10 // -200 dB is as good as silent. } ; // set the downmix matrix. There are default downmix matrices, so you don't need to // call this function. In fact, it is not yet spec'ed out. // SetDownmixMatrix() ; // This will issue a series of Convert::ConvertIntoBuffer() callbacks, // and will return with a full buffer of resampled/channel converted/mixed data. HX_RESULT MixIntoBuffer( void* pPlayerBuf, UINT32 ulBufSizeInBytes, BOOL& bIsMixBufferDirty ) ; // guess what. enum eCrossfadeDirection { FADE_IN = 0, FADE_OUT = 1 } ; // This will register a cross fade. The cross fade will be unregistered only // when ResetTimeline() is called or when the fade is done. // the time stamps are in units of samples of the output signal. HX_RESULT SetCrossFade( enum eCrossfadeDirection inOut, // 0 for fade in, 1 for fade out. INT64 llStarttimeInSamples, INT64 llEndtimeInSamples ) ; // reset the time line. Call this whenever the next call to MixIntoBuffer() // will have a time stamp that is non-contiguous with the previous mix. // This should only be the case after Seek/Resume HX_RESULT ResetTimeLineInMillis(INT64 millis) ; // the time of the next mix, in ms. INT64 GetNextMixTimeMillis(void) const; // ask the mixer which range of input samples it will request in a mix operation // of size nBytesToMix. void GetMixRange(UINT32 nBytesToMix, INT64& llStart, INT64& llEnd) const;protected: // the sample converter we call back into CAudioSvcSampleConverter *m_pCvt ;private: // we process audio in batches, so that we don't have to dynamically // allocate memory and can work inside of the cache. This is the number // of samples we process at any one time. enum { BATCHSIZE = 2048 } ; // helper functions void releaseResources() ; HX_RESULT SetupResamplerAndBuffers(void) ; HX_RESULT SetupUpDownmix(void) ; // timekeeping & other variables INT64 m_llTimestamp_1, m_llTimestamp_3 ; // time on input & output UINT32 m_ulSampleRate_1_2, m_ulSampleRate_3_4 ; UINT32 m_nChannels_1, m_nChannels_2_3, m_nChannels_4 ; UINT32 m_ulChunkSize_1,m_ulChunkSize_3 ; UINT32 m_ulBytesPerSample ; // bytes per sample on the output UINT32 m_nOutputSamplesLeft_3 ; UINT32 m_ulBufferSize_3 ; tAudioSample *m_pBuffer_1, *m_pBuffer_3 ; // buffer pre- and post resampler // resampler RAExactResampler *m_pResampler ; UINT32 m_ulResamplerPhase ; // XFader INT64 m_llFadeStart ; UINT32 m_ulXFadeSamples ; BOOL m_bPastXFade ; // set to TRUE if we have passed the X-Fade point. enum eCrossfadeDirection m_eCrossFadeDirection ; XFADER_STATE *m_pXFader ; // gain tool GAIN_STATE *m_pGaintool ; // limiter LIMSTATE *m_pLimiter ; // downmix/upmix enum { HEADROOM = 3 } ; int m_slev, m_clev ; UINT32 upmix(const tAudioSample *pIn, INT32 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ; UINT32 upmix(const tAudioSample *pIn, INT16 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ; const tUpMixMachine *m_upmixMachine ; // how to "up"-mix the audio void downmix2_1(tAudioSample *pBuffer, int nSamples) ; void downmix5_1(tAudioSample *pBuffer, int nSamples) ; void downmix4_2_stereo(tAudioSample *pBuffer, int nSamples) ; void downmix4_2_matrix(tAudioSample *pBuffer, int nSamples) ; void downmix5_2_stereo(tAudioSample *pBuffer, int nSamples) ; void downmix5_2_matrix(tAudioSample *pBuffer, int nSamples) ; void downmix6_1(tAudioSample *pBuffer, int nSamples) ; void downmix6_2_stereo(tAudioSample *pBuffer, int nSamples) ; void downmix6_2_matrix(tAudioSample *pBuffer, int nSamples) ; void downmix6_5(tAudioSample *pBuffer, int nSamples) ; typedef void (HXAudioSvcMixEngine::*tDownmixfunc)(tAudioSample *pBuffer, int nSamples) ; tDownmixfunc m_pfDownmix ; // function to downmix the audio} ;#endif /* _AFMTCVT_H_ */
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